Scroll refactoring progress

This commit is contained in:
Insality 2020-04-28 23:22:00 +03:00
parent f77fa8e8a8
commit 7d3429f252
7 changed files with 213 additions and 233 deletions

View File

@ -22,11 +22,11 @@ local function start_touch(self, touch)
self.is_touch = true
self.is_drag = false
self.touch_start_pos.x = touch.screen_x
self.touch_start_pos.y = touch.screen_y
self.touch_start_pos.x = touch.x
self.touch_start_pos.y = touch.y
self.screen_x = touch.screen_x
self.screen_y = touch.screen_y
self.x = touch.x
self.y = touch.y
self.on_touch_start:trigger(self:get_context())
end
@ -40,22 +40,24 @@ local function end_touch(self)
self.is_drag = false
self.is_touch = false
self.on_touch_end:trigger(self:get_context())
self:reset_input_priority()
self.touch_id = 0
end
local function process_touch(self, touch)
if not self.can_x then
self.touch_start_pos.x = touch.screen_x
self.touch_start_pos.x = touch.x
end
if not self.can_y then
self.touch_start_pos.y = touch.screen_y
self.touch_start_pos.y = touch.y
end
local distance = helper.distance(touch.screen_x, touch.screen_y, self.touch_start_pos.x, self.touch_start_pos.y)
local distance = helper.distance(touch.x, touch.y, self.touch_start_pos.x, self.touch_start_pos.y)
if not self.is_drag and distance >= self.drag_deadzone then
self.is_drag = true
self.on_drag_start:trigger(self:get_context())
self:increase_input_priority()
end
end
@ -93,8 +95,8 @@ local function on_touch_release(self, action_id, action)
end
if next_touch then
self.screen_x = next_touch.screen_x
self.screen_y = next_touch.screen_y
self.x = next_touch.x
self.y = next_touch.y
self.touch_id = next_touch.id
else
end_touch(self)
@ -116,8 +118,8 @@ function M.init(self, node, on_drag_callback)
self.dx = 0
self.dy = 0
self.touch_id = 0
self.screen_x = 0
self.screen_y = 0
self.x = 0
self.y = 0
self.is_touch = false
self.is_drag = false
self.touch_start_pos = vmath.vector3(0)
@ -185,13 +187,13 @@ function M.on_input(self, action_id, action)
local touch_modified = find_touch(action_id, action, self.touch_id)
if touch_modified and self.is_drag then
self.dx = touch_modified.screen_x - self.screen_x
self.dy = touch_modified.screen_y - self.screen_y
self.dx = touch_modified.x - self.x
self.dy = touch_modified.y - self.y
end
if touch_modified then
self.screen_x = touch_modified.screen_x
self.screen_y = touch_modified.screen_y
self.x = touch_modified.x
self.y = touch_modified.y
end
if self.is_drag then

View File

@ -22,7 +22,7 @@ local function on_scroll_drag(self, dx, dy)
dy = -dy
local t = self.target_pos
local b = self.available_soft_pos
local soft = 100
local extra_size = self.style.EXTRA_STRECH_SIZE
-- Handle soft zones
-- Percent - multiplier for delta. Less if outside of scroll zone
@ -30,10 +30,10 @@ local function on_scroll_drag(self, dx, dy)
local y_perc = 1
if t.x < b.x and dx < 0 then
x_perc = (soft - (b.x - t.x)) / soft
x_perc = (-extra_size.x - (b.x - t.x)) / -extra_size.x
end
if t.x > b.z and dx > 0 then
x_perc = (soft - (t.x - b.z)) / soft
x_perc = (extra_size.z - (t.x - b.z)) / extra_size.z
end
-- If disabled scroll by x
if not self.can_x then
@ -41,24 +41,16 @@ local function on_scroll_drag(self, dx, dy)
end
if t.y > b.y and dy < 0 then
y_perc = (soft - (t.y - b.y)) / soft
y_perc = (extra_size.y - (t.y - b.y)) / extra_size.y
end
if t.y < b.w and dy > 0 then
y_perc = (soft - (b.w - t.y)) / soft
y_perc = (-extra_size.w - (b.w - t.y)) / -extra_size.w
end
-- If disabled scroll by y
if not self.can_y then
y_perc = 0
end
-- Reset inert if outside of scroll zone
if x_perc ~= 1 then
self.inertion.x = 0
end
if y_perc ~= 1 then
self.inertion.y = 0
end
t.x = t.x + dx * x_perc
t.y = t.y - dy * y_perc
end
@ -79,21 +71,8 @@ local function update_hand_scroll(self, dt)
local dx = self.target_pos.x - self.current_pos.x
local dy = self.target_pos.y - self.current_pos.y
if helper.sign(dx) ~= helper.sign(self.inertion.x) then
self.inertion.x = 0
end
if helper.sign(dy) ~= helper.sign(self.inertion.y) then
self.inertion.y = 0
end
self.inertion.x = self.inertion.x + dx
self.inertion.y = self.inertion.y + dy
self.inertion.x = math.abs(self.inertion.x) * helper.sign(dx)
self.inertion.y = math.abs(self.inertion.y) * helper.sign(dy)
self.inertion.x = self.inertion.x * self.style.FRICT_HOLD
self.inertion.y = self.inertion.y * self.style.FRICT_HOLD
self.inertion.x = (self.inertion.x + dx) * self.style.FRICT_HOLD
self.inertion.y = (self.inertion.y + dy) * self.style.FRICT_HOLD
set_pos(self, self.target_pos)
end
@ -119,8 +98,10 @@ end
local function check_threshold(self)
if vmath.length(self.inertion) < self.style.INERT_THRESHOLD then
if math.abs(self.inertion.x) < self.style.INERT_THRESHOLD then
self.inertion.x = 0
end
if math.abs(self.inertion.y) < self.style.INERT_THRESHOLD then
self.inertion.y = 0
end
end
@ -221,7 +202,7 @@ function M.init(self, view_zone, content_zone)
self.current_pos = gui.get_position(self.content_node)
self.target_pos = vmath.vector3(self.current_pos)
self.inertion = vmath.vector3()
self.inertion = vmath.vector3(0)
self.drag = self.druid:new_drag(view_zone, on_scroll_drag)
self.drag.on_touch_start:subscribe(on_touch_start)

