mirror of
https://github.com/Insality/druid.git
synced 2025-11-26 19:00:50 +01:00
Removed changes from druid_instance.lua. Moved navigation handler to widgets instead. Updated advanced-setup.md with the added input keys. Adjusted the comments in navigation handler module.
This commit is contained in:
@@ -163,6 +163,7 @@ function M:_can_use_input_component(component)
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return can_by_blacklist and can_by_whitelist
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end
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local function schedule_late_init(self)
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if self._late_init_timer_id then
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return
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@@ -202,6 +203,7 @@ function M.create_druid_instance(context, style)
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return self
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end
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---Create new Druid component instance
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---@generic T: druid.component
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---@param component T The component class to create
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@@ -221,6 +223,7 @@ function M:new(component, ...)
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return instance
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end
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---Call this in gui_script final function.
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function M:final()
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local components = self.components_all
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@@ -237,6 +240,7 @@ function M:final()
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events.unsubscribe("druid.language_change", self.on_language_change, self)
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end
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---Remove created component from Druid instance.
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---
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---Component `on_remove` function will be invoked, if exist.
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@@ -288,6 +292,7 @@ function M:remove(component)
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return is_removed
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end
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---Get a context of Druid instance (usually a self of gui script)
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---@package
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---@return any context The Druid context
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@@ -295,6 +300,7 @@ function M:get_context()
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return self._context
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end
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---Get a style of Druid instance
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---@package
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---@return table style The Druid style table
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@@ -302,6 +308,7 @@ function M:get_style()
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return self._style
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end
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---Druid late update function called after initialization and before the regular update step.
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---This function is used to check the GUI state and perform actions after all components and nodes have been created.
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---An example use case is performing an auto stencil check in the GUI hierarchy for input components.
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@@ -319,6 +326,7 @@ function M:late_init()
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end
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end
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---Call this in gui_script update function.
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---@param dt number Delta time
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function M:update(dt)
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@@ -333,6 +341,7 @@ function M:update(dt)
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self:_clear_late_remove()
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end
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---Call this in gui_script on_input function.
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---@param action_id hash Action_id from on_input
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---@param action table Action from on_input
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@@ -366,6 +375,7 @@ function M:on_input(action_id, action)
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return is_input_consumed
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end
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---Call this in gui_script on_message function.
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---@param message_id hash Message_id from on_message
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---@param message table Message from on_message
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@@ -386,6 +396,7 @@ function M:on_message(message_id, message, sender)
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end
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end
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---Called when the window event occurs
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---@param window_event number The window event
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function M:on_window_event(window_event)
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@@ -407,6 +418,7 @@ function M:on_window_event(window_event)
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end
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end
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---Calls the on_language_change function in all related components
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---This one called by global druid.on_language_change, but can be called manually to update all translations
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---@private
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@@ -417,6 +429,7 @@ function M:on_language_change()
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end
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end
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---Set whitelist components for input processing.
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---If whitelist is not empty and component not contains in this list,
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---component will be not processed on the input step
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@@ -436,6 +449,7 @@ function M:set_whitelist(whitelist_components)
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return self
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end
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---Set blacklist components for input processing.
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---If blacklist is not empty and component is contained in this list,
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---component will be not processed on the input step DruidInstance
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@@ -455,6 +469,7 @@ function M:set_blacklist(blacklist_components)
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return self
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end
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---Remove all components on late remove step DruidInstance
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---@private
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function M:_clear_late_remove()
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@@ -468,6 +483,7 @@ function M:_clear_late_remove()
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self._late_remove = {}
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end
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---Create new Druid widget instance
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---@generic T: druid.component
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---@param widget T The widget class to create
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@@ -490,6 +506,7 @@ function M:new_widget(widget, template, nodes, ...)
