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Update API pages
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@ -38,7 +38,7 @@ The Back Handler constructor
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## Fields
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<a name="on_back"></a>
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- **on_back** (_event_): Trigger on back handler action, fun(self, params)
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- **on_back** (_event_): fun(self: druid.back_handler, params: any?) Trigger on back handler action
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<a name="params"></a>
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- **params** (_any_): Custom args to pass in the callback
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@ -112,10 +112,10 @@ button:is_enabled()
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```
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Get button enabled state.
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By default all Buttons is enabled on creating.
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By default all Buttons are enabled on creating.
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- **Returns:**
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- `is_enabled` *(boolean)*: True, if button is enabled now, False overwise
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- `is_enabled` *(boolean)*: True, if button is enabled now, False otherwise
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### set_click_zone
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@ -125,7 +125,7 @@ button:set_click_zone([zone])
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```
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Set additional button click area.
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Useful to restrict click outside out stencil node or scrollable content.
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Useful to restrict click outside of stencil node or scrollable content.
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If button node placed inside stencil node, it will be automatically set to this stencil node.
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- **Parameters:**
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@ -168,11 +168,11 @@ Get current key name to trigger this button.
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button:set_check_function([check_function], [failure_callback])
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```
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Set function for additional check for button click availability
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Set function for additional check for button click availability.
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- **Parameters:**
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- `[check_function]` *(function|nil)*: Should return true or false. If true - button can be pressed.
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- `[failure_callback]` *(function|nil)*: Function will be called on button click, if check function return false
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- `[failure_callback]` *(function|nil)*: Function will be called on button click, if check function returns false
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- **Returns:**
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- `self` *(druid.button)*: The current button instance
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@ -186,7 +186,7 @@ button:set_web_user_interaction([is_web_mode])
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Set Button mode to work inside user HTML5 interaction event.
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It's required to make protected things like copy & paste text, show mobile keyboard, etc
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The HTML5 button's doesn't call any events except on_click event.
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The HTML5 button doesn't call any events except on_click event.
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If the game is not HTML, html mode will be not enabled
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- **Parameters:**
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@ -198,25 +198,25 @@ If the game is not HTML, html mode will be not enabled
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## Fields
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<a name="on_click"></a>
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- **on_click** (_event_): function(self, custom_args, button_instance)
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- **on_click** (_event_): fun(self, custom_args, button_instance)
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<a name="on_pressed"></a>
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- **on_pressed** (_event_): function(self, custom_args, button_instance)
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- **on_pressed** (_event_): fun(self, custom_args, button_instance)
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<a name="on_repeated_click"></a>
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- **on_repeated_click** (_event_): function(self, custom_args, button_instance, click_count) Repeated click callback, while holding the button
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- **on_repeated_click** (_event_): fun(self, custom_args, button_instance, click_count) Repeated click callback, while holding the button
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<a name="on_long_click"></a>
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- **on_long_click** (_event_): function(self, custom_args, button_instance, hold_time) Callback on long button tap
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- **on_long_click** (_event_): fun(self, custom_args, button_instance, hold_time) Callback on long button tap
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<a name="on_double_click"></a>
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- **on_double_click** (_event_): function(self, custom_args, button_instance, click_amount) Different callback, if tap button 2+ in row
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- **on_double_click** (_event_): fun(self, custom_args, button_instance, click_amount) Different callback, if tap button 2+ in row
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<a name="on_hold_callback"></a>
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- **on_hold_callback** (_event_): function(self, custom_args, button_instance, press_time) Hold callback, before long_click trigger
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- **on_hold_callback** (_event_): fun(self, custom_args, button_instance, press_time) Hold callback, before long_click trigger
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<a name="on_click_outside"></a>
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- **on_click_outside** (_event_): function(self, custom_args, button_instance)
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- **on_click_outside** (_event_): fun(self, custom_args, button_instance)
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<a name="node"></a>
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- **node** (_node_): Clickable node
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@ -243,13 +243,13 @@ Get full template name.
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---
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```lua
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component:set_nodes(nodes)
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component:set_nodes([nodes])
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```
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Set current component nodes, returned from `gui.clone_tree` function.
