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Update docs, add stub for quick api reference
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README.md
32
README.md
@ -15,24 +15,34 @@ Check the [**HTML5 version**](https://insality.github.io/druid/druid/) of the **
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In this example you can inspect a variety of **Druid** components and see how they work. Each example page provides a direct link to the corresponding example code, making it easier for you to understand how to use **Druid**.
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## Setup
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### [Dependency](https://www.defold.com/manuals/libraries/)
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### [Dependency](https://defold.com/manuals/libraries/#setting-up-library-dependencies)
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Open your `game.project` file and add the following line to the dependencies field under the project section:
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Open your `game.project` file and add the following lines to the dependencies field under the project section:
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**[Druid](https://github.com/Insality/druid/archive/refs/tags/1.0.zip)**
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**[Druid](https://github.com/Insality/druid/)**
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```
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https://github.com/Insality/druid/archive/refs/tags/1.0.zip
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```
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**[Defold Event](https://github.com/Insality/defold-event)**
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```
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https://github.com/Insality/defold-event/archive/refs/tags/10.zip
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```
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After that, select `Project ▸ Fetch Libraries` to update [library dependencies]((https://defold.com/manuals/libraries/#setting-up-library-dependencies)). This happens automatically whenever you open a project so you will only need to do this if the dependencies change without re-opening the project.
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Here is a list of [all releases](https://github.com/Insality/druid/releases).
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### Library Size
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> **Note:** The library size is calculated based on the build report per platform. The extended components are exlcuded, which are including only on demand.
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> **Note:** The library size is calculated based on the build report per platform.
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| Platform | Library Size |
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| ---------------- | ------------- |
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@ -165,8 +175,6 @@ Here is full **Druid** components list.
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### Basic Components
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> Basic components always included in the build and available for use.
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| Name | Description | Example | <div style="width:200px">Preview</div> |
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|------|-------------|---------|---------|
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| **[Button](https://insality.github.io/druid/modules/Button.html)** | Logic over GUI Node. Handle the user click interactions: click, long click, double click, etc. | [Button Example](https://insality.github.io/druid/druid/?example=ui_example_basic_button) | <img src="media/preview/button.gif" width="200" height="100"> |
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@ -178,12 +186,6 @@ Here is full **Druid** components list.
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| **[Hover](https://insality.github.io/druid/modules/Hover.html)** | Logic over GUI Node. Handle hover action over node. For both: mobile touch and mouse cursor. | [Hover Example](https://insality.github.io/druid/druid/?example=ui_example_basic_hover) | <img src="media/preview/hover.gif" width="200" height="100"> |
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| **[Swipe](https://insality.github.io/druid/modules/Swipe.html)** | Logic over GUI Node. Handle swipe gestures over node. | [Swipe Example](https://insality.github.io/druid/druid/?example=ui_example_basic_swipe) | <img src="media/preview/swipe.gif" width="200" height="100"> |
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| **[Drag](https://insality.github.io/druid/modules/Drag.html)** | Logic over GUI Node. Handle drag input actions. Can be useful to make on screen controlls. | [Drag Example](https://insality.github.io/druid/druid/?example=ui_example_basic_drag) | <img src="media/preview/drag.gif" width="200" height="100"> |
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### Extended components
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| Name | Description | Example | <div style="width:200px">Preview</div> |
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|------|-------------|---------|---------|
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| **[Data List](https://insality.github.io/druid/modules/DataList.html)** | Logic over Scroll and Grid components. Create only visible GUI nodes or components to make "infinity" scroll befaviour | [Data List Example](https://insality.github.io/druid/druid/?example=ui_example_data_list_basic) | <img src="media/preview/data_list.gif" width="200" height="100"> |
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| **[Input](https://insality.github.io/druid/modules/Input.html)** | Logic over GUI Node and GUI Text (or Text component). Provides basic user text input. | [Input Example](https://insality.github.io/druid/druid/?example=ui_example_basic_input) | <img src="media/preview/input.gif" width="200" height="100"> |
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| **[Lang text](https://insality.github.io/druid/modules/LangText.html)** | Logic over Text component to handle localization. Can be translated in real-time with `druid.on_language_change` | [Lang Text Example](https://insality.github.io/druid/druid/?example=ui_example_window_language) | <img src="media/preview/lang_text.gif" width="200" height="100"> |
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@ -200,7 +202,7 @@ For a complete overview, see: **_[components.md](docs_md/01-components.md)_**.
