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https://github.com/Insality/druid.git
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Fix static poses calculation
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@@ -1,3 +1,5 @@
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local const = require("druid.const")
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local M = {}
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@@ -6,12 +8,12 @@ local function simple_animate(node, pos)
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end
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local function remove_node(self, button, is_shift)
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local function remove_node(self, button, no_shift)
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gui.delete_node(button.node)
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self.druid:remove(button)
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local index = self.grid_static_grid:get_index_by_node(button.node)
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self.grid_static_grid:remove(index, is_shift)
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self.grid_static_grid:remove(index, no_shift and const.SHIFT.NO_SHIFT or const.SHIFT.RIGHT)
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for i = 1, #self.grid_node_buttons do
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if self.grid_node_buttons[i] == button then
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table.remove(self.grid_node_buttons, i)
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@@ -27,10 +29,10 @@ local function add_node(self, index)
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gui.set_enabled(cloned["grid_nodes_prefab"], true)
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local button = self.druid:new_button(cloned["grid_nodes_prefab"], function(_, params, button)
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remove_node(self, button, true)
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remove_node(self, button)
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end)
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button.on_long_click:subscribe(function()
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remove_node(self, button)
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remove_node(self, button, true)
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end)
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button:set_click_zone(self.grid_static_scroll.view_node)
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@@ -72,12 +74,12 @@ local function init_static_grid(self)
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end
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local function remove_dynamic_node(self, button, is_shift_left)
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local function remove_dynamic_node(self, button, shift_policy)
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gui.delete_node(button.node)
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self.druid:remove(button)
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local index = self.grid_dynamic_grid:get_index_by_node(button.node)
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self.grid_dynamic_grid:remove(index, is_shift_left)
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self.grid_dynamic_grid:remove(index, shift_policy)
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for i = 1, #self.dynamic_node_buttons do
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if self.dynamic_node_buttons[i] == button then
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table.remove(self.dynamic_node_buttons, i)
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@@ -97,7 +99,7 @@ local function add_node_dynamic(self, index, is_shift_left)
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remove_dynamic_node(self, button)
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end)
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button.on_long_click:subscribe(function()
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remove_dynamic_node(self, button, true)
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remove_dynamic_node(self, button, const.SHIFT.lEFT)
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end)
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button:set_click_zone(self.grid_dynamic_scroll.view_node)
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table.insert(self.dynamic_node_buttons, button)
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