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Add marked_text support. Add input example page
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@ -14,6 +14,7 @@ Druid 0.3.0:
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- You can setup max length of the text
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- You can setup allowed characters. On add not allowed characters `on_input_wrong` will be called. By default it cause simple shake animation
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- The keyboard for input will not show on mobile HTML5
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- To make work different keyboard type, make sure value in game.project Android:InputMethod set to HidderInputField (https://defold.com/manuals/project-settings/#input-method)
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- Add button on_click_outside event. You can subscribe on this event in button. Was needed for Input component (click outside to deselect input field).
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- Add start_pos to button component
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@ -11,12 +11,28 @@ local utf8 = require("druid.system.utf8")
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local M = component.create("input", { const.ON_INPUT, const.ON_FOCUS_LOST })
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--- Mask text by replacing every character with a mask character
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-- @tparam string text
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-- @tparam string mask
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-- @treturn string Masked text
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local function mask_text(text, mask)
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mask = mask or "*"
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local masked_text = ""
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for uchar in utf8.gmatch(text, ".") do
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masked_text = masked_text .. mask
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end
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return masked_text
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end
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local function select(self)
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gui.reset_keyboard()
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self.marked_value = ""
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if not self.selected then
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self.previous_value = self.value
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self.selected = true
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print("type", self.keyboard_type)
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gui.show_keyboard(self.keyboard_type, false)
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self.on_input_select:trigger(self:get_context())
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@ -43,7 +59,10 @@ end
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local function clear_and_select(self)
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if self.style.IS_LONGTAP_ERASE then
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self:set_text("")
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end
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select(self)
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end
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@ -54,10 +73,10 @@ function M.init(self, click_node, text_node, keyboard_type)
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self.text = self.druid:new_text(text_node)
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self.selected = false
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self.previous_value = ""
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self.value = ""
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self.value = self.text.last_value
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self.previous_value = self.text.last_value
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self.current_value = self.text.last_value
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self.marked_value = ""
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self.current_value = ""
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self.is_empty = true
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self.text_width = 0
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@ -67,7 +86,7 @@ function M.init(self, click_node, text_node, keyboard_type)
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self.max_length = nil
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self.allowed_characters = nil
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self.keyboard_type = keyboard_type or gui.KEYBOARD_TYPE_NUMBER_PAD
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self.keyboard_type = keyboard_type or gui.KEYBOARD_TYPE_DEFAULT
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self.button = self.druid:new_button(click_node, select)
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self.button:set_style(self.style)
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@ -116,8 +135,9 @@ function M.on_input(self, action_id, action)
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if action_id == const.ACTION_MARKED_TEXT then
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self.marked_value = action.text or ""
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if self.max_length then
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input_text = utf8.sub(self.marked_value, 1, self.max_length)
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self.marked_value = utf8.sub(self.marked_value, 1, self.max_length)
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end
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print("marked text", self.marked_value)
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end
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if action_id == const.ACTION_BACKSPACE and (action.pressed or action.repeated) then
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@ -139,7 +159,7 @@ function M.on_input(self, action_id, action)
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return true
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end
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if input_text then
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if input_text or #self.marked_value > 0 then
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self:set_text(input_text)
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return true
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end
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@ -154,13 +174,22 @@ function M.on_focus_lost(self)
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end
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function M.on_input_interrupt(self)
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-- unselect(self)
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end
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--- Set text for input field
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-- @function input:set_text
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-- @tparam string input_text The string to apply for input field
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function M.set_text(self, input_text)
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-- Case when update with marked text
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if input_text then
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self.value = input_text
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end
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-- only update the text if it has changed
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-- Only update the text if it has changed
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print("set text", self.value, ":::", self.marked_value)
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local current_value = self.value .. self.marked_value
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if current_value ~= self.current_value then
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@ -169,8 +198,9 @@ function M.set_text(self, input_text)
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-- mask text if password field
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local masked_value, masked_marked_value
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if self.keyboard_type == gui.KEYBOARD_TYPE_PASSWORD then
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masked_value = M.mask_text(self.text, "*")
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masked_marked_value = M.mask_text(self.marked_text, "*")
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local mask_char = self.style.MASK_DEFAULT_CHAR or "*"
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masked_value = mask_text(self.value, mask_char)
