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Merge branch 'develop' into tests
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@@ -87,6 +87,7 @@ end
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-- @tfield[opt=false] bool IS_LONGTAP_ERASE Is long tap will erase current input data
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-- @tfield[opt=*] string MASK_DEFAULT_CHAR Default character mask for password input
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-- @tfield[opt=false] bool IS_UNSELECT_ON_RESELECT If true, call unselect on select selected input
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-- @tfield[opt=false] bool NO_CONSUME_INPUT_WHILE_SELECTED If true, will not consume input while input is selected. It's allow to interact with other components while input is selected (text input still captured)
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-- @tfield function on_select (self, button_node) Callback on input field selecting
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-- @tfield function on_unselect (self, button_node) Callback on input field unselecting
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-- @tfield function on_input_wrong (self, button_node) Callback on wrong user input
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@@ -97,6 +98,7 @@ function Input.on_style_change(self, style)
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self.style.IS_LONGTAP_ERASE = style.IS_LONGTAP_ERASE or false
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self.style.MASK_DEFAULT_CHAR = style.MASK_DEFAULT_CHAR or "*"
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self.style.IS_UNSELECT_ON_RESELECT = style.IS_UNSELECT_ON_RESELECT or false
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self.style.NO_CONSUME_INPUT_WHILE_SELECTED = style.NO_CONSUME_INPUT_WHILE_SELECTED or false
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self.style.on_select = style.on_select or function(_, button_node) end
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self.style.on_unselect = style.on_unselect or function(_, button_node) end
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@@ -214,7 +216,8 @@ function Input.on_input(self, action_id, action)
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end
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end
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return self.is_selected
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local is_consume_input = not self.style.NO_CONSUME_INPUT_WHILE_SELECTED and self.is_selected
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return is_consume_input
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end
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@@ -121,12 +121,8 @@ function Progress.init(self, node, key, init_value)
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end
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self.on_change = Event()
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end
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-- @tparam Progress self @{Progress}
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function Progress.on_late_init(self)
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self:set_to(self._init_value)
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self:set_to(self.last_value)
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end
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