Scroll refactoring progress

This commit is contained in:
Insality
2020-04-28 23:22:00 +03:00
parent f77fa8e8a8
commit 7d3429f252
7 changed files with 213 additions and 233 deletions

View File

@@ -22,7 +22,7 @@ local function on_scroll_drag(self, dx, dy)
dy = -dy
local t = self.target_pos
local b = self.available_soft_pos
local soft = 100
local extra_size = self.style.EXTRA_STRECH_SIZE
-- Handle soft zones
-- Percent - multiplier for delta. Less if outside of scroll zone
@@ -30,10 +30,10 @@ local function on_scroll_drag(self, dx, dy)
local y_perc = 1
if t.x < b.x and dx < 0 then
x_perc = (soft - (b.x - t.x)) / soft
x_perc = (-extra_size.x - (b.x - t.x)) / -extra_size.x
end
if t.x > b.z and dx > 0 then
x_perc = (soft - (t.x - b.z)) / soft
x_perc = (extra_size.z - (t.x - b.z)) / extra_size.z
end
-- If disabled scroll by x
if not self.can_x then
@@ -41,24 +41,16 @@ local function on_scroll_drag(self, dx, dy)
end
if t.y > b.y and dy < 0 then
y_perc = (soft - (t.y - b.y)) / soft
y_perc = (extra_size.y - (t.y - b.y)) / extra_size.y
end
if t.y < b.w and dy > 0 then
y_perc = (soft - (b.w - t.y)) / soft
y_perc = (-extra_size.w - (b.w - t.y)) / -extra_size.w
end
-- If disabled scroll by y
if not self.can_y then
y_perc = 0
end
-- Reset inert if outside of scroll zone
if x_perc ~= 1 then
self.inertion.x = 0
end
if y_perc ~= 1 then
self.inertion.y = 0
end
t.x = t.x + dx * x_perc
t.y = t.y - dy * y_perc
end
@@ -79,21 +71,8 @@ local function update_hand_scroll(self, dt)
local dx = self.target_pos.x - self.current_pos.x
local dy = self.target_pos.y - self.current_pos.y
if helper.sign(dx) ~= helper.sign(self.inertion.x) then
self.inertion.x = 0
end
if helper.sign(dy) ~= helper.sign(self.inertion.y) then
self.inertion.y = 0
end
self.inertion.x = self.inertion.x + dx
self.inertion.y = self.inertion.y + dy
self.inertion.x = math.abs(self.inertion.x) * helper.sign(dx)
self.inertion.y = math.abs(self.inertion.y) * helper.sign(dy)
self.inertion.x = self.inertion.x * self.style.FRICT_HOLD
self.inertion.y = self.inertion.y * self.style.FRICT_HOLD
self.inertion.x = (self.inertion.x + dx) * self.style.FRICT_HOLD
self.inertion.y = (self.inertion.y + dy) * self.style.FRICT_HOLD
set_pos(self, self.target_pos)
end
@@ -119,8 +98,10 @@ end
local function check_threshold(self)
if vmath.length(self.inertion) < self.style.INERT_THRESHOLD then
if math.abs(self.inertion.x) < self.style.INERT_THRESHOLD then
self.inertion.x = 0
end
if math.abs(self.inertion.y) < self.style.INERT_THRESHOLD then
self.inertion.y = 0
end
end
@@ -221,7 +202,7 @@ function M.init(self, view_zone, content_zone)
self.current_pos = gui.get_position(self.content_node)
self.target_pos = vmath.vector3(self.current_pos)
self.inertion = vmath.vector3()
self.inertion = vmath.vector3(0)
self.drag = self.druid:new_drag(view_zone, on_scroll_drag)
self.drag.on_touch_start:subscribe(on_touch_start)