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- **Parameters:**
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- `nodes` *(table<hash, node>)*:
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- `[nodes]` *(string|node|table<hash, node>|nil)*: The nodes table from gui.clone_tree or prefab node to use for clone or node id to clone
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- **Returns:**
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- `` *(druid.component)*:
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@ -292,7 +292,7 @@ Get Druid instance for inner component creation.
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- **Parameters:**
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- `[template]` *(string|nil)*:
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- `[nodes]` *(table<hash, node>|nil)*:
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- `[nodes]` *(string|node|table<hash, node>|nil)*: The nodes table from gui.clone_tree or prefab node to use for clone or node id to clone
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- **Returns:**
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- `` *(druid.instance)*:
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@ -334,13 +334,13 @@ Strict drag scroll area. Useful for
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- **click_zone** (_node_): Optional click zone to restrict scroll area
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<a name="on_scroll"></a>
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- **on_scroll** (_event_): Triggered on scroll move with fun(self, position)
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- **on_scroll** (_event_): fun(self: druid.scroll, position: vector3) Triggered on scroll move
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<a name="on_scroll_to"></a>
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- **on_scroll_to** (_event_): Triggered on scroll_to with fun(self, target, is_instant)
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- **on_scroll_to** (_event_): fun(self: druid.scroll, target: vector3, is_instant: boolean) Triggered on scroll_to
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<a name="on_point_scroll"></a>
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- **on_point_scroll** (_event_): Triggered on scroll_to_index with fun(self, index, point)
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- **on_point_scroll** (_event_): fun(self: druid.scroll, index: number, point: vector3) Triggered on scroll_to_index
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<a name="view_node"></a>
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- **view_node** (_node_): The scroll view node (static part)
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@ -4,14 +4,6 @@
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The component for manage the nodes position in the grid with various options
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## Functions
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- [init](#init)# druid.grid API
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> at /druid/base/static_grid.lua
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The component for manage the nodes position in the grid with various options
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## Functions
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- [init](#init)
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@ -346,398 +338,19 @@ Sort grid nodes by custom comparator function
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## Fields
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<a name="on_add_item"></a>
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- **on_add_item** (_event_): Trigger on add item event, fun(self, item, index)
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- **on_add_item** (_event_): fun(self: druid.grid, item: node, index: number) Trigger on add item event
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<a name="on_remove_item"></a>
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- **on_remove_item** (_event_): Trigger on remove item event, fun(self, index)
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- **on_remove_item** (_event_): fun(self: druid.grid, index: number) Trigger on remove item event
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<a name="on_change_items"></a>
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- **on_change_items** (_event_): Trigger on change items event, fun(self, index)
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- **on_change_items** (_event_): fun(self: druid.grid, index: number) Trigger on change items event
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<a name="on_clear"></a>
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- **on_clear** (_event_): Trigger on clear event, fun(self)
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- **on_clear** (_event_): fun(self: druid.grid) Trigger on clear event
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<a name="on_update_positions"></a>
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- **on_update_positions** (_event_): Trigger on update positions event, fun(self)
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<a name="parent"></a>
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- **parent** (_node_): Parent node
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<a name="nodes"></a>
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- **nodes** (_node[]_): Nodes array
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<a name="first_index"></a>
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- **first_index** (_number_): First index
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<a name="last_index"></a>
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- **last_index** (_number_): Last index
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<a name="anchor"></a>
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- **anchor** (_vector3_): Anchor
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<a name="pivot"></a>
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- **pivot** (_vector3_): Pivot
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<a name="node_size"></a>
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- **node_size** (_vector3_): Node size
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<a name="border"></a>
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- **border** (_vector4_): Border
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<a name="in_row"></a>
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- **in_row** (_number_): In row
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<a name="style"></a>
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- **style** (_druid.grid.style_): Style
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<a name="node_pivot"></a>
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- **node_pivot** (_unknown_)
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- [get_pos](#get_pos)
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- [get_index](#get_index)
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- [get_index_by_node](#get_index_by_node)
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- [set_anchor](#set_anchor)
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- [refresh](#refresh)
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- [set_pivot](#set_pivot)
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- [add](#add)
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- [set_items](#set_items)
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- [remove](#remove)
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- [get_size](#get_size)
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- [get_size_for](#get_size_for)
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- [get_borders](#get_borders)
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- [get_all_pos](#get_all_pos)
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- [set_position_function](#set_position_function)
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- [clear](#clear)
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- [get_offset](#get_offset)
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- [set_in_row](#set_in_row)
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- [set_item_size](#set_item_size)
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- [sort_nodes](#sort_nodes)
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## Fields
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- [on_add_item](#on_add_item)
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- [on_remove_item](#on_remove_item)
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- [on_change_items](#on_change_items)
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- [on_clear](#on_clear)
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- [on_update_positions](#on_update_positions)
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- [parent](#parent)
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- [nodes](#nodes)
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- [first_index](#first_index)
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- [last_index](#last_index)
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- [anchor](#anchor)
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- [pivot](#pivot)
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- [node_size](#node_size)
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- [border](#border)
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- [in_row](#in_row)
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- [style](#style)
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- [node_pivot](#node_pivot)
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### init
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---
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```lua
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grid:init(parent, element, [in_row])
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```
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The constructor for the grid component
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- **Parameters:**
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- `parent` *(string|node)*: The GUI Node container, where grid's items will be placed
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- `element` *(node)*: Element prefab. Need to get it size
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- `[in_row]` *(number|nil)*: How many nodes in row can be placed. By default 1
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### get_pos
