mirror of
https://github.com/Insality/druid.git
synced 2025-09-27 10:02:18 +02:00
Update docs
This commit is contained in:
167
README.md
167
README.md
@@ -10,112 +10,32 @@
|
||||
**Druid** - powerful Defold component UI library. Use basic and extended **Druid** components or make your own game-specific components to make amazing GUI in your games.
|
||||
|
||||
|
||||
## Overview
|
||||
|
||||
|
||||
|
||||
## Setup
|
||||
|
||||
### Dependency
|
||||
|
||||
You can use the **Druid** extension in your own project by adding this project as a [Defold library dependency](https://www.defold.com/manuals/libraries/). Open your game.project file and in the dependencies field under project add:
|
||||
You can use the **Druid** extension in your own project by adding this project as a [Defold library dependency](https://www.defold.com/manuals/libraries/). Open your `game.project` file and in the dependencies field under project add:
|
||||
|
||||
> [https://github.com/Insality/druid/archive/master.zip](https://github.com/Insality/druid/archive/master.zip)
|
||||
**Druid v0.10.3**
|
||||
> [https://github.com/Insality/druid/archive/refs/tags/0.10.3.zip](https://github.com/Insality/druid/archive/refs/tags/0.10.3.zip)
|
||||
|
||||
Or point to the ZIP file of a [specific release](https://github.com/Insality/druid/releases).
|
||||
Here is a list of [all releases](https://github.com/Insality/druid/releases).
|
||||
|
||||
### Input bindings
|
||||
|
||||
**Druid** requires the following input bindings:
|
||||
|
||||
- Mouse trigger - `Button 1` -> `touch` _For basic input components_
|
||||
- Mouse trigger - `Wheel up` -> `mouse_wheel_up` _For scroll component_
|
||||
- Mouse trigger - `Wheel down` -> `mouse_wheel_down` _For scroll component_
|
||||
- Key trigger - `Backspace` -> `key_backspace` _For back_handler component, input component_
|
||||
- Key trigger - `Back` -> `key_back` _For back_handler component, Android back button, input component_
|
||||
- Key trigger - `Enter` -> `key_enter` _For input component, optional_
|
||||
- Key trigger - `Esc` -> `key_esc` _For input component, optional_
|
||||
- Touch triggers - `Touch multi` -> `touch_multi` _For scroll component_
|
||||
|
||||

|
||||

|
||||
### Input Bindings
|
||||
Druid uses `/builtins/input/all.input_binding` input bindins. For advanced setup see the Input Binding section in Advanced Setup.
|
||||
|
||||
|
||||
### Change key bindings [optional]
|
||||
If you have to use your own key bindings (and key name), you can change it in your *game.project* file.
|
||||
|
||||
Here is current default values for key bindings:
|
||||
```
|
||||
[druid]
|
||||
input_text = text
|
||||
input_touch = touch
|
||||
input_marked_text = marked_text
|
||||
input_key_esc = key_esc
|
||||
input_key_back = key_back
|
||||
input_key_enter = key_enter
|
||||
input_key_backspace = key_backspace
|
||||
input_multitouch = touch_multi
|
||||
input_scroll_up = mouse_wheel_up
|
||||
input_scroll_down = mouse_wheel_down
|
||||
```
|
||||
|
||||
|
||||
### Input capturing [optional]
|
||||
|
||||
By default, **Druid** will auto-capture input focus, if any input component will be created. So you don't need to call `msg.post(".", "acquire_input_focus")`
|
||||
|
||||
If you don't need this behaviour, you can disable it by setting `druid.no_auto_input` field in _game.project_:
|
||||
```
|
||||
[druid]
|
||||
no_auto_input = 1
|
||||
```
|
||||
|
||||
|
||||
### Template name check [optional]
|
||||
|
||||
By default, **Druid** will auto check the parent component template name to build the full template name for component.
|
||||
|
||||
If for some reason you want to pass the full template name by yourself, you can disable it by setting `druid.no_auto_template` field in _game.project_:
|
||||
|
||||
```
|
||||
[druid]
|
||||
no_auto_template = 1
|
||||
```
|
||||
|
||||
|
||||
### Stencil check [optional]
|
||||
|
||||
When creating input components inside stencil nodes, **Druid** automatically setup `component:set_click_zone()` on _late_init_ component step to restrict input clicks outside this stencil zone.
