mirror of
https://github.com/Insality/druid.git
synced 2025-09-27 18:12:19 +02:00
Update live example
This commit is contained in:
263
docs/dmloader.js
263
docs/dmloader.js
@@ -86,7 +86,7 @@ var CUSTOM_PARAMETERS = {
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game_canvas.width = Math.floor(width * dpi);
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game_canvas.height = Math.floor(height * dpi);
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}
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}
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};
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// file downloader
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// wraps XMLHttpRequest and adds retry support and progress updates when the
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@@ -184,16 +184,20 @@ var FileLoader = {
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};
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request.onretry = function(xhr, event, loadedSize, currentAttempt) {
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onretry(loadedSize, currentAttempt);
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}
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};
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request.send();
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}
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};
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var EngineLoader = {
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wasm_size: 2374239,
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wasmjs_size: 340441,
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asmjs_size: 4000000,
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wasm_size: 2435513,
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wasmjs_size: 270371,
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asmjs_size: 5093239,
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wasm_instantiate_progress: 0,
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stream_wasm: "false" === "true",
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@@ -209,9 +213,16 @@ var EngineLoader = {
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ProgressUpdater.updateCurrent(delta);
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},
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function(error) { throw error; },
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function(wasm) {
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async function(wasm) {
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if (wasm.byteLength != EngineLoader.wasm_size) {
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throw "Invalid wasm size. Expected: " + EngineLoader.wasm_size + ", actual: " + wasm.byteLength;
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console.warn("Unexpected wasm size: " + wasm.byteLength + ", expected: " + EngineLoader.wasm_size);
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}
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if (EngineLoader.wasm_sha1) {
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const digest = await window.crypto.subtle.digest("SHA-1", wasm);
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const sha1 = Array.from(new Uint8Array(digest)).map(b => b.toString(16).padStart(2, '0')).join('');
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if (sha1 != EngineLoader.wasm_sha1) {
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console.warn("Unexpected wasm sha1: " + sha1 + ", expected: " + EngineLoader.wasm_sha1);
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}
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}
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var wasmInstantiate = WebAssembly.instantiate(new Uint8Array(wasm), imports).then(function(output) {
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successCallback(output.instance);
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@@ -270,21 +281,31 @@ var EngineLoader = {
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}
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return {}; // Compiling asynchronously, no exports.
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};
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EngineLoader.loadAndRunScriptAsync(exeName + '_wasm.js');
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EngineLoader.loadAndRunScriptAsync(exeName + '_wasm.js', EngineLoader.wasmjs_size, EngineLoader.wasmjs_sha1);
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},
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loadAsmJsAsync: function(exeName) {
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EngineLoader.loadAndRunScriptAsync(exeName + '_asmjs.js');
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EngineLoader.loadAndRunScriptAsync(exeName + '_asmjs.js', EngineLoader.asmjs_size, EngineLoader.asmjs_sha1);
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},
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// load and start engine script (asm.js or wasm.js)
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loadAndRunScriptAsync: function(src) {
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loadAndRunScriptAsync: function(src, expectedLength, expectedSHA1) {
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FileLoader.load(src, "text",
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function(delta) {
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ProgressUpdater.updateCurrent(delta);
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},
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function(error) { throw error; },
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function(response) {
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async function(response) {
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if (response.length != expectedLength) {
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console.warn("Unexpected JS size: " + response.length + ", expected: " + expectedLength);
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}
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if (expectedSHA1) {
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const digest = await window.crypto.subtle.digest("SHA-1", new TextEncoder().encode(response));
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const sha1 = Array.from(new Uint8Array(digest)).map(b => b.toString(16).padStart(2, '0')).join('');
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if (sha1 != expectedSHA1) {
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throw new Error("Unexpected sha1: " + sha1 + ", expected: " + expectedSHA1);
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}
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}
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var tag = document.createElement("script");
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tag.text = response;
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document.body.appendChild(tag);
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@@ -315,14 +336,14 @@ var EngineLoader = {
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// move resize callback setup here to make possible to override callback
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// from outside of dmloader.js
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if (typeof CUSTOM_PARAMETERS["resize_window_callback"] === "function") {
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var callback = CUSTOM_PARAMETERS["resize_window_callback"]
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var callback = CUSTOM_PARAMETERS["resize_window_callback"];
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callback();
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window.addEventListener('resize', callback, false);
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window.addEventListener('orientationchange', callback, false);
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window.addEventListener('focus', callback, false);
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}
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}
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}
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};
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/* ********************************************************************* */
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@@ -367,7 +388,7 @@ var GameArchiveLoader = {
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list.push(callback);
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},
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notifyListeners: function(list, data) {
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for (i=0; i<list.length; ++i) {
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for (let i=0; i<list.length; ++i) {
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list[i](data);
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}
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},
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@@ -375,8 +396,8 @@ var GameArchiveLoader = {
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addFileDownloadErrorListener: function(callback) {
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this.addListener(this._onFileDownloadErrorListeners, callback);
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},
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notifyFileDownloadError: function(url) {