View File

@ -52,14 +52,14 @@ M["scroll"] = {
ANIM_SPEED = 0.3, -- gui.animation speed to point
SCROLL_WHEEL_SPEED = 10,
FRICT = 0.93, -- mult for free inert
FRICT_HOLD = 0.8, -- mult. for inert, while touching
FRICT = 0.94, -- mult for free inert
FRICT_HOLD = 0.75, -- mult. for inert, while touching
INERT_THRESHOLD = 2, -- speed to stop inertion
INERT_SPEED = 25, -- koef. of inert speed
EXTRA_STRECH_SIZE = vmath.vector4(-100, 100, 100, -100), -- size of outside zone (back move)
INERT_SPEED = 27, -- koef. of inert speed
BACK_SPEED = 0.2, -- lerp speed
LERP_SPEED = 1,
BACK_SPEED = 0.35, -- Lerp speed of return to soft position
EXTRA_STRECH_SIZE = vmath.vector4(-100, 100, 100, -100), -- size of outside zone (back move)
}

View File

@ -180,7 +180,7 @@ nodes {
nodes {
position {
x: 0.0
y: 1200.0
y: 450.0
z: 0.0
w: 1.0
}
@ -2882,7 +2882,7 @@ nodes {
nodes {
position {
x: 0.0
y: -1890.0
y: -890.0
z: 0.0
w: 1.0
}
@ -3225,179 +3225,6 @@ nodes {
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 0.0
y: -1150.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 400.0
y: 400.0
z: 0.0
w: 1.0
}
color {
x: 0.5019608
y: 0.2
z: 0.3019608
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "scroll2_view"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "scroll_content"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 200.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 400.0
y: 800.0
z: 0.0
w: 1.0
}
color {
x: 0.4
y: 0.3019608
z: 0.7019608
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "scroll2_content"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_N
adjust_mode: ADJUST_MODE_FIT
parent: "scroll2_view"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 0.5
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: -200.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Content"
font: "game"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "scroll2_content"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 0.0
shadow_alpha: 0.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 600.0
@ -6962,6 +6789,179 @@ nodes {
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 0.0
y: -1400.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 550.0
y: 500.0
z: 0.0
w: 1.0
}
color {
x: 0.5019608
y: 0.2
z: 0.3019608
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "scroll_smaller_view"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "scroll_page_content"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 200.0
z: 0.0
w: 1.0
}
color {
x: 0.4
y: 0.3019608
z: 0.7019608
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "scroll_smaller_content"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "scroll_smaller_view"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 0.5
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Content"
font: "game"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "scroll_smaller_content"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 0.0
shadow_alpha: 0.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 2400.0

View File

@ -21,12 +21,8 @@ local pages = {
local function on_control_button(self, delta)
self.page = self.page + delta
if self.page < 1 then
self.page = #pages
end
if self.page > #pages then
self.page = 1
end
self.page = math.max(1, self.page)
self.page = math.min(self.page, #pages)
self.header:translate(pages[self.page])
local node = gui.get_node("C_Anchor")

View File

@ -98,7 +98,6 @@ end
local function setup_scroll(self)
self.druid:new_scroll("main_page", "scroll_content")
self.scroll = self.druid:new_scroll("scroll2_view", "scroll2_content")
end

View File

@ -47,6 +47,8 @@ function M.setup_page(self)
self.druid:new_scroll("children_scroll_2", "children_scroll_content_2")
self.druid:new_scroll("children_scroll_3", "children_scroll_content_3")
self.druid:new_scroll("scroll_smaller_view", "scroll_smaller_content")
init_grid(self)
end