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return instance
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end
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local button = require("druid.base.button")
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---Create Button component
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---@param node string|node The node_id or gui.get_node(node_id)
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@@ -501,6 +518,7 @@ function M:new_button(node, callback, params, anim_node)
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return self:new(button, node, callback, params, anim_node)
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end
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local blocker = require("druid.base.blocker")
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---Create Blocker component
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---@param node string|node The node_id or gui.get_node(node_id)
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@@ -509,6 +527,7 @@ function M:new_blocker(node)
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return self:new(blocker, node)
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end
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local back_handler = require("druid.base.back_handler")
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---Create BackHandler component
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---@param callback function|event|nil The callback(self, custom_args) to call on back event
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@@ -518,6 +537,7 @@ function M:new_back_handler(callback, params)
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return self:new(back_handler, callback, params)
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end
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local hover = require("druid.base.hover")
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---Create Hover component
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---@param node string|node The node_id or gui.get_node(node_id)
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@@ -528,14 +548,6 @@ function M:new_hover(node, on_hover_callback, on_mouse_hover_callback)
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return self:new(hover, node, on_hover_callback, on_mouse_hover_callback)
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end
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local navigation_handler = require("druid.base.navigation_handler")
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---Create NavigationHandler component
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---@param button druid.button The button that should be selected on start.
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---@param tolerance number|nil How far to allow misalignment on the perpendicular axis when finding the next button.
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---@return druid.navigation_handler navigation_handler The new navigation handler component.
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function M:new_navigation_handler(button, tolerance)
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return self:new(navigation_handler, button, tolerance)
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end
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local text = require("druid.base.text")
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---Create Text component
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@@ -547,6 +559,7 @@ function M:new_text(node, value, adjust_type)
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return self:new(text, node, value, adjust_type)
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end
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local static_grid = require("druid.base.static_grid")
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---Create Grid component
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---@param parent_node string|node The node_id or gui.get_node(node_id). Parent of all Grid items.
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@@ -557,6 +570,7 @@ function M:new_grid(parent_node, item, in_row)
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return self:new(static_grid, parent_node, item, in_row)
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end
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local scroll = require("druid.base.scroll")
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---Create Scroll component
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---@param view_node string|node The node_id or gui.get_node(node_id). Will be used as user input node.
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@@ -566,6 +580,7 @@ function M:new_scroll(view_node, content_node)
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return self:new(scroll, view_node, content_node)
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end
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local drag = require("druid.base.drag")
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---Create Drag component
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---@param node string|node The node_id or gui.get_node(node_id). Will be used as user input node.
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@@ -575,6 +590,7 @@ function M:new_drag(node, on_drag_callback)
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return self:new(drag, node, on_drag_callback)
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end
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local swipe = require("druid.extended.swipe")
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---Create Swipe component
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---@param node string|node The node_id or gui.get_node(node_id). Will be used as user input node.
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@@ -584,6 +600,7 @@ function M:new_swipe(node, on_swipe_callback)
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return self:new(swipe, node, on_swipe_callback)
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end
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local lang_text = require("druid.extended.lang_text")
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---Create LangText component
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---@param node string|node The node_id or gui.get_node(node_id)
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@@ -594,6 +611,7 @@ function M:new_lang_text(node, locale_id, adjust_type)
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return self:new(lang_text, node, locale_id, adjust_type)
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end
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local slider = require("druid.extended.slider")
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---Create Slider component
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---@param pin_node string|node The node_id or gui.get_node(node_id).