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---
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```lua
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grid:get_pos(index)
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```
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Return pos for grid node index
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- **Parameters:**
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- `index` *(number)*: The grid element index
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- **Returns:**
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- `position` *(vector3)*: Node position
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### get_index
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---
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```lua
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grid:get_index(pos)
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```
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Return grid index by position
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- **Parameters:**
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- `pos` *(vector3)*: The node position in the grid
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- **Returns:**
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- `index` *(number)*: The node index
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### get_index_by_node
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---
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```lua
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grid:get_index_by_node(node)
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```
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Return grid index by node
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- **Parameters:**
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- `node` *(node)*: The gui node in the grid
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- **Returns:**
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- `index` *(number|nil)*: The node index
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### set_anchor
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---
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```lua
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grid:set_anchor(anchor)
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```
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Set grid anchor. Default anchor is equal to anchor of grid parent node
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- **Parameters:**
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- `anchor` *(vector3)*: Anchor
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### refresh
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---
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```lua
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grid:refresh()
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```
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Instantly update the grid content
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- **Returns:**
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- `self` *(druid.grid)*: Current grid instance
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### set_pivot
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---
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```lua
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grid:set_pivot(pivot)
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```
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Set grid pivot
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- **Parameters:**
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- `pivot` *(constant)*: The new pivot
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- **Returns:**
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- `self` *(druid.grid)*: Current grid instance
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### add
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---
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```lua
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grid:add(item, [index], [shift_policy], [is_instant])
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```
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Add new item to the grid
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- **Parameters:**
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- `item` *(node)*: GUI node
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- `[index]` *(number|nil)*: The item position. By default add as last item
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- `[shift_policy]` *(number|nil)*: How shift nodes, if required. Default: const.SHIFT.RIGHT
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- `[is_instant]` *(boolean|nil)*: If true, update node positions instantly
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- **Returns:**
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- `self` *(druid.grid)*: Current grid instance
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### set_items
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---
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```lua
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grid:set_items(nodes, [is_instant])
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```
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Set new items to the grid. All previous items will be removed
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- **Parameters:**
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- `nodes` *(node[])*: The new grid nodes
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- `[is_instant]` *(boolean|nil)*: If true, update node positions instantly
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- **Returns:**
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- `self` *(druid.grid)*: Current grid instance
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### remove
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---
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```lua
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grid:remove(index, [shift_policy], [is_instant])
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```
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Remove the item from the grid. Note that gui node will be not deleted
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- **Parameters:**
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- `index` *(number)*: The grid node index to remove
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- `[shift_policy]` *(number|nil)*: How shift nodes, if required. Default: const.SHIFT.RIGHT
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- `[is_instant]` *(boolean|nil)*: If true, update node positions instantly
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- **Returns:**
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- `node` *(node)*: The deleted gui node from grid
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### get_size
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---
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```lua
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grid:get_size()
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```
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Return grid content size
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- **Returns:**
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- `size` *(vector3)*: The grid content size
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### get_size_for
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---
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```lua
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grid:get_size_for(count)
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```
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Return grid content size for given count of nodes
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- **Parameters:**
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- `count` *(number)*: The count of nodes
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- **Returns:**
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- `size` *(vector3)*: The grid content size
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### get_borders
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---
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```lua
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grid:get_borders()
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```
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Return grid content borders
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- **Returns:**
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- `borders` *(vector4)*: The grid content borders
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### get_all_pos
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---
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```lua
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grid:get_all_pos()
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```
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Return array of all node positions
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- **Returns:**
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- `positions` *(vector3[])*: All grid node positions
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### set_position_function
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---
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```lua
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grid:set_position_function(callback)
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```
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Change set position function for grid nodes. It will call on
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update poses on grid elements. Default: gui.set_position
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- **Parameters:**
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- `callback` *(function)*: Function on node set position
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- **Returns:**
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- `self` *(druid.grid)*: Current grid instance
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### clear
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---
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```lua
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grid:clear()
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```
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Clear grid nodes array. GUI nodes will be not deleted!