|
||||
To disable this feature add next field in your _game.project_ file
|
||||
```
|
||||
[druid]
|
||||
no_stencil_check = 1
|
||||
```
|
||||
|
||||
|
||||
### Code [optional]
|
||||
|
||||
Adjust **Druid** settings, if needed:
|
||||
```lua
|
||||
local druid = require("druid.druid")
|
||||
|
||||
-- Used for button component and custom components
|
||||
-- Callback should play sound by name: function(sound_id) ... end
|
||||
druid.set_sound_function(callback)
|
||||
|
||||
-- Used for lang_text component
|
||||
-- Callback should return localized string by locale id: function(locale_id) ... end
|
||||
druid.set_text_function(callback)
|
||||
|
||||
-- Used for change default Druid style
|
||||
druid.set_default_style(your_style)
|
||||
|
||||
-- Call this function on language changing in the game,
|
||||
-- to retranslate all lang_text components:
|
||||
druid.on_language_change()
|
||||
|
||||
-- Call this function inside window.set_listener
|
||||
-- to catch game focus lost/gained callbacks:
|
||||
-- window.set_listener(function(self, event, data) druid.on_window_callback(event, data) end))
|
||||
druid.on_window_callback(event)
|
||||
```
|
||||
## Usage
|
||||
|
||||
Here only basic usage.
|
||||
How to read this doc.
|
||||
Annotations.
|
||||
Example of advanced usage - different doc.
|
||||
Example of custom components - different doc.
|
||||
|
||||
## Components
|
||||
|
||||
@@ -123,36 +43,36 @@ Here is full **Druid** components list:
|
||||
|
||||
### Basic Components
|
||||
|
||||
| Name | Description | API page | Example Link | Preview |
|
||||
|------|-------------|----------|--------------|---------|
|
||||
| **[Button](docs_md/01-components.md#button)** | Basic input component. Handles all types of interactions: click, long click, hold click, double click, etc | [Button API](https://insality.github.io/druid/modules/Button.html) | [Button Example](https://insality.github.io/druid/druid/?example=general_buttons) | <img src="media/preview/button.gif" width="200" height="100"> |
|
||||
| **[Text](docs_md/01-components.md#text)** | Wrap on GUI text node, handle different text size adjusting, providing additional text API | [Text API](https://insality.github.io/druid/modules/Text.html) | [Text Example](https://insality.github.io/druid/druid/?example=texts_general) | <img src="media/preview/text.gif" width="200" height="100"> |
|
||||
| **[Scroll](docs_md/01-components.md#scroll)** | Scroll component | [Scroll API](https://insality.github.io/druid/modules/Scroll.html) | [Scroll Example](https://insality.github.io/druid/druid/?example=general_scroll) | <img src="media/preview/scroll.gif" width="200" height="100"> |
|
||||
| **[Blocker](docs_md/01-components.md#blocker)** | Block user input in node zone area | [Blocker API](https://insality.github.io/druid/modules/Blocker.html) | ❌ | |
|
||||
| **[Back Handler](docs_md/01-components.md#back-handler)** | Handle back button (Android back button, backspace key) | [Back Handler API](https://insality.github.io/druid/modules/BackHandler.html) | ❌ | |
|
||||
| **[Static Grid](docs_md/01-components.md#static-grid)** | Component to manage node positions with equal sizes | [Static Grid API](https://insality.github.io/druid/modules/StaticGrid.html) | [Static Gid Example](https://insality.github.io/druid/druid/?example=general_grid) | <img src="media/preview/static_grid.gif" width="200" height="100"> |
|
||||
| **[Hover](docs_md/01-components.md#hover)** | Handle hover node state on node | [Hover API](https://insality.github.io/druid/modules/Hover.html) | ❌ | <img src="media/preview/hover.gif" width="200" height="100"> |
|
||||
| **[Swipe](docs_md/01-components.md#swipe)** | Handle swipe gestures on node | [Swipe API](https://insality.github.io/druid/modules/Swipe.html) | [Swipe Example](https://insality.github.io/druid/druid/?example=general_swipe) | <img src="media/preview/swipe.gif" width="200" height="100"> |
|
||||
| **[Drag](docs_md/01-components.md#drag)** | Handle drag input on node | [Drag API](https://insality.github.io/druid/modules/Drag.html) | [Drag Example](https://insality.github.io/druid/druid/?example=general_drag) | <img src="media/preview/drag.gif" width="200" height="100"> |
|
||||
| Name | Description | Example | <div style="width:200px">Preview</div> |
|
||||
|------|-------------|---------|---------|
|
||||
| **[Button](https://insality.github.io/druid/modules/Button.html)** | Basic input component. Handles all types of interactions: click, long click, hold click, double click, etc | [Button Example](https://insality.github.io/druid/druid/?example=general_buttons) | <img src="media/preview/button.gif" width="200" height="100"> |
|
||||
| **[Text](https://insality.github.io/druid/modules/Text.html)** | Wrap on GUI text node, handle different text size adjusting, providing additional text API | [Text Example](https://insality.github.io/druid/druid/?example=texts_general) | <img src="media/preview/text.gif" width="200" height="100"> |
