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https://github.com/Insality/druid.git
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Update docs, add Editor script: Create Druid GUI Script, add simple using widgets example
This commit is contained in:
144
druid/editor_scripts/create_druid_gui_script.lua
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144
druid/editor_scripts/create_druid_gui_script.lua
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@@ -0,0 +1,144 @@
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local M = {}
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local function to_camel_case(snake_str)
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local components = {}
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for component in snake_str:gmatch("[^_]+") do
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table.insert(components, component:sub(1, 1):upper() .. component:sub(2))
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end
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return table.concat(components, "")
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end
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function M.create_druid_gui_script(selection)
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local gui_filepath = editor.get(selection, "path")
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local filename = gui_filepath:match("([^/]+)%.gui$")
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print("Create Druid GUI Script for", gui_filepath)
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local absolute_project_path = editor.external_file_attributes(".").path
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local widget_resource_path = gui_filepath:gsub("%.gui$", ".gui_script")
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local new_widget_absolute_path = absolute_project_path .. widget_resource_path
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local widget_name = to_camel_case(filename)
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local widget_type = filename
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-- Check if file already exists
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local f = io.open(new_widget_absolute_path, "r")
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if f then
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f:close()
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print("Widget file already exists at " .. new_widget_absolute_path)
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print("Creation aborted to prevent overwriting")
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return
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end
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-- Get template path from preferences
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local template_path = editor.prefs.get("druid.gui_script_template_path")
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-- Get template content using the path from preferences
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local template_content = editor.get(template_path, "text")
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if not template_content then
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print("Error: Could not load template from", template_path)
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print("Check the template path in [Druid] Settings")
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return
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end
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-- Replace template variables
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template_content = template_content:gsub("{COMPONENT_NAME}", widget_name)
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template_content = template_content:gsub("{COMPONENT_TYPE}", widget_type)
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-- Write file
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local file, err = io.open(new_widget_absolute_path, "w")
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if not file then
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print("Error creating widget file:", err)
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return
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end
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file:write(template_content)
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file:close()
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print("Widget created at " .. widget_resource_path)
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M.link_gui_script(selection, widget_resource_path)
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end
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---Links a GUI script to a GUI file by updating the script property
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---@param selection string The GUI resource to modify
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---@param widget_resource_path string The path to the GUI script to link
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function M.link_gui_script(selection, widget_resource_path)
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local defold_parser = require("druid.editor_scripts.defold_parser.defold_parser")
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local system = require("druid.editor_scripts.defold_parser.system.system")
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local gui_filepath = editor.get(selection, "path")
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print("Linking GUI script to", gui_filepath)
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-- Get the absolute path to the file
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local absolute_project_path = editor.external_file_attributes(".").path
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if not absolute_project_path:match("[\\/]$") then
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absolute_project_path = absolute_project_path .. "/"
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end
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local clean_gui_path = gui_filepath
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if clean_gui_path:sub(1, 1) == "/" then
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clean_gui_path = clean_gui_path:sub(2)
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end
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local gui_absolute_path = absolute_project_path .. clean_gui_path
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-- Create a backup
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local backup_path = gui_absolute_path .. ".backup"
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print("Creating backup at:", backup_path)
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-- Read and write backup
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local content, err_read = system.read_file(gui_absolute_path)
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if not content then
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print("Error reading original file for backup:", err_read)
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return
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end
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local success, err_write = system.write_file(backup_path, content)
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if not success then
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print("Error creating backup file:", err_write)
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return
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end
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-- Parse the GUI file
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print("Parsing GUI file...")
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local gui_data = defold_parser.load_from_file(gui_absolute_path)
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if not gui_data then
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print("Error: Failed to parse GUI file")
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return
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end
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-- Update the script property
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print("Setting script property to:", widget_resource_path)
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gui_data.script = widget_resource_path
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-- Write the updated GUI file
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print("Writing updated GUI file...")
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local save_success = defold_parser.save_to_file(gui_absolute_path, gui_data)
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if not save_success then
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print("Error: Failed to save GUI file")
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print("Attempting to restore from backup...")