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If you want to delete GUI nodes, use static_grid.nodes array before grid:clear
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- **Returns:**
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- `self` *(druid.grid)*: Current grid instance
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### get_offset
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---
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```lua
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grid:get_offset()
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```
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Return StaticGrid offset, where StaticGrid content starts.
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- **Returns:**
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- `offset` *(vector3)*: The StaticGrid offset
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### set_in_row
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---
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```lua
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grid:set_in_row(in_row)
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```
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Set new in_row elements for grid
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- **Parameters:**
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- `in_row` *(number)*: The new in_row value
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- **Returns:**
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- `self` *(druid.grid)*: Current grid instance
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### set_item_size
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---
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```lua
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grid:set_item_size([width], [height])
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```
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Set new node size for grid
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- **Parameters:**
|
||||
- `[width]` *(number|nil)*: The new node width
|
||||
- `[height]` *(number|nil)*: The new node height
|
||||
|
||||
- **Returns:**
|
||||
- `self` *(druid.grid)*: Current grid instance
|
||||
|
||||
### sort_nodes
|
||||
|
||||
---
|
||||
```lua
|
||||
grid:sort_nodes(comparator)
|
||||
```
|
||||
|
||||
Sort grid nodes by custom comparator function
|
||||
|
||||
- **Parameters:**
|
||||
- `comparator` *(function)*: The comparator function. (a, b) -> boolean
|
||||
|
||||
- **Returns:**
|
||||
- `self` *(druid.grid)*: Current grid instance
|
||||
|
||||
|
||||
## Fields
|
||||
<a name="on_add_item"></a>
|
||||
- **on_add_item** (_event_): Trigger on add item event, fun(self, item, index)
|
||||
|
||||
<a name="on_remove_item"></a>
|
||||
- **on_remove_item** (_event_): Trigger on remove item event, fun(self, index)
|
||||
|
||||
<a name="on_change_items"></a>
|
||||
- **on_change_items** (_event_): Trigger on change items event, fun(self, index)
|
||||
|
||||
<a name="on_clear"></a>
|
||||
- **on_clear** (_event_): Trigger on clear event, fun(self)
|
||||
|
||||
<a name="on_update_positions"></a>
|
||||
- **on_update_positions** (_event_): Trigger on update positions event, fun(self)
|
||||
- **on_update_positions** (_event_): fun(self: druid.grid) Trigger on update positions event
|
||||
|
||||
<a name="parent"></a>
|
||||
- **parent** (_node_): Parent node
|
||||
|
@ -46,6 +46,9 @@ Create text node with druid: `text = druid:new_text(node_name, [initial_value],
|
||||
- [on_update_text_scale](#on_update_text_scale)
|
||||
- [on_set_pivot](#on_set_pivot)
|
||||
- [style](#style)
|
||||
- [start_pivot](#start_pivot)
|
||||
- [start_scale](#start_scale)
|
||||
- [scale](#scale)
|
||||
- [pos](#pos)
|
||||
- [node_id](#node_id)
|
||||
- [start_size](#start_size)
|
||||
@ -300,17 +303,26 @@ Return current text adjust type
|
||||
- **node** (_node_): The text node
|
||||
|
||||
<a name="on_set_text"></a>
|
||||
- **on_set_text** (_event_): fun(self, text) The event triggered when the text is set
|
||||
- **on_set_text** (_event_): fun(self: druid.text, text: string) The event triggered when the text is set
