diff --git a/druid/base/component.template.lua b/druid/base/component.template.lua new file mode 100644 index 0000000..4462190 --- /dev/null +++ b/druid/base/component.template.lua @@ -0,0 +1,63 @@ +local const = require("druid.const") +local component = require("druid.component") + +local M = component.create("my_component_name", { M.ON_UPDATE }) + + +-- Component constructor +function M.init(self, ...) +end + + +-- Call only if exist interest: const.ON_UPDATE +function M.update(self, dt) +end + + +-- Call only if exist interest: const.ON_INPUT or const.ON_INPUT_HIGH +function M.on_input(self, action_id, action) +end + + +-- Call on component creation and on component:set_style() function +function M.on_style_change(self, style) +end + + +-- Call only if exist interest: const.ON_MESSAGE +function M.on_message(self, message_id, message, sender) +end + + +-- Call only if component with ON_LANGUAGE_CHANGE interest +function M.on_language_change(self) +end + + +-- Call only if component with ON_LAYOUT_CHANGE interest +function M.on_layout_change(self) +end + + +-- Call, if input was capturing before this component +-- Example: scroll is start scrolling, so you need unhover button +function M.on_input_interrupt(self) +end + + +-- Call, if game lost focus. Need ON_FOCUS_LOST intereset +function M.on_focus_lost(self) +end + + +-- Call, if game gained focus. Need ON_FOCUS_GAINED intereset +function M.on_focus_gained(self) +end + + +-- Call on component remove or on druid:final +function M.on_remove(self) +end + + +return M