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@@ -604,6 +622,7 @@ function M:new_slider(pin_node, end_pos, callback)
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return self:new(slider, pin_node, end_pos, callback)
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end
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local input = require("druid.extended.input")
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---Create Input component
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---@param click_node string|node Button node to enable input component
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@@ -614,6 +633,7 @@ function M:new_input(click_node, text_node, keyboard_type)
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return self:new(input, click_node, text_node, keyboard_type)
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end
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local data_list = require("druid.extended.data_list")
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---Create DataList component
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---@param druid_scroll druid.scroll The Scroll instance for Data List component
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@@ -624,6 +644,7 @@ function M:new_data_list(druid_scroll, druid_grid, create_function)
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return self:new(data_list, druid_scroll, druid_grid, create_function)
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end
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local timer_component = require("druid.extended.timer")
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---Create Timer component
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---@param node string|node Gui text node
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@@ -635,6 +656,7 @@ function M:new_timer(node, seconds_from, seconds_to, callback)
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return self:new(timer_component, node, seconds_from, seconds_to, callback)
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end
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local progress = require("druid.extended.progress")
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---Create Progress component
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---@param node string|node Progress bar fill node or node name
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@@ -645,6 +667,7 @@ function M:new_progress(node, key, init_value)
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return self:new(progress, node, key, init_value)
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end
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local layout = require("druid.extended.layout")
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---Create Layout component
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---@param node string|node The node_id or gui.get_node(node_id).
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@@ -654,6 +677,7 @@ function M:new_layout(node, mode)
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return self:new(layout, node, mode)
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end
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local container = require("druid.extended.container")
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---Create Container component
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---@param node string|node The node_id or gui.get_node(node_id).
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@@ -664,6 +688,7 @@ function M:new_container(node, mode, callback)
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return self:new(container, node, mode, callback)
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end
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local hotkey = require("druid.extended.hotkey")
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---Create Hotkey component
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---@param keys_array string|string[] Keys for trigger action. Should contains one action key and any amount of modificator keys
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@@ -674,6 +699,7 @@ function M:new_hotkey(keys_array, callback, callback_argument)
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return self:new(hotkey, keys_array, callback, callback_argument)
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end
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local rich_text = require("druid.custom.rich_text.rich_text")
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---Create RichText component.
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---@param text_node string|node The text node to make Rich Text
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@@ -683,6 +709,7 @@ function M:new_rich_text(text_node, value)
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return self:new(rich_text, text_node, value)
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end
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local rich_input = require("druid.custom.rich_input.rich_input")
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---Create RichInput component.
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---As a template please check rich_input.gui layout.
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@@ -693,4 +720,5 @@ function M:new_rich_input(template, nodes)
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return self:new(rich_input, template, nodes)
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end
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return M
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@@ -1,44 +1,55 @@
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-- Title: Navigation Handler
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-- Description: Adds support for navigating with keyboard and gamepad.
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-- Author: NaakkaDev <https://github.com/NaakkaDev>
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-- Widget: navigation_handler
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-- Tags: input
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-- Version: 1
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local event = require("event.event")
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local const = require("druid.const")
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local component = require("druid.component")
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---Navigation handler style params.
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---You can override this component styles params in Druid styles table or create your own style
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---@class druid.navigation_handler.style
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---@field on_select fun(self, node, hover_state)|nil Currently only used for when a slider component is selected. For buttons use its own on_hover style.
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---Component to handle GUI navigation via keyboard/gamepad.
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---Widget force handling GUI navigation via keyboard/gamepad.
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---
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---### Setup
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---Create navigation handler component with druid: `druid:new_navigation_handler(button)`
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---Loads the widget module:
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---`local navigation_handler = require("druid.widgets.navigation_handler.navigation_handler")`
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---
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---Create the new widget instance:
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---`self.nav = self.druid:new_widget(navigation_handler, self.my_button)`
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---
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---
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---### Example using the `on_select` event
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---```
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---local function on_select_btn(self, new, current)
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--- gui.play_flipbook(new.node, "button_selected")
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--- gui.play_flipbook(current.node, "button")
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---end
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---```
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---With `self.nav.on_select:subscribe(on_select_btn)`
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---
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---
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---### Notes
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---- Key triggers in `input.binding` should match your setup
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---- Used `action_id`'s are:' key_up, key_down, key_left and key_right
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---@class druid.navigation_handler: druid.component
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---@field COMPONENTS table<string> Table of component names navigation handler can handle.
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---@field on_select event fun(self, button_instance, button_instance) Triggers when a new button is selected. The first button_instance is for the newly selected and the second for the previous button.