|
||||
|
||||
<a name="on_update_text_scale"></a>
|
||||
- **on_update_text_scale** (_event_): fun(self, scale, metrics) The event triggered when the text scale is updated
|
||||
- **on_update_text_scale** (_event_): fun(self: druid.text, scale: vector3, metrics: table) The event triggered when the text scale is updated
|
||||
|
||||
<a name="on_set_pivot"></a>
|
||||
- **on_set_pivot** (_event_): fun(self, pivot) The event triggered when the text pivot is set
|
||||
- **on_set_pivot** (_event_): fun(self: druid.text, pivot: userdata) The event triggered when the text pivot is set
|
||||
|
||||
<a name="style"></a>
|
||||
- **style** (_druid.text.style_): The style of the text
|
||||
|
||||
<a name="start_pivot"></a>
|
||||
- **start_pivot** (_userdata_): The start pivot of the text
|
||||
|
||||
<a name="start_scale"></a>
|
||||
- **start_scale** (_vector3_): The start scale of the text
|
||||
|
||||
<a name="scale"></a>
|
||||
- **scale** (_vector3_): The current scale of the text
|
||||
|
||||
<a name="pos"></a>
|
||||
- **pos** (_unknown_)
|
||||
|
||||
|
@ -238,9 +238,6 @@ container:set_parent_container([parent_container])
|
||||
container:refresh()
|
||||
```
|
||||
|
||||
Glossary
|
||||
Center Offset - vector from node position to visual center of node
|
||||
|
||||
### refresh_scale
|
||||
|
||||
---
|
||||
|
@ -220,13 +220,13 @@ Instant scroll to element with passed index
|
||||
- **grid** (_druid.grid_): The StaticGrid or DynamicGrid instance for Data List component
|
||||
|
||||
<a name="on_scroll_progress_change"></a>
|
||||
- **on_scroll_progress_change** (_event_): The event triggered when the scroll progress changes
|
||||
- **on_scroll_progress_change** (_event_): fun(self: druid.data_list, progress: number) The event triggered when the scroll progress changes
|
||||
|
||||
<a name="on_element_add"></a>
|
||||
- **on_element_add** (_event_): The event triggered when a new element is added
|
||||
- **on_element_add** (_event_): fun(self: druid.data_list, index: number, node: node, instance: druid.component, data: table) The event triggered when a new element is added
|
||||
|
||||
<a name="on_element_remove"></a>
|
||||
- **on_element_remove** (_event_): The event triggered when an element is removed
|
||||
- **on_element_remove** (_event_): fun(self: druid.data_list, index: number, node: node, instance: druid.component, data: table) The event triggered when an element is removed
|
||||
|
||||
<a name="top_index"></a>
|
||||
- **top_index** (_number_): The top index of the visible elements
|
||||
|
@ -115,7 +115,7 @@ Format string with new text params on localized text. Keeps the current locale b
|
||||
- **node** (_node_): The node of the text component
|
||||
|
||||
<a name="on_change"></a>
|
||||
- **on_change** (_event_): The event triggered when the text is changed
|
||||
- **on_change** (_event_): fun(self: druid.lang_text) The event triggered when the text is changed
|
||||
|
||||
<a name="druid"></a>
|
||||
- **druid** (_druid.instance_): The Druid Factory used to create components
|
||||
|
@ -337,7 +337,7 @@ layout:set_node_position(node, x, y)
|
||||
- **is_justify** (_boolean_): True if the layout should justify the nodes
|
||||
|
||||
<a name="on_size_changed"></a>
|
||||
- **on_size_changed** (_event.on_size_changed_): The event triggered when the size of the layout is changed
|
||||
- **on_size_changed** (_event.on_size_changed_): fun(self: druid.layout, size: vector3) The event triggered when the size of the layout is changed
|
||||
|
||||
<a name="size"></a>
|
||||
- **size** (_unknown_)
|
||||
|
@ -8,10 +8,10 @@ Basic Druid progress bar component. Changes the size or scale of a node to repre
|
||||
Create progress bar component with druid: `progress = druid:new_progress(node_name, key, init_value)`
|
||||
|
||||
### Notes
|
||||
- Node should have maximum node size in GUI scene, it's represent the progress bar maximum size
|
||||
- Node should have maximum node size in GUI scene, it represents the progress bar's maximum size
|
||||
- Key is value from druid const: "x" or "y"
|
||||
- Progress works correctly with 9slice nodes, it tries to set size by _set_size_ first, until minimum size is reached, then it sizing via _set_scale_
