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Start add empty druid style
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parent
125506a4f1
commit
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@ -6,19 +6,15 @@ local helper = require("druid.helper")
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local M = {}
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local function state_animate(node, state)
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local target = state and 1 or 0
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gui.animate(node, "color.w", target, gui.EASING_OUTSINE, 0.1)
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end
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function M.set_state(self, state, is_silence)
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if self.state == state then
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return
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end
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self.state = state
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state_animate(self.node, state)
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if self.style.on_change_state then
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self.style.on_change_state(self, self.node, state)
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end
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if not is_silence and self.callback then
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self.callback(self.context, state)
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@ -37,6 +33,7 @@ end
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function M.init(self, node, callback, click_node)
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self.style = helper.get_style(self, "CHECKBOX")
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self.druid = helper.get_druid(self)
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self.node = helper.node(node)
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self.click_node = helper.node(click_node)
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@ -215,6 +215,7 @@ local function add_delta(self, dx, dy)
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local t = self.target
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local b = self.border
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local soft = self.soft_size
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-- TODO: Can we calc it more easier?
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-- A lot of calculations for every side of border
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@ -54,13 +54,24 @@ M.SCROLL = {
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ANIM_SPEED = 0.3, -- gui.animation speed to point
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}
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M.PROGRESS = {
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SPEED = 5, -- progress bar fill rate, more faster
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MIN_DELTA = 0.005
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}
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M.PROGRESS_RICH = {
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DELAY = 1, -- delay in seconds before main fill
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}
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M.CHECKBOX = {
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on_change_state = function(self, node, state)
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local target = state and 1 or 0
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gui.animate(node, "color.w", target, gui.EASING_OUTSINE, 0.1)
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end
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}
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return M
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43
druid/styles/empty/style.lua
Normal file
43
druid/styles/empty/style.lua
Normal file
@ -0,0 +1,43 @@
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local M = {}
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M.BUTTON = {
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BTN_SOUND = "click",
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BTN_SOUND_DISABLED = "click",
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DISABLED_COLOR = vmath.vector4(0, 0, 0, 1),
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ENABLED_COLOR = vmath.vector4(1),
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IS_HOVER = false,
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}
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M.SCROLL = {
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FRICT_HOLD = 0, -- mult. for inert, while touching
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FRICT = 0, -- mult for free inert
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INERT_THRESHOLD = 2, -- speed to stop inertion
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INERT_SPEED = 0, -- koef. of inert speed
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DEADZONE = 6, -- in px
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SOFT_ZONE_SIZE = 20, -- size of outside zone (back move)
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BACK_SPEED = 0, -- lerp speed
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ANIM_SPEED = 0, -- gui.animation speed to point
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}
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M.PROGRESS = {
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SPEED = 5, -- progress bar fill rate, more faster
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MIN_DELTA = 1
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}
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M.PROGRESS_RICH = {
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DELAY = 0, -- delay in seconds before main fill
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}
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M.CHECKBOX = {
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on_change_state = function(self, node, state)
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gui.set_enabled(node, state)
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end
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}
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return M
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@ -1,5 +1,6 @@
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local druid = require("druid.druid")
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local bounce_style = require("druid.styles.bounce.style")
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local empty_style = require("druid.styles.empty.style")
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local main_page = require("example.kenney.page.main")
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@ -16,7 +17,7 @@ end
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function init(self)
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druid.set_default_style(bounce_style)
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druid.set_default_style(empty_style)
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self.druid = druid.new(self)
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init_top_panel(self)
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