#101 Fix scroll to other node instead of swipe direction with scroll's points of intereset (without inert settings)

This commit is contained in:
Insality 2021-04-04 11:30:39 +03:00
parent 0472e5d6db
commit a631f261d9
2 changed files with 2 additions and 1 deletions

View File

@ -169,5 +169,6 @@ Desc
- __[BREAKING]__ Add _SHIFT_POLICY_ for _Static_ and _Dynamic_ Grids. It mean how nodes will be shifted if you append data between nodes. There are `const.SHIFT.RIGHT`, `const.SHIFT.LEFT` and `const.SHIFT.NO_SHIFT`. - __[BREAKING]__ Add _SHIFT_POLICY_ for _Static_ and _Dynamic_ Grids. It mean how nodes will be shifted if you append data between nodes. There are `const.SHIFT.RIGHT`, `const.SHIFT.LEFT` and `const.SHIFT.NO_SHIFT`.
-- Please check your `StaticGrid:remove` and `DynamicGrid:remove` functions -- Please check your `StaticGrid:remove` and `DynamicGrid:remove` functions
- **Fix #86** A lot of event triggers on scroll inertia moving - **Fix #86** A lot of event triggers on scroll inertia moving
- **Fix #101** Fix scroll to other node instead of swipe direction with scroll's points of intereset (without inert settings)
- **Fix #118** Druid.scroll freezes if held in one place for a long time - **Fix #118** Druid.scroll freezes if held in one place for a long time

View File

@ -544,7 +544,7 @@ function Scroll._check_points(self)
local inert = self.inertion local inert = self.inertion
if not self._is_inert then if not self._is_inert then
if math.abs(inert.x) > self.style.POINTS_DEADZONE then if math.abs(inert.x) > self.style.POINTS_DEADZONE then
self:scroll_to_index(self.selected - helper.sign(inert.x)) self:scroll_to_index(self.selected + helper.sign(inert.x))
return return
end end
if math.abs(inert.y) > self.style.POINTS_DEADZONE then if math.abs(inert.y) > self.style.POINTS_DEADZONE then