|
||||
- Progress bar can fill only by vertical or horizontal size. For diagonal progress bar, just rotate node in GUI scene
|
||||
- Progress works correctly with 9slice nodes, it tries to set size by _set_size_ first until minimum size is reached, then it continues sizing via _set_scale_
|
||||
- Progress bar can fill only by vertical or horizontal size. For diagonal progress bar, just rotate the node in GUI scene
|
||||
- If you have glitchy or dark texture bugs with progress bar, try to disable mipmaps in your texture profiles
|
||||
|
||||
## Functions
|
||||
@ -172,7 +172,7 @@ Set progress bar max node size
|
||||
- **node** (_node_): The progress bar node
|
||||
|
||||
<a name="on_change"></a>
|
||||
- **on_change** (_event_): Event triggered when progress value changes
|
||||
- **on_change** (_event_): fun(self: druid.progress, value: number) Event triggered when progress value changes
|
||||
|
||||
<a name="style"></a>
|
||||
- **style** (_druid.progress.style_): Component style parameters
|
||||
|
@ -128,7 +128,7 @@ Check if Slider component is enabled
|
||||
- **node** (_node_): The node to manage the slider
|
||||
|
||||
<a name="on_change_value"></a>
|
||||
- **on_change_value** (_event_): The event triggered when the slider value changes
|
||||
- **on_change_value** (_event_): fun(self: druid.slider, value: number) The event triggered when the slider value changes
|
||||
|
||||
<a name="style"></a>
|
||||
- **style** (_table_): The style of the slider
|
||||
|
@ -11,8 +11,8 @@ local component = require("druid.component")
|
||||
---- Key triggers in `input.binding` should be setup for correct working
|
||||
---- It uses a key_back and key_backspace action ids
|
||||
---@class druid.back_handler: druid.component
|
||||
---@field on_back event Trigger on back handler action, fun(self, params)
|
||||
---@field params any|nil Custom args to pass in the callback
|
||||
---@field on_back event fun(self: druid.back_handler, params: any?) Trigger on back handler action
|
||||
---@field params any? Custom args to pass in the callback
|
||||
local M = component.create("back_handler")
|
||||
|
||||
|
||||
|
@ -32,13 +32,13 @@ local component = require("druid.component")
|
||||
---- Button can have key trigger to use them by key: `button:set_key_trigger`
|
||||
----
|
||||
---@class druid.button: druid.component
|
||||
---@field on_click event function(self, custom_args, button_instance)
|
||||
---@field on_pressed event function(self, custom_args, button_instance)
|
||||
---@field on_repeated_click event function(self, custom_args, button_instance, click_count) Repeated click callback, while holding the button
|
||||
---@field on_long_click event function(self, custom_args, button_instance, hold_time) Callback on long button tap
|
||||
---@field on_double_click event function(self, custom_args, button_instance, click_amount) Different callback, if tap button 2+ in row
|
||||
---@field on_hold_callback event function(self, custom_args, button_instance, press_time) Hold callback, before long_click trigger
|
||||
---@field on_click_outside event function(self, custom_args, button_instance)
|
||||
---@field on_click event fun(self, custom_args, button_instance)
|
||||
---@field on_pressed event fun(self, custom_args, button_instance)
|
||||
---@field on_repeated_click event fun(self, custom_args, button_instance, click_count) Repeated click callback, while holding the button
|
||||
---@field on_long_click event fun(self, custom_args, button_instance, hold_time) Callback on long button tap
|
||||
---@field on_double_click event fun(self, custom_args, button_instance, click_amount) Different callback, if tap button 2+ in row
|
||||
---@field on_hold_callback event fun(self, custom_args, button_instance, press_time) Hold callback, before long_click trigger
|
||||
---@field on_click_outside event fun(self, custom_args, button_instance)
|
||||
---@field node node Clickable node
|
||||
---@field node_id hash Node id
|
||||
---@field anim_node node Animation node. In default case equals to clickable node
|
||||
|
@ -38,9 +38,9 @@ local component = require("druid.component")
|
||||
---@class druid.scroll: druid.component
|
||||
---@field node node The root node