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---- `on_select` event callback params: (self, component_instance, component_instance).
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---- - **self** - Druid self context.
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---- - **new** - The component that will be selected next.
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---- - **current** - The component that is about to be de-selected.
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---- Key triggers in `input.binding` should match your setup.
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---- Used `action_id`'s are:' `key_up`, `key_down`, `key_left` and `key_right`.
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---@class druid.widget.navigation_handler: druid.widget
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---@field on_select event fun(self, component_instance, component_instance) Triggers when a new component is selected. The first component is for the newly selected and the second is for the previous component.
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---@field private _weight number The value used to control of the next button diagonal finding logic strictness.
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---@field private _tolerance number Determines how lenient the next button finding logic is. Set larger value for further diagonal navigation.
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---@field private _select_trigger hash Select trigger for the current component. Defaults to `druid.const.ACTION_SPACE`.
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---@field private _selected_triggers table Table of action_ids that can trigger the selected component. Valid only for the current button when set.
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---@field private _selected_component druid.component|druid.button|druid.slider Currently selected button instance.
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---@field private _deselect_directions table<string> The valid "escape" direction of the current selection.
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local M = component.create("navigation_handler")
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local M = {}
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-- Components that support navigation.
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local COMPONENTS = { "button", "slider" }
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M.COMPONENTS = { "button", "slider" }
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---@private
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---@param style druid.navigation_handler.style
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function M:on_style_change(style)
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self.style = {
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on_select = style.on_select or function(_, node, state) end,
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}
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end
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---The constructor for the navigation_handler component.
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---@param component druid.component Current druid component that starts as selected.
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@@ -46,9 +57,11 @@ end
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function M:init(component, tolerance)
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-- Set default tolerance if not given.
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if tolerance == nil then
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tolerance = 200
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tolerance = 250
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end
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pprint(component._component.name)
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self._weight = 10
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self._tolerance = tolerance
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self._select_trigger = const.ACTION_SPACE
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@@ -63,11 +76,9 @@ function M:init(component, tolerance)
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-- Events
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self.on_select = event.create()
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-- Set style for the initial component.
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self.style.on_select(self, component.node, true)
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end
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---@private
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---@param action_id hash Action id from on_input.
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---@param action table Action from on_input.
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@@ -169,25 +180,28 @@ function M:on_input(action_id, action)
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return false
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end
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---Sets a new weight value which affects the next button diagonal finding logic.
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---@param new_value number
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---@return druid.navigation_handler
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---@return druid.widget.navigation_handler self
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function M:set_weight(new_value)
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self._weight = new_value
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return self
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end
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---Sets a new tolerance value. Can be useful when scale or window size changes.
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---@param new_value number How far to allow misalignment on the perpendicular axis when finding the next button.
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---@return druid.navigation_handler self The current navigation handler instance.
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---@return druid.widget.navigation_handler self The current navigation handler instance.
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function M:set_tolerance(new_value)
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self._tolerance = new_value
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return self
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end
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||||
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||||
---Set input action_id name to trigger selected component by keyboard/gamepad.
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||||
---@param key hash|string The action_id of the input key. Example: "key_space".
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---@return druid.navigation_handler self The current navigation handler instance.
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||||
---@return druid.widget.navigation_handler self The current navigation handler instance.
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function M:set_select_trigger(key)
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if type(key) == "string" then
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self._select_trigger = hash(key)
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||||
@@ -198,15 +212,17 @@ function M:set_select_trigger(key)
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return self
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||||
end
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||||
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||||
---Get current the trigger key for currently selected component.
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||||
---@return hash _select_trigger The action_id of the input key.