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masked_marked_value = mask_text(self.marked_value, mask_char)
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end
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-- text + marked text
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@ -5,12 +5,14 @@
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local M = {}
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M.ACTION_TEXT = hash("text")
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M.ACTION_TOUCH = hash("touch")
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M.ACTION_MARKED_TEXT = hash("marked_text")
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M.ACTION_BACKSPACE = hash("key_backspace")
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M.ACTION_ENTER = hash("key_enter")
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M.ACTION_BACK = hash("back")
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M.ACTION_BACK = hash("key_back")
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M.ACTION_ESC = hash("key_esc")
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M.ACTION_TOUCH = hash("touch")
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M.ACTION_SCROLL_UP = hash("scroll_up")
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M.ACTION_SCROLL_DOWN = hash("scroll_down")
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@ -24,14 +26,14 @@ M.ALL = "all"
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--- Component Interests
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M.ON_MESSAGE = hash("on_message")
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M.ON_UPDATE = hash("on_update")
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M.ON_INPUT_HIGH = hash("on_input_high")
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M.ON_INPUT = hash("on_input")
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M.ON_LANGUAGE_CHANGE = hash("on_language_change")
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M.ON_LAYOUT_CHANGE = hash("on_layout_change")
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M.ON_UPDATE = hash("on_update")
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M.ON_MESSAGE = hash("on_message")
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M.ON_INPUT_HIGH = hash("on_input_high")
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M.ON_FOCUS_LOST = hash("on_focus_lost")
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M.ON_FOCUS_GAINED = hash("on_focus_gained")
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M.ON_LAYOUT_CHANGE = hash("on_layout_change")
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M.ON_LANGUAGE_CHANGE = hash("on_language_change")
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M.PIVOTS = {
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@ -48,10 +50,10 @@ M.PIVOTS = {
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M.SPECIFIC_UI_MESSAGES = {
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[M.ON_LANGUAGE_CHANGE] = "on_language_change",
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[M.ON_LAYOUT_CHANGE] = "on_layout_change",
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[M.ON_FOCUS_LOST] = "on_focus_lost",
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[M.ON_FOCUS_GAINED] = "on_focus_gained",
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[M.ON_LAYOUT_CHANGE] = "on_layout_change",
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[M.ON_LANGUAGE_CHANGE] = "on_language_change",
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}
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@ -83,7 +83,9 @@ M["swipe"] = {
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M["input"] = {
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IS_LONGTAP_ERASE = true,
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BUTTON_SELECT_INCREASE = 1.1,
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MASK_DEFAULT_CHAR = "*",
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on_select = function(self, button_node)
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local target_scale = self.button.start_scale
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File diff suppressed because it is too large
Load Diff
@ -8,6 +8,7 @@ local text_page = require("example.page.texts")
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local button_page = require("example.page.button")
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local scroll_page = require("example.page.scroll")
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local slider_page = require("example.page.slider")
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local input_page = require("example.page.input")
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local pages = {
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"main_page",
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@ -15,6 +16,7 @@ local pages = {
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"button_page",
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"scroll_page",
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"slider_page",
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"input_page",
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}
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local function on_control_button(self, delta)
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@ -70,6 +72,7 @@ function init(self)
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button_page.setup_page(self)
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scroll_page.setup_page(self)
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slider_page.setup_page(self)
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input_page.setup_page(self)
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-- Refresh state
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on_control_button(self, 0)
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@ -8,6 +8,7 @@ local en = {
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button_page = "Button page",
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scroll_page = "Scroll page",
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slider_page = "Slider page",
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input_page = "Input page",
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ui_section_button = "Button",
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ui_section_text = "Text",
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ui_section_timer = "Timer",
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@ -25,6 +26,7 @@ local ru = {
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button_page = "Кнопки",
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scroll_page = "Скролл",
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slider_page = "Слайдеры",
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input_page = "Текст. ввод",
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ui_section_button = "Кнопка",
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ui_section_text = "Текст",
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ui_section_timer = "Таймер",
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12
example/page/input.lua
Normal file
12
example/page/input.lua
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@ -0,0 +1,12 @@
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local M = {}
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function M.setup_page(self)
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self.druid:new_input("input_box_usual", "input_text_usual")
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self.druid:new_input("input_box_password", "input_text_password", gui.KEYBOARD_TYPE_PASSWORD)
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self.druid:new_input("input_box_email", "input_text_email", gui.KEYBOARD_TYPE_EMAIL)
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self.druid:new_input("input_box_numpad", "input_text_numpad", gui.KEYBOARD_TYPE_NUMBER_PAD)
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end
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return M
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@ -38,4 +38,5 @@ texture_profiles = /example/custom.texture_profiles
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[android]
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package = com.insality.druid
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input_method = HiddenInputField
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@ -4,7 +4,7 @@ key_trigger {
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}
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key_trigger {
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input: KEY_BACK
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action: "back"
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action: "key_back"
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}
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key_trigger {
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input: KEY_SPACE
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