|
||||
---@field click_zone node|nil Optional click zone to restrict scroll area
|
||||
---@field on_scroll event Triggered on scroll move with fun(self, position)
|
||||
---@field on_scroll_to event Triggered on scroll_to with fun(self, target, is_instant)
|
||||
---@field on_point_scroll event Triggered on scroll_to_index with fun(self, index, point)
|
||||
---@field on_scroll event fun(self: druid.scroll, position: vector3) Triggered on scroll move
|
||||
---@field on_scroll_to event fun(self: druid.scroll, target: vector3, is_instant: boolean) Triggered on scroll_to
|
||||
---@field on_point_scroll event fun(self: druid.scroll, index: number, point: vector3) Triggered on scroll_to_index
|
||||
---@field view_node node The scroll view node (static part)
|
||||
---@field view_border vector4 The scroll view borders
|
||||
---@field content_node node The scroll content node (moving part)
|
||||
|
@ -9,11 +9,11 @@ local component = require("druid.component")
|
||||
|
||||
---The component for manage the nodes position in the grid with various options
|
||||
---@class druid.grid: druid.component
|
||||
---@field on_add_item event Trigger on add item event, fun(self, item, index)
|
||||
---@field on_remove_item event Trigger on remove item event, fun(self, index)
|
||||
---@field on_change_items event Trigger on change items event, fun(self, index)
|
||||
---@field on_clear event Trigger on clear event, fun(self)
|
||||
---@field on_update_positions event Trigger on update positions event, fun(self)
|
||||
---@field on_add_item event fun(self: druid.grid, item: node, index: number) Trigger on add item event
|
||||
---@field on_remove_item event fun(self: druid.grid, index: number) Trigger on remove item event
|
||||
---@field on_change_items event fun(self: druid.grid, index: number) Trigger on change items event
|
||||
---@field on_clear event fun(self: druid.grid) Trigger on clear event
|
||||
---@field on_update_positions event fun(self: druid.grid) Trigger on update positions event
|
||||
---@field parent node Parent node
|
||||
---@field nodes node[] Nodes array
|
||||
---@field first_index number First index
|
||||
|
@ -33,9 +33,9 @@ local utf8 = utf8 or utf8_lua --[[@as utf8]]
|
||||
---- - **"scale_then_trim_left"** - Combine two modes: first limited downscale, then trim left
|
||||
---@class druid.text: druid.component
|
||||
---@field node node The text node
|
||||
---@field on_set_text event fun(self, text) The event triggered when the text is set
|
||||
---@field on_update_text_scale event fun(self, scale, metrics) The event triggered when the text scale is updated
|
||||
---@field on_set_pivot event fun(self, pivot) The event triggered when the text pivot is set
|
||||
---@field on_set_text event fun(self: druid.text, text: string) The event triggered when the text is set
|
||||
---@field on_update_text_scale event fun(self: druid.text, scale: vector3, metrics: table) The event triggered when the text scale is updated
|
||||
---@field on_set_pivot event fun(self: druid.text, pivot: userdata) The event triggered when the text pivot is set
|
||||
---@field style druid.text.style The style of the text
|
||||
---@field start_pivot userdata The start pivot of the text
|
||||
---@field start_scale vector3 The start scale of the text
|
||||
|
@ -18,9 +18,9 @@ local event = require("event.event")
|
||||
---@class druid.data_list: druid.component
|
||||
---@field scroll druid.scroll The scroll instance for Data List component
|
||||
---@field grid druid.grid The StaticGrid or DynamicGrid instance for Data List component
|
||||
---@field on_scroll_progress_change event The event triggered when the scroll progress changes
|
||||
---@field on_element_add event The event triggered when a new element is added
|
||||
---@field on_element_remove event The event triggered when an element is removed
|
||||
---@field on_scroll_progress_change event fun(self: druid.data_list, progress: number) The event triggered when the scroll progress changes
|
||||
---@field on_element_add event fun(self: druid.data_list, index: number, node: node, instance: druid.component, data: table) The event triggered when a new element is added
|
||||
