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Add scroll is_node_in_view function
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@ -359,6 +359,23 @@ function Scroll.set_vertical_scroll(self, state)
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end
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function Scroll.is_node_in_view(self, node)
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local node_border = helper.get_border(node, gui.get_position(node))
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local view_border = helper.get_border(self.view_node, -self.position)
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-- Check is vertical outside (Left or Right):
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if node_border.z < view_border.x or node_border.x > view_border.z then
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return false
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end
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-- Check is horizontal outside (Up or Down):
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if node_border.w > view_border.y or node_border.y < view_border.w then
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return false
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end
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return true
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end
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--- Bind the grid component (Static or Dynamic) to recalculate
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-- scroll size on grid changes
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@ -186,16 +186,25 @@ end
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--- Distance from node to size border
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-- @function helper.get_border
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-- @return vector4 (left, top, right, down)
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function M.get_border(node)
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function M.get_border(node, offset)
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local pivot = gui.get_pivot(node)
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local pivot_offset = M.get_pivot_offset(pivot)
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local size = vmath.mul_per_elem(gui.get_size(node), gui.get_scale(node))
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return vmath.vector4(
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local border = vmath.vector4(
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-size.x*(0.5 + pivot_offset.x),
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size.y*(0.5 - pivot_offset.y),
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size.x*(0.5 - pivot_offset.x),
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-size.y*(0.5 + pivot_offset.y)
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)
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if offset then
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border.x = border.x + offset.x
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border.y = border.y + offset.y
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border.z = border.z + offset.x
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border.w = border.w + offset.y
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end
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return border
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end
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@ -25,6 +25,7 @@ local function add_node(self, index)
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local prefab = gui.get_node("grid_nodes_prefab")
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local cloned = gui.clone_tree(prefab)
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gui.set_enabled(cloned["grid_nodes_prefab"], true)
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gui.set_text(cloned["grid_nodes_text"], index)
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local button = self.druid:new_button(cloned["grid_nodes_prefab"], function(_, params, button)
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remove_node(self, button, true)
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