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this.notifyListeners(this._onFileDownloadErrorListeners, url);
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notifyFileDownloadError: function(error) {
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this.notifyListeners(this._onFileDownloadErrorListeners, error);
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},
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addFileLoadedListener: function(callback) {
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@@ -404,14 +425,29 @@ var GameArchiveLoader = {
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loadArchiveDescription: function(descriptionUrl) {
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FileLoader.load(
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this._archiveLocationFilter(descriptionUrl),
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"json",
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"text",
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function (delta) { },
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function (error) { GameArchiveLoader.notifyFileDownloadError(descriptionUrl); },
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function (json) { GameArchiveLoader.onReceiveDescription(json); },
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function (text) { GameArchiveLoader.onReceiveDescription(text); },
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function (loadedDelta, currentAttempt) { });
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},
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onReceiveDescription: function(json) {
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onReceiveDescription: async function(text) {
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let json;
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try {
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json = JSON.parse(text);
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if (EngineLoader.arc_sha1) {
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const digest = await window.crypto.subtle.digest("SHA-1", (new TextEncoder()).encode(text));
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const sha1 = Array.from(new Uint8Array(digest)).map(b => b.toString(16).padStart(2, '0')).join('');
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if (sha1 != EngineLoader.arc_sha1) {
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throw new Error(`Unexpected hash ${sha1} wanted ${EngineLoader.arc_sha1}`);
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}
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}
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} catch (e) {
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GameArchiveLoader.notifyFileDownloadError(e.toString());
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return;
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}
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var totalSize = json.total_size;
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var exeName = CUSTOM_PARAMETERS['exe_name'];
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this._files = json.content;
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@@ -424,7 +460,11 @@ var GameArchiveLoader = {
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EngineLoader.loadAsmJsAsync(exeName);
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totalSize += EngineLoader.asmjs_size;
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}
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this.downloadContent();
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if (!Module['isDMFSSupported']) {
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// we can download in parallel here because we will not rely on FS, otherwise
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// we have to wait until after the [w]asm is loaded.
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this.downloadContent();
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}
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ProgressUpdater.resetCurrent();
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if (isWASMSupported) {
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EngineLoader.updateWasmInstantiateProgress(totalSize);
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@@ -432,18 +472,45 @@ var GameArchiveLoader = {
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ProgressUpdater.setupTotal(totalSize + EngineLoader.wasm_instantiate_progress);
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},
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downloadContent: function() {
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downloadContent: async function() {
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var file = this._files[this._fileIndex];
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// if the file consists of more than one piece we prepare an array to store the pieces in
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if (file.pieces.length > 1) {
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file.data = new Uint8Array(file.size);
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if (Module['isDMFSSupported']) {
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const path = `${DMSYS.GetUserPersistentDataRoot()}/${file.name}`;
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try { // see if already and stored
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const stat = FS.stat(path);
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if (stat) {
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let matches = (file.size == stat.size);
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if (matches && file.sha1) {
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const stream = FS.open(path, "r");
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if (stream) {
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try {
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const mmap = FS.mmap(stream, stat.size, 0, 0x01, 0x01); //PROT_READ, MAP_SHARED
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if (mmap) {
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const digest = await window.crypto.subtle.digest("SHA-1", mmap);
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matches = Array.from(new Uint8Array(digest)).map(b => b.toString(16).padStart(2, '0')).join('') == file.sha1;
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}
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} catch(e) { }
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FS.close(stream);
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} else {
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matches = false;
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}
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}
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if (matches) {
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this.onFileLoaded(file);
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return;
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}
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}
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} catch(_e) { }
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file.stream = FS.open(path, "w+");
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}
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// how many pieces to download at a time
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var limit = file.pieces.length;
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if (typeof this.MAX_CONCURRENT_XHR !== 'undefined') {
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limit = Math.min(limit, this.MAX_CONCURRENT_XHR);
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}
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// download pieces
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for (var i=0; i<limit; ++i) {
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this.downloadPiece(file, i);
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}
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@@ -486,9 +553,14 @@ var GameArchiveLoader = {
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},
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addPieceToFile: function(file, piece) {
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if (1 == file.pieces.length) {
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if (file.stream !== undefined) {
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FS.write(file.stream, piece.data, 0, piece.data.length, piece.offset);
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} else if (1 == file.pieces.length) {
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file.data = piece.data;
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} else {
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if (!file.data) {
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file.data = new Uint8Array(file.size);
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}
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var start = piece.offset;
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var end = start + piece.data.length;
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if (0 > start) {
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@@ -507,7 +579,16 @@ var GameArchiveLoader = {
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++file.totalLoadedPieces;
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// is all pieces of the file loaded?