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-- Restore from backup on failure
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local backup_content, backup_err_read = system.read_file(backup_path)
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if not backup_content then
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print("Error reading backup file:", backup_err_read)
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return
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end
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local restore_success, restore_err_write = system.write_file(gui_absolute_path, backup_content)
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if not restore_success then
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print("Critical: Failed to restore from backup:", restore_err_write)
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return
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end
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print("Restored successfully from backup")
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return
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end
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-- Remove backup on success
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os.remove(backup_path)
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print("Successfully linked GUI script to:", gui_filepath)
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end
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return M
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@@ -1,11 +1,12 @@
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local assign_layers = require("druid.editor_scripts.assign_layers")
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local create_druid_widget = require("druid.editor_scripts.create_druid_widget")
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local create_druid_gui_script = require("druid.editor_scripts.create_druid_gui_script")
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local druid_settings = require("druid.editor_scripts.druid_settings")
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local M = {}
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local DEFAULT_WIDGET_TEMPLATE_PATH = "/druid/templates/widget_full.lua.template"
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local DEFAULT_GUI_SCRIPT_TEMPLATE_PATH = "/druid/templates/druid.gui_script.template"
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---Define preferences schema
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function M.get_prefs_schema()
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@@ -13,6 +14,10 @@ function M.get_prefs_schema()
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["druid.widget_template_path"] = editor.prefs.schema.string({
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default = DEFAULT_WIDGET_TEMPLATE_PATH,
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scope = editor.prefs.SCOPE.PROJECT
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}),
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["druid.gui_script_template_path"] = editor.prefs.schema.string({
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default = DEFAULT_GUI_SCRIPT_TEMPLATE_PATH,
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scope = editor.prefs.SCOPE.PROJECT
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})
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}
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end
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@@ -47,6 +52,19 @@ function M.get_commands()
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end
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},
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{
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label = "[Druid] Create Druid GUI Script",
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locations = { "Edit", "Assets" },
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query = { selection = {type = "resource", cardinality = "one"} },
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active = function(opts)
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local path = editor.get(opts.selection, "path")
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return path:match("%.gui$") ~= nil
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end,
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run = function(opts)
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return create_druid_gui_script.create_druid_gui_script(opts.selection)
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end
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},
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{
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label = "[Druid] Settings",
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locations = { "Edit" },
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@@ -6,8 +6,6 @@ function M.open_settings()
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local dialog_component = editor.ui.component(function(props)
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local template_path, set_template_path = editor.ui.use_state(editor.prefs.get("druid.widget_template_path"))
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-- Check if the template path is valid
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local path_valid = editor.ui.use_memo(function(path)
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-- Use resource_exists to check if the resource exists
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local exists = false
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@@ -19,6 +17,16 @@ function M.open_settings()
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return exists
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end, template_path)
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local gui_script_template_path, set_gui_script_template_path = editor.ui.use_state(editor.prefs.get("druid.gui_script_template_path"))
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local gui_script_template_path_valid = editor.ui.use_memo(function(path)
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local exists = false
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pcall(function()
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local content = editor.get(path, "text")
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exists = content ~= nil
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end)
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return exists
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end, gui_script_template_path)
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return editor.ui.dialog({
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title = "Druid Settings",
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content = editor.ui.vertical({
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@@ -39,6 +47,20 @@ function M.open_settings()
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color = editor.ui.COLOR.WARNING
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}) or nil,
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editor.ui.label({
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text = "GUI Script Template Path:"
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}),
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editor.ui.resource_field({
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value = gui_script_template_path,
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on_value_changed = set_gui_script_template_path,
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extensions = {"lua", "template"},
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padding = editor.ui.PADDING.SMALL
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}),
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not gui_script_template_path_valid and editor.ui.label({
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text = "Warning: Path not found!",
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color = editor.ui.COLOR.WARNING
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}) or nil,
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-- Links section title
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editor.ui.label({
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text = "Documentation:",
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