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https://github.com/Insality/druid.git
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Update
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@@ -1,3 +1,5 @@
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---@alias color vector4|vector3|string
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local PALETTE_DATA = {}
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local PALETTE_DATA = {}
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local COLOR_WHITE = vmath.vector4(1, 1, 1, 1)
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local COLOR_WHITE = vmath.vector4(1, 1, 1, 1)
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local COLOR_X = hash("color.x")
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local COLOR_X = hash("color.x")
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@@ -147,7 +147,7 @@ function M.get_widget(widget_class, gui_url, params)
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for index = 1, #registered_druids do
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for index = 1, #registered_druids do
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local druid = registered_druids[index]
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local druid = registered_druids[index]
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if druid.fragment == gui_url.fragment and druid.path == gui_url.path then
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if druid.fragment == gui_url.fragment and druid.path == gui_url.path then
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return druid.new_widget:trigger(widget_class, nil, nil, params)
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return druid.new_widget(widget_class, nil, nil, params)
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end
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end
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end
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end
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@@ -1,7 +1,7 @@
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--- Module for assigning layers to GUI nodes based on textures and fonts
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--- Module for assigning layers to GUI nodes based on textures and fonts
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local defold_parser = require("druid.editor_scripts.defold_parser.defold_parser")
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local defold_parser = require("druid.editor_scripts.defold_parser.defold_parser")
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local system = require("druid.editor_scripts.defold_parser.system.system")
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local system = require("druid.editor_scripts.defold_parser.system.parser_internal")
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local M = {}
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local M = {}
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@@ -65,7 +65,7 @@ end
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---@param widget_resource_path string The path to the GUI script to link
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---@param widget_resource_path string The path to the GUI script to link
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function M.link_gui_script(selection, widget_resource_path)
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function M.link_gui_script(selection, widget_resource_path)
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local defold_parser = require("druid.editor_scripts.defold_parser.defold_parser")
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local defold_parser = require("druid.editor_scripts.defold_parser.defold_parser")
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local system = require("druid.editor_scripts.defold_parser.system.system")
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local system = require("druid.editor_scripts.defold_parser.system.parser_internal")
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local gui_filepath = editor.get(selection, "path")
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local gui_filepath = editor.get(selection, "path")
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print("Linking GUI script to", gui_filepath)
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print("Linking GUI script to", gui_filepath)
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@@ -1,7 +1,7 @@
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--- Defold Text Proto format encoder/decoder to lua table
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--- Defold Text Proto format encoder/decoder to lua table
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local config = require("druid.editor_scripts.defold_parser.system.config")
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local config = require("druid.editor_scripts.defold_parser.system.config")
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local system = require("druid.editor_scripts.defold_parser.system.system")
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local parser_internal = require("druid.editor_scripts.defold_parser.system.parser_internal")
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local M = {}
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local M = {}
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@@ -17,7 +17,7 @@ function M.decode_defold_object(text)
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-- For each line in the text, we go through the following steps:
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-- For each line in the text, we go through the following steps:
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for raw_line in text:gmatch("[^\r\n]+") do
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for raw_line in text:gmatch("[^\r\n]+") do
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system.parse_line(raw_line, stack)
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parser_internal.parse_line(raw_line, stack)
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end
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end
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return root
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return root
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@@ -39,8 +39,8 @@ function M.encode_defold_object(obj, spaces, data_level, extension)
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end
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end
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table.sort(keys, function(a, b)
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table.sort(keys, function(a, b)
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local index_a = system.contains(key_order, a) or 0
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local index_a = parser_internal.contains(key_order, a) or 0
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local index_b = system.contains(key_order, b) or 0
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local index_b = parser_internal.contains(key_order, b) or 0
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return index_a < index_b
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return index_a < index_b
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end)
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end)
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@@ -63,7 +63,7 @@ function M.encode_defold_object(obj, spaces, data_level, extension)
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result = result .. tabString .. key .. ': "' .. encodedChild .. '"\n'
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result = result .. tabString .. key .. ': "' .. encodedChild .. '"\n'
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elseif item_type == "number" or item_type == "boolean" then
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elseif item_type == "number" or item_type == "boolean" then
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local is_contains_dot = string.find(key, "%.")
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local is_contains_dot = string.find(key, "%.")
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if item_type == "number" and (system.contains(config.with_dot_params, key) and not is_contains_dot) then
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if item_type == "number" and (parser_internal.contains(config.with_dot_params, key) and not is_contains_dot) then
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result = result .. tabString .. key .. ': ' .. string.format("%.1f", array_item) .. '\n'
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result = result .. tabString .. key .. ': ' .. string.format("%.1f", array_item) .. '\n'
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else
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else
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result = result .. tabString .. key .. ': ' .. tostring(array_item) .. '\n'
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result = result .. tabString .. key .. ': ' .. tostring(array_item) .. '\n'
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@@ -94,7 +94,7 @@ function M.encode_defold_object(obj, spaces, data_level, extension)
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-- Handle scalar values (string, number, boolean)
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-- Handle scalar values (string, number, boolean)
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if value_type == "number" or value_type == "boolean" then
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if value_type == "number" or value_type == "boolean" then
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local is_contains_dot = string.find(key, "%.")
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local is_contains_dot = string.find(key, "%.")
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if value_type == "number" and (system.contains(config.with_dot_params, key) and not is_contains_dot) then
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if value_type == "number" and (parser_internal.contains(config.with_dot_params, key) and not is_contains_dot) then
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result = result .. tabString .. key .. ': ' .. string.format("%.1f", value) .. '\n'
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result = result .. tabString .. key .. ': ' .. string.format("%.1f", value) .. '\n'
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else
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else
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result = result .. tabString .. key .. ': ' .. tostring(value) .. '\n'
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result = result .. tabString .. key .. ': ' .. tostring(value) .. '\n'
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@@ -125,7 +125,7 @@ end
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---@param file_path string
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---@param file_path string
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---@return table|nil, string|nil
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---@return table|nil, string|nil
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function M.load_from_file(file_path)
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function M.load_from_file(file_path)
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local content, reason = system.read_file(file_path)
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local content, reason = parser_internal.read_file(file_path)
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if not content then
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if not content then
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return nil, reason
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return nil, reason
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end
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end
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@@ -146,7 +146,7 @@ function M.save_to_file(file_path, lua_table)
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local encoded_object = M.encode_defold_object(lua_table, nil, nil, defold_format_name)
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local encoded_object = M.encode_defold_object(lua_table, nil, nil, defold_format_name)
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return system.write_file(file_path, encoded_object)
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return parser_internal.write_file(file_path, encoded_object)
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end
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end
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