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Add initial Druid tests
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@ -49,4 +49,8 @@ globals = {
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"resource",
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"resource",
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"defos",
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"defos",
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"html5",
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"html5",
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"describe",
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"before",
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"after",
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"it",
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}
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}
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@ -445,4 +445,4 @@ And yeah, the new **Druid** logo is here!
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- **#189** [System] Add optional flag to `component:set_input_priority` to mark it as temporary. It will reset to default input priority after the `component:reset_input_priority`
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- **#189** [System] Add optional flag to `component:set_input_priority` to mark it as temporary. It will reset to default input priority after the `component:reset_input_priority`
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- **#204** [System] Fix: wrong code example link, if open example from direct URL
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- **#204** [System] Fix: wrong code example link, if open example from direct URL
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- **#202** [System] Enabled stencil check to true by default. To disable this, use `druid.no_stencil_check` in game.project settings
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- **#202** [System] Enabled stencil check to true by default. To disable this, use `druid.no_stencil_check` in game.project settings
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- [Examples] Add layout, layout fit, progres bar, data list + component examples
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- [Examples] Add layout, layout fit, progress bar, data list + component examples
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@ -145,7 +145,7 @@ local function on_button_release(self)
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self.can_action = false
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self.can_action = false
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local time = socket.gettime()
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local time = socket.gettime()
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local is_long_click = (time - self.last_pressed_time) > self.style.LONGTAP_TIME
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local is_long_click = (time - self.last_pressed_time) >= self.style.LONGTAP_TIME
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is_long_click = is_long_click and self.on_long_click:is_exist()
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is_long_click = is_long_click and self.on_long_click:is_exist()
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local is_double_click = (time - self.last_released_time) < self.style.DOUBLETAP_TIME
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local is_double_click = (time - self.last_released_time) < self.style.DOUBLETAP_TIME
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22
test/helper/mock_input.lua
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22
test/helper/mock_input.lua
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@ -0,0 +1,22 @@
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local M = {}
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function M.click_pressed(x, y)
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return hash("touch"), {
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pressed = true,
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x = x,
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y = y,
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}
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end
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function M.click_released(x, y)
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return hash("touch"), {
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released = true,
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x = x,
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y = y,
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}
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end
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return M
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18
test/helper/test_helper.lua
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test/helper/test_helper.lua
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@ -0,0 +1,18 @@
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local mock = require("deftest.mock.mock")
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local M = {}
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-- Userdata type instead of script self
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function M.get_context()
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return vmath.vector()
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end
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function M.get_function()
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local listener = {}
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listener.callback = function() end
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mock.mock(listener)
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return function(...) listener.callback(...) end, listener.callback
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end
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return M
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@ -1,7 +1,8 @@
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local deftest = require "deftest.deftest"
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local deftest = require("deftest.deftest")
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local tests = {
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local tests = {
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-- Test list
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-- Test list
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require("test.tests.test_button"),
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}
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}
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129
test/tests/test_button.lua
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129
test/tests/test_button.lua
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@ -0,0 +1,129 @@
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local mock_gui = require("deftest.mock.gui")
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local mock_time = require("deftest.mock.time")
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local mock_input = require("test.helper.mock_input")
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local test_helper = require("test.helper.test_helper")
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local druid_system = require("druid.druid")
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return function()
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local druid = nil
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local context = test_helper.get_context()
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describe("Druid Button", function()
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before(function()
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mock_gui.mock()
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mock_time.mock()
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mock_time.set(60)
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druid = druid_system.new(context)
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end)
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after(function()
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mock_gui.unmock()
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mock_time.unmock()
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druid:final(context)
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druid = nil
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end)
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it("Should do usual click", function()
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local button = mock_gui.add_box("button", 0, 0, 100, 50)
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local button_params = {}
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local on_click, on_click_mock = test_helper.get_function()
