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Correct events and changelog
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Druid 0.3.0:
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Druid 0.3.0:
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- Druid:final now is important function for correct working
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- `Druid:final` now is important function for correct working
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- Add swipe basic component
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- Add _swipe_ basic component
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- Swipe component handle simple swipe gestures on node. It has single callback with direction on swipe. You can adjust a several parameters of swipe in druid style.
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- Swipe component handle simple swipe gestures on node. It has single callback with direction on swipe. You can adjust a several parameters of swipe in druid style.
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- Swipe can be triggered on action.released or while user is make swiping (in process)
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- Add swipe example at main Druid example. Try swipe left/right to switch example pages.
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- Add swipe example at main Druid example. Try swipe left/right to switch example pages.
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- Add input basic component
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- Add _input_ basic component
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- Input component handle user text input. Input contains from button and text component. Button needed for selecting input field
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- Input component handle user text input. Input contains from button and text components. Button needed for selecting/unselecting input field
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- Long click on input field for clear and select input field
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- Long click on input field for clear and select input field (clearing can be disable via styles)
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- Click outside of button to unselect input field
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- Click outside of button to unselect input field
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- On focus lost (game minimized) input field will be unselected
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- On focus lost (game minimized) input field will be unselected
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- You can setup max length of the text
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- You can setup max length of the text
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- You can setup allowed characters. On add not allowed characters `on_input_wrong` will be called. By default it cause simple shake animation
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- You can setup allowed characters. On add not allowed characters `on_input_wrong` will be called. By default it cause simple shake animation
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- The keyboard for input will not show on mobile HTML5
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- The keyboard for input will not show on mobile HTML5. So input field in mobile HTML5 is not working now
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- To make work different keyboard type, make sure value in game.project Android:InputMethod set to HidderInputField (https://defold.com/manuals/project-settings/#input-method)
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- To make work different keyboard type, make sure value in game.project Android:InputMethod set to HidderInputField (https://defold.com/manuals/project-settings/#input-method)
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- Add button on_click_outside event. You can subscribe on this event in button. Was needed for Input component (click outside to deselect input field).
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- Add button on_click_outside event. You can subscribe on this event in button. Was needed for Input component (click outside to deselect input field).
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@ -21,11 +22,19 @@ Druid 0.3.0:
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- Changed input binding settings. Add backspace, enter, text and marked_text. Backspace now is different from android back button.
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- Changed input binding settings. Add backspace, enter, text and marked_text. Backspace now is different from android back button.
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- Changed component interest: Renamed on_change_language -> on_language_change
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- Renamed on_change_language -> on_language_change component interest
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- Add two new component interests: on_focus_gain and on_focus_lost
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- Add basic component two functions: `increase_input_priority` and `reset_input_priority`. It used to process component input first in current input stack (there is two input stacks: INPUT and INPUT_HIGH). Example: on selecting input field, it increase input self priority until it be unselected
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- Add two new component interests: `on_focus_gain` and `on_focus_lost`
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- Add global druid events:
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- Add global druid events:
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- on_window_callback: call `druid.on_window_callback(event)` for on_focus_gain/lost correct work
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- on_window_callback: call `druid.on_window_callback(event)` for on_focus_gain/lost correct work
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- on_language_change: call `druid.on_language_change()` for update all druid instances lang components
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- on_language_change: call `druid.on_language_change()` (#38) for update all druid instances lang components
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- on_layout_change: call `druid.on_layout_change()` for update all gui layouts (unsupported now)
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- on_layout_change: call `druid.on_layout_change()` (#37) for update all gui layouts (unimplemented now)
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- Add several examples to druid-assets respository
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- Add several examples to druid-assets respository
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- Known issues:
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- Adjusting text size by height works wrong. Adjusting single line texting works fine
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@ -211,14 +211,14 @@ function M.set_text(self, input_text)
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local marked_value = masked_marked_value or self.marked_value
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local marked_value = masked_marked_value or self.marked_value
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self.is_empty = #value == 0 and #marked_value == 0
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self.is_empty = #value == 0 and #marked_value == 0
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local final_text = value .. marked_value
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self.text:set_to(final_text)
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-- measure it
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-- measure it
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self.text_width = self.text:get_text_width(value)
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self.text_width = self.text:get_text_width(value)
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self.marked_text_width = self.text:get_text_width(marked_value)
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self.marked_text_width = self.text:get_text_width(marked_value)
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self.total_width = self.text_width + self.marked_text_width
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self.total_width = self.text_width + self.marked_text_width
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local final_text = value .. marked_value
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self.text:set_to(final_text)
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self.on_input_text:trigger(self:get_context(), final_text)
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self.on_input_text:trigger(self:get_context(), final_text)
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if #final_text == 0 then
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if #final_text == 0 then
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self.on_input_empty:trigger(self:get_context(), final_text)
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self.on_input_empty:trigger(self:get_context(), final_text)
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