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Rename bounce -> default style, start make new example pages
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38
druid/styles/default/anims.lua
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38
druid/styles/default/anims.lua
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local M = {}
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local function scale_to(self, node, to, callback, time, delay, easing)
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easing = easing or gui.EASING_INSINE
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time = time or M.SCALE_ANIMATION_TIME
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delay = delay or 0
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time = time or 0.25
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gui.animate(node, gui.PROP_SCALE, to, easing, time, delay,
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function()
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if callback then
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callback(self, node)
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end
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end
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)
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end
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function M.back_scale_animation(self, node, target_scale)
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scale_to(self, node, target_scale)
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end
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function M.tap_scale_animation(self, node, target_scale)
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scale_to(self, node, target_scale,
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function()
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M.back_scale_animation(self, node, self.scale_from)
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end
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)
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end
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function M.hover_scale(self, target, time)
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gui.animate(self.anim_node, "scale", target, gui.EASING_OUTSINE, time)
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end
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return M
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77
druid/styles/default/style.lua
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77
druid/styles/default/style.lua
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@@ -0,0 +1,77 @@
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local settings = require("druid.system.settings")
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local anims = require("druid.styles.default.anims")
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local M = {}
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M["button"] = {
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HOVER_SCALE = vmath.vector3(-0.025, -0.025, 1),
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HOVER_TIME = 0.05,
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SCALE_CHANGE = vmath.vector3(-0.05, - 0.05, 1),
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BTN_SOUND = "click",
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BTN_SOUND_DISABLED = "click",
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DISABLED_COLOR = vmath.vector4(0, 0, 0, 1),
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ENABLED_COLOR = vmath.vector4(1),
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IS_HOVER = true,
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on_hover = function(self, node, state)
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if self.hover_anim then
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local scale_to = self.scale_from + M.button.HOVER_SCALE
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local target_scale = state and scale_to or self.scale_from
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anims.hover_scale(self, target_scale, M.button.HOVER_TIME)
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end
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end,
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on_click = function(self, node)
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local scale_to = self.scale_from + M.button.SCALE_CHANGE
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anims.tap_scale_animation(self, node, scale_to)
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settings.play_sound(M.button.BTN_SOUND)
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end,
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on_click_disabled = function(self, node)
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settings.play_sound(M.button.BTN_SOUND_DISABLED)
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end,
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on_set_enabled = function(self, node, state)
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if state then
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gui.set_color(node, M.button.ENABLED_COLOR)
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else
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gui.set_color(node, M.button.DISABLED_COLOR)
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end
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end
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}
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M["scroll"] = {
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FRICT_HOLD = 0.8, -- mult. for inert, while touching
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FRICT = 0.93, -- mult for free inert
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INERT_THRESHOLD = 2, -- speed to stop inertion
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INERT_SPEED = 25, -- koef. of inert speed
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DEADZONE = 6, -- in px
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SOFT_ZONE_SIZE = 160, -- size of outside zone (back move)
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BACK_SPEED = 0.2, -- lerp speed
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ANIM_SPEED = 0.3, -- gui.animation speed to point
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}
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M["progress"] = {
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SPEED = 5, -- progress bar fill rate, more faster
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MIN_DELTA = 0.005
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}
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M["progress_rich"] = {
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DELAY = 1, -- delay in seconds before main fill
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}
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M["checkbox"] = {
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on_change_state = function(self, node, state)
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local target = state and 1 or 0
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gui.animate(node, "color.w", target, gui.EASING_OUTSINE, 0.1)
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end
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}
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return M
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