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||||
function M:get_select_trigger()
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return self._select_trigger
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end
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|
||||
|
||||
---Set the trigger keys for the selected component. Stays valid until the selected component changes.
|
||||
---@param keys table|string|hash Supports multiple action_ids if the given value is a table with the action_id hashes or strings.
|
||||
---@return druid.navigation_handler self The current navigation handler instance.
|
||||
---@return druid.widget.navigation_handler self The current navigation handler instance.
|
||||
function M:set_temporary_select_triggers(keys)
|
||||
if type(keys) == "table" then
|
||||
for index, value in ipairs(keys) do
|
||||
@@ -224,16 +240,18 @@ function M:set_temporary_select_triggers(keys)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
---Get the currently selected component.
|
||||
---@return druid.component _selected_component Selected component, which often is a `druid.button`.
|
||||
function M:get_selected_component()
|
||||
return self._selected_component
|
||||
end
|
||||
|
||||
|
||||
---Set the de-select direction for the selected button. If this is set
|
||||
---then the next button can only be in that direction.
|
||||
---@param dir string|table Valid directions: "up", "down", "left", "right". Can take multiple values as a table of strings.
|
||||
---@return druid.navigation_handler self The current navigation handler instance.
|
||||
---@return druid.widget.navigation_handler self The current navigation handler instance.
|
||||
function M:set_deselect_directions(dir)
|
||||
if type(dir) == "table" then
|
||||
self._deselect_directions = dir
|
||||
@@ -244,6 +262,7 @@ function M:set_deselect_directions(dir)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
---Returns true if the currently selected `druid.component` is a `druid.button`.
|
||||
---@private
|
||||
---@return boolean
|
||||
@@ -251,6 +270,7 @@ function M:_selected_is_button()
|
||||
return self._selected_component._component.name == "button"
|
||||
end
|
||||
|
||||
|
||||
---Returns true if the currently selected `druid.component` is a `druid.slider`.
|
||||
---@private
|
||||
---@return boolean
|
||||
@@ -258,6 +278,7 @@ function M:_selected_is_slider()
|
||||
return self._selected_component._component.name == "slider"
|
||||
end
|
||||
|
||||
|
||||
---Find the best next button based on the direction from the currently selected button.
|
||||
---@private
|
||||
---@param dir string Valid directions: "top", "bottom", "left", "right".
|
||||
@@ -282,7 +303,7 @@ function M:_find_next_button(dir)
|
||||
---@return boolean
|
||||
local function valid_component(input_component)
|
||||
local component_name = input_component._component.name
|
||||
for _index, component in ipairs(M.COMPONENTS) do
|
||||
for _index, component in ipairs(COMPONENTS) do
|
||||
if component_name == component then
|
||||
return true
|
||||
end
|
||||
@@ -346,6 +367,7 @@ function M:_find_next_button(dir)
|
||||
return best_component
|
||||
end
|
||||
|
||||
|
||||
---De-select the current selected component.
|
||||
---@private
|
||||
function M:_deselect_current()
|
||||
@@ -361,6 +383,7 @@ function M:_deselect_current()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---Check if the supplied action_id can trigger the selected component.
|
||||
---@private
|
||||
---@param action_id hash
|
||||
@@ -375,6 +398,7 @@ function M:_action_id_is_trigger(action_id)
|
||||
return action_id == self._select_trigger
|
||||
end
|
||||
|
||||
|
||||
---Handle new selection.
|
||||
---@private
|
||||
---@param new druid.component Instance of the selected component.
|
||||
@@ -383,9 +407,6 @@ function M:_on_new_select(new)
|
||||
---@type druid.component
|
||||
local current = self._selected_component
|
||||
|
||||
self.style.on_select(self, current.node, false)
|
||||
self.style.on_select(self, new.node, true)
|
||||
|
||||
-- De-select the current component.
|
||||
self:_deselect_current()
|
||||
self._selected_component = new
|
||||
@@ -412,9 +433,10 @@ function M:_on_new_select(new)
|
||||
end
|
||||
|
||||
--- EVENT
|
||||
self.on_select:trigger(new, current)
|
||||
self.on_select:trigger(self:get_context(), new, current)
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
return M
|
||||
Reference in New Issue
Block a user