---@field on_element_remove event fun(self: druid.data_list, index: number, node: node, instance: druid.component, data: table) The event triggered when an element is removed
|
||||
---@field top_index number The top index of the visible elements
|
||||
---@field last_index number The last index of the visible elements
|
||||
---@field scroll_progress number The scroll progress
|
||||
|
@ -15,7 +15,7 @@ local settings = require("druid.system.settings")
|
||||
---@class druid.lang_text: druid.component
|
||||
---@field text druid.text The text component
|
||||
---@field node node The node of the text component
|
||||
---@field on_change event The event triggered when the text is changed
|
||||
---@field on_change event fun(self: druid.lang_text) The event triggered when the text is changed
|
||||
---@field private last_locale_args table The last locale arguments
|
||||
---@field private last_locale string The last locale
|
||||
local M = component.create("lang_text")
|
||||
|
@ -42,7 +42,7 @@ local component = require("druid.component")
|
||||
---@field is_resize_width boolean True if the layout should resize the width of the node
|
||||
---@field is_resize_height boolean True if the layout should resize the height of the node
|
||||
---@field is_justify boolean True if the layout should justify the nodes
|
||||
---@field on_size_changed event.on_size_changed The event triggered when the size of the layout is changed
|
||||
---@field on_size_changed event.on_size_changed fun(self: druid.layout, size: vector3) The event triggered when the size of the layout is changed
|
||||
local M = component.create("layout")
|
||||
|
||||
|
||||
|
@ -19,7 +19,7 @@ local component = require("druid.component")
|
||||
---- If you have glitchy or dark texture bugs with progress bar, try to disable mipmaps in your texture profiles
|
||||
---@class druid.progress: druid.component
|
||||
---@field node node The progress bar node
|
||||
---@field on_change event Event triggered when progress value changes
|
||||
---@field on_change event fun(self: druid.progress, value: number) Event triggered when progress value changes
|
||||
---@field style druid.progress.style Component style parameters
|
||||
---@field key string Progress bar direction: "x" or "y"
|
||||
---@field prop hash Property for scaling the progress bar
|
||||
|
@ -16,7 +16,7 @@ local component = require("druid.component")
|
||||
---- To catch input across all slider, you can setup input node via `slider:set_input_node`
|
||||
---@class druid.slider: druid.component
|
||||
---@field node node The node to manage the slider
|
||||
---@field on_change_value event The event triggered when the slider value changes
|
||||
---@field on_change_value event fun(self: druid.slider, value: number) The event triggered when the slider value changes
|
||||
---@field style table The style of the slider
|
||||
---@field private start_pos vector3 The start position of the slider
|
||||
---@field private pos vector3 The current position of the slider
|
||||
|
@ -14,7 +14,7 @@ update_frequency = 60
|
||||
|
||||
[project]
|
||||
title = Druid
|
||||
version = 1.1
|
||||
version = 1.1.0
|
||||
publisher = Insality
|
||||
developer = Maksim Tuprikov
|
||||
custom_resources = /example/locales
|
||||
|
@ -577,13 +577,13 @@ Please support me if you like this project! It will help me keep engaged to upda
|
||||
|
||||
|
||||
|
||||
### Druid 1.1
|
||||
### Druid 1.1.0
|
||||
|
||||
Hello there, Druid users!
|
||||
|
||||
The wait is over - **Druid 1.1** has arrived! This update brings substantial improvements and exciting new features that make building UI in Defold easier and more powerful than ever.
|
||||
|
||||
By the way, the PR number of this release is #300. Sounds veeery hude and long journey for me!
|
||||
By the way, the PR number of this release is #300. Sounds veeery huge and long journey for me!
|
||||
|
||||
## Highlights
|
||||
|
||||
@ -619,7 +619,7 @@ Thank you for using Druid and please share your feedback!
|
||||
|
||||
**Milestone**:
|
||||
|
||||
**Changelog 1.1**
|
||||
**Changelog 1.1.0**
|
||||
- [Docs] Reworked all documentation pages
|
||||
- The code now is fully annotated
|
||||
- The old API website is removed
|
||||
|
Loading…
x
Reference in New Issue
Block a user