Fix static poses calculation

This commit is contained in:
Insality
2020-11-09 01:11:22 +03:00
parent e038d70039
commit 834d0714e0
4 changed files with 358 additions and 105 deletions

View File

@@ -1,3 +1,5 @@
local const = require("druid.const")
local M = {}
@@ -6,12 +8,12 @@ local function simple_animate(node, pos)
end
local function remove_node(self, button, is_shift)
local function remove_node(self, button, no_shift)
gui.delete_node(button.node)
self.druid:remove(button)
local index = self.grid_static_grid:get_index_by_node(button.node)
self.grid_static_grid:remove(index, is_shift)
self.grid_static_grid:remove(index, no_shift and const.SHIFT.NO_SHIFT or const.SHIFT.RIGHT)
for i = 1, #self.grid_node_buttons do
if self.grid_node_buttons[i] == button then
table.remove(self.grid_node_buttons, i)
@@ -27,10 +29,10 @@ local function add_node(self, index)
gui.set_enabled(cloned["grid_nodes_prefab"], true)
local button = self.druid:new_button(cloned["grid_nodes_prefab"], function(_, params, button)
remove_node(self, button, true)
remove_node(self, button)
end)
button.on_long_click:subscribe(function()
remove_node(self, button)
remove_node(self, button, true)
end)
button:set_click_zone(self.grid_static_scroll.view_node)
@@ -72,12 +74,12 @@ local function init_static_grid(self)
end
local function remove_dynamic_node(self, button, is_shift_left)
local function remove_dynamic_node(self, button, shift_policy)
gui.delete_node(button.node)
self.druid:remove(button)
local index = self.grid_dynamic_grid:get_index_by_node(button.node)
self.grid_dynamic_grid:remove(index, is_shift_left)
self.grid_dynamic_grid:remove(index, shift_policy)
for i = 1, #self.dynamic_node_buttons do
if self.dynamic_node_buttons[i] == button then
table.remove(self.dynamic_node_buttons, i)
@@ -97,7 +99,7 @@ local function add_node_dynamic(self, index, is_shift_left)
remove_dynamic_node(self, button)
end)
button.on_long_click:subscribe(function()
remove_dynamic_node(self, button, true)
remove_dynamic_node(self, button, const.SHIFT.lEFT)
end)
button:set_click_zone(self.grid_dynamic_scroll.view_node)
table.insert(self.dynamic_node_buttons, button)

View File

@@ -4,7 +4,7 @@
local function create_infinity_instance(self, record, index)
local instance = gui.clone_tree(self.infinity_prefab)
gui.set_enabled(instance["infinity_prefab"], true)
gui.set_text(instance["infinity_text"], "Infinity record " .. index)
gui.set_text(instance["infinity_text"], "Record " .. index)
local button = self.druid:new_button(instance["infinity_prefab"], function()
print("Infinity click on", index)
@@ -27,13 +27,26 @@ local function create_infinity_instance_small(self, record, index)
end
local function create_infinity_instance_dynamic(self, record, index)
local instance = gui.clone_tree(self.infinity_prefab_dynamic)
gui.set_enabled(instance["infinity_prefab_dynamic"], true)
gui.set_text(instance["infinity_text_dynamic"], "Dynamic record " .. index)
gui.set_text(instance["infinity_text_dynamic"], "Record " .. index)
gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(300, 60 + index * 5, 0))
gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(200, 60 + index * 3, 0))
local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
print("Dynamic click on", index)
end)
return instance["infinity_prefab_dynamic"], button
end
local function create_infinity_instance_dynamic_hor(self, record, index)
local instance = gui.clone_tree(self.infinity_prefab_dynamic)
gui.set_enabled(instance["infinity_prefab_dynamic"], true)
gui.set_text(instance["infinity_text_dynamic"], "Record " .. index)
gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(150 + 2 * index, 60, 0))
local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
print("Dynamic click on", index)
end)
@@ -53,9 +66,17 @@ local function setup_infinity_list(self)
return create_infinity_instance(self, record, index)
end)
self.infinity_list_hor = self.druid:new_infinity_list(data, self.infinity_scroll_hor, self.infinity_grid_hor, function(record, index)
-- function should return gui_node, [druid_component]
return create_infinity_instance(self, record, index)
end)
-- scroll to some index
-- local pos = self.infinity_grid:get_pos(25)
-- self.infinity_scroll:scroll_to(pos, true)
-- timer.delay(1, false, function()
-- self.infinity_list:scroll_to_index(1)
-- end)
self.infinity_list_small = self.druid:new_infinity_list(data, self.infinity_scroll_3, self.infinity_grid_3, function(record, index)
@@ -67,29 +88,44 @@ local function setup_infinity_list(self)
-- function should return gui_node, [druid_component]
return create_infinity_instance_dynamic(self, record, index)
end)
self.infinity_list_dynamic_hor = self.druid:new_infinity_list(data, self.infinity_scroll_dynamic_hor, self.infinity_grid_dynamic_hor, function(record, index)
-- function should return gui_node, [druid_component]
return create_infinity_instance_dynamic_hor(self, record, index)
end)
end
function M.setup_page(self)
self.druid:new_scroll("infinity_page", "infinity_page_content")
self.infinity_prefab = gui.get_node("infinity_prefab")
self.infinity_prefab_small = gui.get_node("infinity_prefab_small")
self.infinity_prefab_dynamic = gui.get_node("infinity_prefab_dynamic")
gui.set_enabled(self.infinity_prefab, false)
gui.set_enabled(self.infinity_prefab_small, false)
gui.set_enabled(self.infinity_prefab_dynamic, false)
self.infinity_scroll = self.druid:new_scroll("infinity_scroll_stencil", "infinity_scroll_content")
:set_horizontal_scroll(false)
self.infinity_grid = self.druid:new_static_grid("infinity_scroll_content", "infinity_prefab", 1)
self.infinity_prefab = gui.get_node("infinity_prefab")
gui.set_enabled(self.infinity_prefab, false)
self.infinity_scroll_hor = self.druid:new_scroll("infinity_scroll_stencil_hor", "infinity_scroll_content_hor")
:set_vertical_scroll(false)
self.infinity_grid_hor = self.druid:new_static_grid("infinity_scroll_content_hor", "infinity_prefab", 999)
self.infinity_scroll_3 = self.druid:new_scroll("infinity_scroll_3_stencil", "infinity_scroll_3_content")
:set_horizontal_scroll(false)
self.infinity_grid_3 = self.druid:new_static_grid("infinity_scroll_3_content", "infinity_prefab_small", 3)
self.infinity_prefab_small = gui.get_node("infinity_prefab_small")
gui.set_enabled(self.infinity_prefab_small, false)
self.infinity_scroll_dynamic = self.druid:new_scroll("infinity_scroll_stencil_dynamic", "infinity_scroll_content_dynamic")
:set_horizontal_scroll(false)
self.infinity_grid_dynamic = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic", "infinity_prefab", 1)
self.infinity_prefab_dynamic = gui.get_node("infinity_prefab_dynamic")
gui.set_enabled(self.infinity_prefab_dynamic, false)
self.infinity_grid_dynamic = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic")
self.infinity_scroll_dynamic_hor = self.druid:new_scroll("infinity_scroll_stencil_dynamic_hor", "infinity_scroll_content_dynamic_hor")
:set_vertical_scroll(false)
self.infinity_grid_dynamic_hor = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic_hor")
setup_infinity_list(self)
end