dirty button changes. Hover animations. Call button, if only touch start and ended on this button

This commit is contained in:
Insality 2019-03-27 01:11:33 +03:00
parent 10d84670b9
commit a0a171df55

View File

@ -2,10 +2,15 @@ local data = require("druid.data")
local ui_animate = require "druid.help_modules.druid_animate"
local M = {}
M.interest = {
data.ON_INPUT
}
local BTN_SOUND = "button_click"
local BTN_SOUND_DISABLED = "button_click_disabled"
local HOVER_SCALE = vmath.vector3(-0.025, -0.025, 1)
M.DEFAULT_SCALE_CHANGE = vmath.vector3(-0.05, - 0.1, 1)
M.DEFAULT_POS_CHANGE = vmath.vector3(0, - 10, 0)
M.DEFAULT_MOVE_SPEED = 5
@ -17,35 +22,66 @@ M.DEFAULT_ACTIVATE_SCALE = vmath.vector3(1, 1, 1)
M.DEFAUL_ACTIVATION_TIME = 0.2
function M.init(instance, callback, event, action, animate_node_name, sound)
function M.init(instance, callback, params, animate_node_name, event)
instance.event = event or data.A_TOUCH
instance.action = action or data.RELEASED
instance.anim_node = animate_node_name and gui.get_node(animate_node_name) or instance.node
instance.scale_from = gui.get_scale(instance.anim_node)
instance.scale_to = instance.scale_from + M.DEFAULT_SCALE_CHANGE
instance.scale_hover_to = instance.scale_from + HOVER_SCALE
instance.pos = gui.get_position(instance.anim_node)
instance.callback = callback
-- instance.params = params
instance.params = params
instance.tap_anim = M.tap_scale_animation
instance.back_anim = M.back_scale_animation
-- instance.sound = sound or M.BTN_SOUND_FUNC
-- instance.sound_disable = sound_disable or M.BTN_SOUND_DISABLE_FUNC
instance.hover_anim = true
-- instance.sound = sound or BTN_SOUND
-- instance.sound_disable = sound_disable or BTN_SOUND_DISABLED
end
--- Set text to text field
-- @param action_id - input action id
-- @param action - input action
function M.on_input(instance, action_id, action)
if gui.is_enabled(instance.node) and gui.pick_node(instance.node, action.x, action.y) then
if not instance.disabled then
instance.tap_anim(instance)
if gui.pick_node(instance.node, action.x, action.y) then
if action.pressed then
instance.can_action = true
instance.repeated_counter = 0
return true
else
-- instance.sound_disable()
return false
end
if action.released then
if not instance.disabled then
if not instance.stub and instance.can_action then
instance.can_action = false
instance.tap_anim(instance)
-- instance.sound()
instance.callback(instance.parent.parent, instance.params, instance)
else
if instance.hover_anim then
gui.animate(instance.node, "scale", instance.scale_from, gui.EASING_OUTSINE, 0.05)
end
end
return true
else
instance.sound_disable()
return false
end
else
-- scale in
if instance.hover_anim then
gui.animate(instance.node, "scale", instance.scale_hover_to, gui.EASING_OUTSINE, 0.05)
end
end
return not instance.disabled
else
-- scale back
-- bad solition, remake with flag
instance.can_action = false
if instance.hover_anim then
gui.animate(instance.node, "scale", instance.scale_from, gui.EASING_OUTSINE, 0.05)
end
return false
end
return false
end
function M.tap_scale_animation(instance)
@ -55,7 +91,6 @@ function M.tap_scale_animation(instance)
instance.back_anim(instance)
end
-- instance.sound()
instance.callback(instance.parent.parent, instance.params, instance)
end
)
end