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## Druid Events
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Any **Druid** components as callbacks use [Druid Events](https://insality.github.io/druid/modules/druid.event.html). In component API ([button example](https://insality.github.io/druid/modules/Button.html#on_click)) pointed list of component events. You can manually subscribe to these events with the following API:
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All **Druid** components using [Druid Events](https://insality.github.io/druid/modules/druid.event.html) for components callbacks. In component API ([button example](https://insality.github.io/druid/modules/Button.html#on_click)) pointed list of component events. You can manually subscribe to these events with the following API:
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- **event:subscribe**(callback)
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@ -240,9 +242,7 @@ You can find the full **Druid** [documentation here](https://insality.github.io/
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## Licenses
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- Developed and supported by [Insality](https://github.com/Insality)
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- Original idea by [AGulev](https://github.com/AGulev)
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- Assets from [Kenney](http://www.kenney.nl/)
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This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.
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## Issues and suggestions
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@ -0,0 +1 @@
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# Druid Button API Reference
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# Quick API Reference
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# Table of Contents
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1. [Druid](#druid)
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2. [Druid Instance](#druid-instance)
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3. [Components](#components)
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1. [Base Component](#base-component)
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2. [Blocker](#blocker)
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3. [Button](#button)
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4. [Container](#container)
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5. [Data List](#data-list)
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6. [Drag](#drag)
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7. [Grid](#grid)
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8. [Hotkey](#hotkey)
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9. [Hover](#hover)
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10. [Input](#input)
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11. [Lang Text](#lang-text)
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12. [Layout](#layout)
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13. [Progress](#progress)
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14. [Rich Input](#rich-input)
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15. [Rich Text](#rich-text)
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16. [Scroll](#scroll)
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17. [Slider](#slider)
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18. [Swipe](#swipe)
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19. [Text](#text)
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20. [Timer](#timer)
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4. [Helper](#helper)
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# API Reference
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## Druid
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```lua
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local druid = require("druid.druid")
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@ -50,25 +78,401 @@ self.druid:set_whitelist(whitelist_components)
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```
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## Components
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### Base Component
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```lua
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component:get_childrens()
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component:get_context()
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component:get_druid([template], [nodes])
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component:get_input_priority()
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component:get_name()
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component:get_node(node_id)
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component:get_nodes()
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component:get_parent_component()
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component:get_parent_name()
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component:get_template()
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component:get_uid()
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component:reset_input_priority()
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component:set_input_enabled(state)
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component:set_input_priority(value, [is_temporary])
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component:set_nodes(nodes)
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component:set_style([druid_style])
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component:set_template([template])
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```
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### Blocker
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```lua
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blocker:is_enabled()
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blocker:on_input(action_id, action)
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blocker:set_enabled(state)
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```
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### Button
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```lua
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button:get_key_trigger()
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button:is_enabled()
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button:on_input([action_id], [action])
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button:on_input_interrupt()
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button:on_late_init()
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button:on_style_change(style)
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button:set_check_function([check_function], [failure_callback])
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button:set_click_zone([zone])
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button:set_enabled([state])
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button:set_key_trigger(key)
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button:set_web_user_interaction([is_web_mode])
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```
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### Container