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if (file.totalLoadedPieces == file.pieces.length) {
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this.onFileLoaded(file);
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this.verifyFile(file).then(() => {
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if (file.stream !== undefined) {
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FS.close(file.stream);
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file.stream = undefined;
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}
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this.onFileLoaded(file);
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}).catch((e) => {
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console.log('file verification failed! ' + e);
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throw e;
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});
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}
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// continue loading more pieces of the file
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// if not all pieces are already in progress
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@@ -526,7 +607,7 @@ var GameArchiveLoader = {
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actualSize += file.pieces[i].dataLength;
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}
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if (actualSize != file.size) {
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throw "Unexpected data size: " + file.name + ", expected size: " + file.size + ", actual size: " + actualSize;
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return Promise.reject(new Error("Unexpected data size: " + file.name + ", expected size: " + file.size + ", actual size: " + actualSize));
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}
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// verify the pieces
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@@ -540,21 +621,35 @@ var GameArchiveLoader = {
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if (0 < i) {
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var previous = pieces[i - 1];
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if (previous.offset + previous.dataLength > start) {
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throw RangeError("Segment underflow in file: " + file.name + ", offset: " + (previous.offset + previous.dataLength) + " , start: " + start);
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return Promise.reject(new RangeError("Segment underflow in file: " + file.name + ", offset: " + (previous.offset + previous.dataLength) + " , start: " + start));
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}
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}
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if (pieces.length - 2 > i) {
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var next = pieces[i + 1];
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if (end > next.offset) {
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throw RangeError("Segment overflow in file: " + file.name + ", offset: " + next.offset + ", end: " + end);
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return Promise.reject(new RangeError("Segment overflow in file: " + file.name + ", offset: " + next.offset + ", end: " + end));
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}
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}
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}
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}
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if (file.sha1) {
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let data = file.data;
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if (file.stream) {
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try {
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data = FS.mmap(file.stream, file.size, 0, 0x01, 0x01); //PROT_READ, MAP_SHARED
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} catch(e) { }
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}
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return window.crypto.subtle.digest("SHA-1", data).then((digest) => {
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const sha1 = Array.from(new Uint8Array(digest)).map(b => b.toString(16).padStart(2, '0')).join('');
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if (sha1 !== file.sha1)
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return Promise.reject(new Error(`Unexpected hash ${sha1} wanted ${file.sha1}`));
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return;
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});
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}
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return Promise.resolve();
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},
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onFileLoaded: function(file) {
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this.verifyFile(file);
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this.notifyFileLoaded(file);
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++this._fileIndex;
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if (this._fileIndex == this._files.length) {
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@@ -597,7 +692,7 @@ var ProgressView = {
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// Remove any background/splash image that was set in runApp().
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// Workaround for Safari bug DEF-3061.