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local instance = druid:new_button(button, on_click, button_params)
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local is_clicked_pressed = druid:on_input(mock_input.click_pressed(10, 10))
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local is_clicked_released = druid:on_input(mock_input.click_released(20, 10))
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assert(is_clicked_pressed)
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assert(is_clicked_released)
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assert(on_click_mock.calls == 1)
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assert(on_click_mock.params[1] == context)
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assert(on_click_mock.params[2] == button_params)
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assert(on_click_mock.params[3] == instance)
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end)
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it("Should do long click if exists", function()
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local button = mock_gui.add_box("button", 0, 0, 100, 50)
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local button_params = {}
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local on_click, on_click_mock = test_helper.get_function()
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local on_long_click, on_long_click_mock = test_helper.get_function()
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local instance = druid:new_button(button, on_click, button_params)
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instance.on_long_click:subscribe(on_long_click)
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druid:on_input(mock_input.click_pressed(10, 10))
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mock_time.elapse(0.3)
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druid:on_input(mock_input.click_released(20, 10))
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assert(on_click_mock.calls == 1)
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assert(on_long_click_mock.calls == 0)
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druid:on_input(mock_input.click_pressed(10, 10))
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mock_time.elapse(0.5)
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druid:on_input(mock_input.click_released(20, 10))
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assert(on_click_mock.calls == 1)
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assert(on_long_click_mock.calls == 1)
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assert(on_long_click_mock.params[1] == context)
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assert(on_long_click_mock.params[2] == button_params)
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assert(on_long_click_mock.params[3] == instance)
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end)
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it("Should do not long click if not exists", function()
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local button = mock_gui.add_box("button", 0, 0, 100, 50)
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local button_params = {}
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local on_click, on_click_mock = test_helper.get_function()
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druid:new_button(button, on_click, button_params)
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druid:on_input(mock_input.click_pressed(10, 10))
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mock_time.elapse(0.5)
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druid:on_input(mock_input.click_released(20, 10))
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assert(on_click_mock.calls == 1)
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end)
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it("Should do double click if exists", function()
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local button = mock_gui.add_box("button", 0, 0, 100, 50)
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local button_params = {}
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local on_click, on_click_mock = test_helper.get_function()
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local on_double_click, on_double_click_mock = test_helper.get_function()
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local instance = druid:new_button(button, on_click, button_params)
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instance.on_double_click:subscribe(on_double_click)
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druid:on_input(mock_input.click_pressed(10, 10))
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druid:on_input(mock_input.click_released(20, 10))
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mock_time.elapse(0.1)
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druid:on_input(mock_input.click_pressed(10, 10))
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druid:on_input(mock_input.click_released(20, 10))
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assert(on_click_mock.calls == 1)
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assert(on_double_click_mock.calls == 1)
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assert(on_double_click_mock.params[1] == context)
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assert(on_double_click_mock.params[2] == button_params)
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assert(on_double_click_mock.params[3] == instance)
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mock_time.elapse(1)
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druid:on_input(mock_input.click_pressed(10, 10))
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druid:on_input(mock_input.click_released(20, 10))
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mock_time.elapse(0.5) -- The double click should not register, big time between clicks
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druid:on_input(mock_input.click_pressed(10, 10))
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druid:on_input(mock_input.click_released(20, 10))
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print(on_click_mock.calls, on_double_click_mock.calls)
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assert(on_click_mock.calls == 3)
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assert(on_double_click_mock.calls == 1)
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end)
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it("Should do not double click if not exists", function()
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local button = mock_gui.add_box("button", 0, 0, 100, 50)
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local button_params = {}
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local on_click, on_click_mock = test_helper.get_function()
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druid:new_button(button, on_click, button_params)
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druid:on_input(mock_input.click_pressed(10, 10))
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druid:on_input(mock_input.click_released(20, 10))
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mock_time.elapse(0.1)
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druid:on_input(mock_input.click_pressed(10, 10))
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druid:on_input(mock_input.click_released(20, 10))
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assert(on_click_mock.calls == 2)
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end)
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end)
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end
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17
test/tests/test_template.lua
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17
test/tests/test_template.lua
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local mock_gui = require "deftest.mock.gui"
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return function()
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describe("Eva lang", function()
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before(function()
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mock_gui.mock()
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end)
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after(function()
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mock_gui.unmock()
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end)
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it("Should do something right", function()
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assert(2 == 1 + 1)
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end)
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end)
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end
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