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```lua
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container:add_container(node_or_container, [mode], [on_resize_callback])
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container:clear_draggable_corners()
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container:create_draggable_corners()
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container:fit_into_node(node)
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container:fit_into_size(target_size)
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container:fit_into_window()
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container:get_position()
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container:get_scale()
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container:get_size()
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container:init(node, mode, [callback])
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container:on_late_init()
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container:on_remove()
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container:on_style_change([style])
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container:on_window_resized()
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container:refresh()
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container:refresh_origins()
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container:refresh_scale()
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container:remove_container_by_node([node])
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container:set_min_size([min_size_x], [min_size_y])
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container:set_parent_container([parent_container])
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container:set_pivot(pivot)
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container:set_position(pos_x, pos_y)
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container:set_size([width], [height], [anchor_pivot])
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container:update_child_containers()
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```
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### Data List
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```lua
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data_list:add(data, [index], [shift_policy])
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data_list:clear()
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data_list:get_created_components()
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data_list:get_created_nodes()
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data_list:get_data()
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data_list:get_index(data)
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data_list:init(scroll, grid, create_function)
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data_list:on_remove()
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data_list:remove([index], [shift_policy])
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data_list:remove_by_data(data, [shift_policy])
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data_list:scroll_to_index(index)
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data_list:set_data(data)
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data_list:set_use_cache(is_use_cache)
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```
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### Drag
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```lua
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drag:init(node_or_node_id, on_drag_callback)
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drag:is_enabled()
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drag:on_input(action_id, action)
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drag:on_input_interrupt()
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drag:on_late_init()
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drag:on_style_change([style])
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drag:on_window_resized()
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drag:set_click_zone([node])
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drag:set_drag_cursors(is_enabled)
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drag:set_enabled(is_enabled)
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```
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### Grid
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```lua
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local static_grid = require("druid.base.static_grid")
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grid:add(item, [index], [shift_policy], [is_instant])
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grid:clear()
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grid:get_all_pos()
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grid:get_borders()
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grid:get_index(pos)
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grid:get_index_by_node(node)
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grid:get_offset()
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grid:get_pos(index)
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grid:get_size()
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grid:get_size_for([count])
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grid:init(parent, element, [in_row])
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grid:on_layout_change()
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grid:on_style_change([style])
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grid:refresh()
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grid:remove(index, [shift_policy], [is_instant])
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grid:set_anchor(anchor)
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grid:set_in_row(in_row)
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grid:set_item_size([width], [height])
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grid:set_items(nodes, [is_instant])
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grid:set_pivot([pivot])
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grid:set_position_function(callback)
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grid:sort_nodes(comparator)
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```
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### Hotkey
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```lua
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local hotkey = require("druid.extended.hotkey")
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hotkey:add_hotkey(keys, [callback_argument])
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hotkey:init(keys, callback, [callback_argument])
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hotkey:is_processing()
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hotkey:on_focus_gained()
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hotkey:on_input([action_id], [action])
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hotkey:on_style_change([style])
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hotkey:set_repeat(is_enabled_repeated)
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```
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### Hover