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Module.canvas.style.background = "";
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Module.canvas.style.background = "none";
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}
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}
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};
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@@ -691,6 +786,7 @@ var Module = {
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_archiveLoaded: false,
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_preLoadDone: false,
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_isEngineLoaded: false,
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_isMainCalled: false,
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// Persistent storage
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persistentStorage: true,
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@@ -707,6 +803,13 @@ var Module = {
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setStatus: function(text) { console.log(text); },
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isDMFSSupported: (function() {
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// DMFS is meant as a mount for FS to provide another way to acess resources, by default we just use IDBFS
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if (typeof DMFS === "undefined")
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return false;
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return true;
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})(),
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isWASMSupported: (function() {
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try {
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if (typeof WebAssembly === "object" && typeof WebAssembly.instantiate === "function") {
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@@ -755,9 +858,27 @@ var Module = {
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return { stack:stack, message:message };
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},
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hasWebGPUSupport: function() {
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var webgpu_support = false;
|
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try {
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var canvas = document.createElement("canvas");
|
||||
var webgpu = canvas.getContext("webgpu");
|
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if (webgpu && webgpu instanceof GPUCanvasContext) {
|
||||
webgpu_support = true;
|
||||
}
|
||||
} catch (error) {
|
||||
console.log("An error occurred while detecting WebGPU support: " + error);
|
||||
webgpu_support = false;
|
||||
}
|
||||
|
||||
return webgpu_support;
|
||||
},
|
||||
|
||||
hasWebGLSupport: function() {
|
||||
var webgl_support = false;
|
||||
try {
|
||||
// create canvas to simply check is rendering context supported
|
||||
// real render context created by glfw
|
||||
var canvas = document.createElement("canvas");
|
||||
var gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
|
||||
if (gl && gl instanceof WebGLRenderingContext) {
|
||||
@@ -782,6 +903,10 @@ var Module = {
|
||||
* Module.runApp - Starts the application given a canvas element id
|
||||
**/
|
||||
runApp: function(appCanvasId, _) {
|
||||
window.addEventListener("error", (errorEvent) => {
|
||||
var errorObject = Module.prepareErrorObject(errorEvent.message, errorEvent.filename, errorEvent.lineno, errorEvent.colno, errorEvent.error);
|
||||
Module.ccall('JSWriteDump', 'null', ['string'], [JSON.stringify(errorObject.stack)]);
|
||||
});
|
||||
Module._isEngineLoaded = true;
|
||||
Module.setupCanvas(appCanvasId);
|
||||
|
||||
@@ -793,9 +918,16 @@ var Module = {
|
||||
}
|
||||
Module.fullScreenContainer = fullScreenContainer || Module.canvas;
|
||||
|
||||
if (Module.hasWebGLSupport()) {
|
||||
if (Module.hasWebGLSupport() || Module.hasWebGPUSupport()) {
|
||||
Module.canvas.focus();
|
||||
|
||||
Module.canvas.addEventListener("webglcontextlost", function(event) {
|
||||
event.preventDefault();
|
||||
dmRenderer.rendererContextEvent(dmRenderer.CONTEXT_LOST_EVENT);
|
||||
}, false);
|
||||
Module.canvas.addEventListener("webglcontextrestored", function(event) {
|
||||
dmRenderer.rendererContextEvent(dmRenderer.CONTEXT_RESTORED_EVENT);
|
||||
}, false);
|
||||
// Add context menu hide-handler if requested
|
||||
if (CUSTOM_PARAMETERS["disable_context_menu"])
|
||||
{
|
||||
@@ -818,7 +950,9 @@ var Module = {
|
||||
},
|
||||
|
||||
onArchiveFileLoaded: function(file) {
|
||||
Module._filesToPreload.push({path: file.name, data: file.data});
|
||||
if (file.data) {
|
||||
Module._filesToPreload.push({path: file.name, data: file.data});
|
||||
}
|
||||
},
|
||||
|
||||
onArchiveLoaded: function() {
|
||||
@@ -844,14 +978,17 @@ var Module = {
|
||||
FS.syncfs(true, function(err) {
|
||||
if (err) {
|
||||
Module._syncTries += 1;
|
||||
console.warn("Unable to synchronize mounted file systems: " + err);
|
||||
console.info(`Unable to synchronize mounted file systems (attempt ${Module._syncTries} of ${Module._syncMaxTries}): `, err);
|
||||
if (Module._syncMaxTries > Module._syncTries) {
|
||||
Module.preSync(done);
|
||||
} else {
|
||||
console.warn("Mounted system wasn't synchronized. Retry count was exceeded.");
|
||||
Module._syncTries = 0;
|
||||
Module._syncInitial = true;
|
||||
done();
|
||||
}
|
||||
} else {
|
||||
Module._syncTries = 0;
|
||||
Module._syncInitial = true;
|
||||
if (done !== undefined) {
|
||||
done();
|
||||
@@ -902,18 +1039,25 @@ var Module = {
|
||||
return;
|
||||
}
|
||||
|
||||
// If IndexedDB is supported we mount the persistent data root as IDBFS,
|
||||
// then try to do a IDB->MEM sync before we start the engine to get
|
||||
// previously saved data before boot.
|
||||
try {
|
||||
FS.mount(IDBFS, {}, dir);
|
||||
if (Module['isDMFSSupported']) {
|
||||
// In DMFS mode we will use that as our mountpoint and make sure that all
|
||||
// relative paths point into there.