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```lua
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local hover = require("druid.base.hover")
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hover:init(node, on_hover_callback, on_mouse_hover)
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hover:is_enabled()
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hover:is_hovered()
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hover:is_mouse_hovered()
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hover:on_input([action_id], [action])
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hover:on_input_interrupt()
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hover:on_late_init()
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hover:on_style_change([style])
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hover:set_click_zone([zone])
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hover:set_enabled([state])
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hover:set_hover([state])
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hover:set_mouse_hover([state])
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```
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### Input
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```lua
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local input = require("druid.extended.input")
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input:get_text()
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input:get_text_selected()
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input:get_text_selected_replaced(text)
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input:init(click_node, text_node, [keyboard_type])
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input:move_selection(delta, is_add_to_selection, is_move_to_end)
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input:on_focus_lost()
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input:on_input([action_id], [action])
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input:on_input_interrupt()
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input:on_style_change([style])
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input:reset_changes()
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input:select()
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input:select_cursor([cursor_index], [start_index], [end_index])
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input:set_allowed_characters(characters)
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input:set_max_length(max_length)
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input:set_text(input_text)
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input:unselect()
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```
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### Lang Text
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```lua
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lang_text:format([a], [b], [c], [d], [e], [f], [g])
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lang_text:init(node, [locale_id], [adjust_type])
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lang_text:on_language_change()
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lang_text:set_text(text)
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lang_text:set_to(text)
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lang_text:translate(locale_id, [a], [b], [c], [d], [e], [f], [g])
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```
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### Layout
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```lua
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local layout = require("druid.extended.layout")
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layout:add(node_or_node_id)
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layout:calculate_rows_data()
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layout:clear_layout()
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layout:get_content_size()
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layout:get_entities()
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layout:get_node_size(node)
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layout:get_size()
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layout:init(node_or_node_id, layout_type)
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layout:refresh_layout()
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layout:remove(node_or_node_id)
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layout:set_dirty()
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layout:set_hug_content(is_hug_width, is_hug_height)
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layout:set_justify(is_justify)
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layout:set_margin([margin_x], [margin_y])
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layout:set_node_index([node], [index])
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layout:set_node_position(node, x, y)
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layout:set_padding([padding_x], [padding_y], [padding_z], [padding_w])
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layout:set_type(type)
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layout:update()
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```
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### Progress
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```lua
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local progress = require("druid.extended.progress")
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progress:empty()
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progress:fill()
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progress:get()
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progress:init(node, key, [init_value])
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progress:on_layout_change()
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progress:on_remove()
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progress:on_style_change([style])
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progress:set_max_size(max_size)
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progress:set_steps(steps, callback)
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progress:set_to(to)
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progress:to(to, [callback])
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progress:update([dt])
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```
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### Rich Input
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```lua
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local rich_input = require("druid.custom.rich_input.rich_input")
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rich_input:get_text()
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rich_input:init(template, nodes)
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rich_input:on_input([action_id], [action])
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rich_input:select()
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rich_input:set_allowed_characters(characters)
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rich_input:set_font(font)
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rich_input:set_placeholder(placeholder_text)