|
||||
FS.mount(new DMFS(CUSTOM_PARAMETERS['exe_name']), {}, dir);
|
||||
FS.chdir(dir);
|
||||
} else {
|
||||
// If IndexedDB is supported we mount the persistent data root as IDBFS,
|
||||
// then try to do a IDB->MEM sync before we start the engine to get
|
||||
// previously saved data before boot.
|
||||
FS.mount(IDBFS, {}, dir);
|
||||
}
|
||||
// Patch FS.close so it will try to sync MEM->IDB
|
||||
var _close = FS.close;
|
||||
FS.close = function(stream) {
|
||||
var r = _close(stream);
|
||||
Module.persistentSync();
|
||||
return r;
|
||||
}
|
||||
};
|
||||
}
|
||||
catch (error) {
|
||||
Module.persistentStorage = false;
|
||||
@@ -929,14 +1073,17 @@ var Module = {
|
||||
|
||||
preRun: [function() {
|
||||
/* If archive is loaded, preload all its files */
|
||||
if(Module._archiveLoaded) {
|
||||
if (Module._archiveLoaded) {
|
||||
Module.preloadAll();
|
||||
}
|
||||
}],
|
||||
|
||||
postRun: [function() {
|
||||
if(Module._archiveLoaded) {
|
||||
if (Module._archiveLoaded) {
|
||||
ProgressView.removeProgress();
|
||||
} else if (Module['isDMFSSupported']) {
|
||||
// kick off the content download now that we have FS access
|
||||
GameArchiveLoader.downloadContent();
|
||||
}
|
||||
}],
|
||||
|
||||
@@ -955,12 +1102,17 @@ var Module = {
|
||||
}
|
||||
},
|
||||
|
||||
_callMain: function() {
|
||||
ProgressView.removeProgress();
|
||||
if (Module.callMain === undefined) {
|
||||
Module.noInitialRun = false;
|
||||
_callMain: function(_, _) {
|
||||
if (!Module._isMainCalled) {
|
||||
Module._isMainCalled = true;
|
||||
ProgressView.removeProgress();
|
||||
if (Module.callMain === undefined) {
|
||||
Module.noInitialRun = false;
|
||||
} else {
|
||||
Module.callMain(Module.arguments);
|
||||
}
|
||||
} else {
|
||||
Module.callMain(Module.arguments);
|
||||
console.warn("Main was called several times!");
|
||||
}
|
||||
},
|
||||
// Wrap IDBFS syncfs call with logic to avoid multiple syncs
|
||||
@@ -973,8 +1125,10 @@ var Module = {
|
||||
Module._syncInProgress = false;
|
||||
|
||||
if (err) {
|
||||
console.warn("Unable to synchronize mounted file systems: " + err);
|
||||
console.info(`Unable to synchronize mounted file systems (attempt ${Module._syncTries} of ${Module._syncMaxTries}): `, err);
|
||||
Module._syncTries += 1;
|
||||
} else {
|
||||
Module._syncTries = 0;
|
||||
}
|
||||
|
||||
if (Module._syncNeeded) {
|
||||
@@ -983,6 +1137,9 @@ var Module = {
|
||||
}
|
||||
|
||||
});
|
||||
} else {
|
||||
console.warn("Mounted system wasn't synchronized. Retry count was exceeded.");
|
||||
Module._syncTries = 0;
|
||||
}
|
||||
},
|
||||
};
|
||||
@@ -1001,19 +1158,15 @@ Module["locateFile"] = function(path, scriptDirectory)
|
||||
// dmengine*.wasm is hardcoded in the built JS loader for WASM,
|
||||
// we need to replace it here with the correct project name.
|
||||
if (path == "dmengine.wasm" || path == "dmengine_release.wasm" || path == "dmengine_headless.wasm") {
|
||||
path = "druid.wasm";
|
||||
path = "Druid.wasm";
|
||||
}
|
||||
return scriptDirectory + path;
|
||||
};
|
||||
|
||||
|
||||
window.onerror = function(err, url, line, column, errObj) {
|
||||
if (typeof Module.ccall !== 'undefined') {
|
||||
var errorObject = Module.prepareErrorObject(err, url, line, column, errObj);
|
||||
Module.ccall('JSWriteDump', 'null', ['string'], [JSON.stringify(errorObject.stack)]);
|
||||
}
|
||||
window.addEventListener("error", (errorEvent) => {
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
Module.setStatus = function(text) {
|
||||
if (text) Module.printErr('[post-exception status] ' + text);
|
||||
};
|
||||
};
|
||||
});
|
||||
|
Reference in New Issue
Block a user