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rich_input:set_text(text)
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```
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### Rich Text
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```lua
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local rich_text = require("druid.custom.rich_text.rich_text")
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rich_text:characters(word)
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rich_text:clear()
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rich_text:get_line_metric()
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rich_text:get_text()
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rich_text:get_words()
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rich_text:init(text_node, [value])
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rich_text:on_layout_change()
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rich_text:on_remove()
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rich_text:on_style_change([style])
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rich_text:set_text([text])
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rich_text:tagged(tag)
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```
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### Scroll
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```lua
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local scroll = require("druid.base.scroll")
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scroll:bind_grid([grid])
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scroll:get_percent()
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scroll:get_scroll_size()
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scroll:init(view_node, content_node)
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scroll:is_inert()
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scroll:is_node_in_view(node)
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scroll:on_input([action_id], [action])
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scroll:on_late_init()
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scroll:on_layout_change()
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scroll:on_remove()
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scroll:on_style_change([style])
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scroll:scroll_to(point, [is_instant])
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scroll:scroll_to_index(index, [skip_cb])
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scroll:scroll_to_percent(percent, [is_instant])
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scroll:set_click_zone(node)
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scroll:set_extra_stretch_size([stretch_size])
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scroll:set_horizontal_scroll(state)
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scroll:set_inert(state)
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scroll:set_points(points)
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scroll:set_size(size, [offset])
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scroll:set_vertical_scroll(state)
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scroll:set_view_size(size)
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scroll:update([dt])
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scroll:update_view_size()
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```
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### Slider
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```lua
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local slider = require("druid.extended.slider")
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slider:init(node, end_pos, [callback])
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slider:is_enabled()
|
||||
slider:on_input([action_id], [action])
|
||||
slider:on_layout_change()
|
||||
slider:on_remove()
|
||||
slider:on_window_resized()
|
||||
slider:set(value, [is_silent])
|
||||
slider:set_enabled(is_enabled)
|
||||
slider:set_input_node([input_node])
|
||||
slider:set_steps(steps)
|
||||
```
|
||||
|
||||
### Swipe
|
||||
```lua
|
||||
local swipe = require("druid.extended.swipe")
|
||||
|
||||
swipe:init(node_or_node_id, on_swipe_callback)
|
||||
swipe:on_input(action_id, action)
|
||||
swipe:on_input_interrupt()
|
||||
swipe:on_late_init()
|
||||
swipe:on_style_change(style)
|
||||
swipe:set_click_zone([zone])
|
||||
```
|
||||
|
||||
### Text
|
||||
```lua
|
||||
local text = require("druid.base.text")
|
||||
|
||||
text:get_text()
|
||||
text:get_text_adjust()
|
||||
text:get_text_index_by_width(width)
|
||||
text:get_text_size([text])
|
||||
text:init(node, [value], [adjust_type])
|
||||
text:is_multiline()
|
||||
text:on_layout_change()
|
||||
text:on_style_change([style])
|
||||
text:set_alpha(alpha)
|
||||
text:set_color(color)
|
||||
text:set_minimal_scale(minimal_scale)
|
||||
text:set_pivot(pivot)
|
||||
text:set_scale(scale)
|
||||
text:set_size(size)
|
||||
text:set_text([new_text])
|
||||
text:set_text_adjust([adjust_type], [minimal_scale])
|
||||
text:set_to(set_to)
|
||||
```
|
||||
|
||||
### Timer
|
||||
```lua
|
||||
local timer = require("druid.extended.timer")
|
||||
|
||||
timer:init(node, [seconds_from], [seconds_to], [callback])
|
||||
timer:on_layout_change()
|
||||
timer:set_interval(from, to)
|
||||
timer:set_state([is_on])
|
||||
timer:set_to(set_to)
|
||||
timer:update([dt])
|
||||
```
|
||||
|
||||
|
||||
## Helper
|
||||
```lua
|
||||
local helper = require("druid.helper")
|
||||
|
||||
helper.add_array([target], [source])
|
||||
helper.centrate_icon_with_text([icon_node], [text_node], [margin])
|
||||
helper.centrate_nodes([margin], ...)
|
||||
helper.centrate_text_with_icon([text_node], [icon_node], margin)
|
||||
helper.clamp(value, [v1], [v2])
|
||||
helper.contains([array], [value])
|
||||
helper.deepcopy(orig_table)
|
||||
helper.distance(x1, y1, x2, y2)
|
||||
helper.get_animation_data_from_node(node, atlas_path)
|
||||
helper.get_border(node, [offset])
|
||||
helper.get_closest_stencil_node(node)
|
||||
helper.get_full_position(node, [root])
|
||||
helper.get_gui_scale()
|
||||
helper.get_node(node_id, [template], [nodes])
|
||||
helper.get_pivot_offset(pivot_or_node)
|
||||
helper.get_scaled_size(node)
|
||||
helper.get_scene_scale(node, [include_passed_node_scale])
|
||||
helper.get_screen_aspect_koef()
|
||||
helper.get_text_metrics_from_node(text_node)
|
||||
helper.insert_with_shift(array, [item], [index], [shift_policy])
|
||||
helper.is_mobile()
|
||||
helper.is_multitouch_supported()
|
||||
helper.is_web()
|
||||
helper.is_web_mobile()
|
||||
helper.lerp(a, b, t)
|
||||
helper.pick_node(node, x, y, [node_click_area])
|
||||
helper.remove_with_shift([array], [index], [shift_policy])
|
||||
helper.round(num, [num_decimal_places])
|
||||
helper.sign(val)
|
||||
helper.step(current, target, step)
|
||||
helper.table_to_string(t)
|
||||
```
|
@ -5,6 +5,8 @@ local gui_get_node = gui.get_node
|
||||
local gui_get = gui.get
|
||||
local gui_pick_node = gui.pick_node
|
||||
|
||||
---The helper module contains various functions that are used in the Druid library.
|
||||
---You can use these functions in your projects as well.
|
||||
---@class druid.system.helper
|
||||
local M = {}
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user