|
||||
| **[Scroll](https://insality.github.io/druid/modules/Scroll.html)** | Scroll component | [Scroll Example](https://insality.github.io/druid/druid/?example=general_scroll) | <img src="media/preview/scroll.gif" width="200" height="100"> |
|
||||
| **[Blocker](https://insality.github.io/druid/modules/Blocker.html)** | Block user input in node zone area | ❌ | |
|
||||
| **[Back Handler](https://insality.github.io/druid/modules/BackHandler.html)** | Handle back button (Android back button, backspace key) | ❌ | |
|
||||
| **[Static Grid](https://insality.github.io/druid/modules/StaticGrid.html)** | Component to manage node positions with equal sizes | [Static Gid Example](https://insality.github.io/druid/druid/?example=general_grid) | <img src="media/preview/static_grid.gif" width="200" height="100"> |
|
||||
| **[Hover](https://insality.github.io/druid/modules/Hover.html)** | Handle hover node state on node | ❌ | <img src="media/preview/hover.gif" width="200" height="100"> |
|
||||
| **[Swipe](https://insality.github.io/druid/modules/Swipe.html)** | Handle swipe gestures on node | [Swipe Example](https://insality.github.io/druid/druid/?example=general_swipe) | <img src="media/preview/swipe.gif" width="200" height="100"> |
|
||||
| **[Drag](https://insality.github.io/druid/modules/Drag.html)** | Handle drag input on node | [Drag Example](https://insality.github.io/druid/druid/?example=general_drag) | <img src="media/preview/drag.gif" width="200" height="100"> |
|
||||
|
||||
|
||||
### Extended components
|
||||
> Extended components before usage should be registered in **Druid** with `druid.register_component()` function.
|
||||
> Extended components before usage should be registered in **Druid** with `druid.register()` function.
|
||||
|
||||
| Name | Description | API page | Example Link | Preview |
|
||||
|------|-------------|----------|--------------|---------|
|
||||
| **[Checkbox](docs_md/01-components.md#checkbox)** | Checkbox component | [Checkbox API](https://insality.github.io/druid/modules/Checkbox.html) | [Checkbox Example](https://insality.github.io/druid/druid/?example=general_checkboxes) | <img src="media/preview/checkbox.gif" width="200" height="100"> |
|
||||
| **[Checkbox group](docs_md/01-components.md#checkbox-group)** | Several checkboxes in one group | [Checkbox group API](https://insality.github.io/druid/modules/CheckboxGroup.html) | [Checkbox group Example](https://insality.github.io/druid/druid/?example=general_checkboxes) | <img src="media/preview/checkbox_group.gif" width="200" height="100"> |
|
||||
| **[Radio group](docs_md/01-components.md#radio-group)** | Several checkboxes in one group with a single choice | [Radio group API](https://insality.github.io/druid/modules/RadioGroup.html) | [Radio Group Example](https://insality.github.io/druid/druid/?example=general_checkboxes) | <img src="media/preview/radio_group.gif" width="200" height="100"> |
|
||||
| **[Dynamic Grid](docs_md/01-components.md#dynamic-grid)** | Component to manage node positions with different sizes. Only in one row or column | [Dynamic Grid API](https://insality.github.io/druid/modules/DynamicGrid.html) | [Dynamic Grid Example](https://insality.github.io/druid/druid/?example=general_grid) | <img src="media/preview/dynamic_grid.gif" width="200" height="100"> |
|
||||
| **[Data List](docs_md/01-components.md#data-list)** | Component to manage data for huge datasets in scroll | [Data List API](https://insality.github.io/druid/modules/DataList.html) | [Data List Example](https://insality.github.io/druid/druid/?example=general_data_list) | <img src="media/preview/data_list.gif" width="200" height="100"> |
|
||||
| **[Input](docs_md/01-components.md#input)** | User text input component | [Input API](https://insality.github.io/druid/modules/Input.html) | [Input Example](https://insality.github.io/druid/druid/?example=general_input) | <img src="media/preview/input.gif" width="200" height="100"> |
|
||||
| **[Lang text](docs_md/01-components.md#lang-text)** | Wrap on Text component to handle localization | [Lang Text API](https://insality.github.io/druid/modules/LangText.html) | <img src="media/preview/lang_text.gif" width="200" height="100"> |
|
||||
| **[Progress](docs_md/01-components.md#progress)** | Progress bar component | [Progress API](https://insality.github.io/druid/modules/Progress.html) | [Progress Example](https://insality.github.io/druid/druid/?example=general_progress_bar) | <img src="media/preview/progress.gif" width="200" height="100"> |
|
||||
| **[Slider](docs_md/01-components.md#slider)** | Slider component | [Slider API](https://insality.github.io/druid/modules/Slider.html) | [Slider Example](https://insality.github.io/druid/druid/?example=general_sliders) | <img src="media/preview/slider.gif" width="200" height="100"> |
|
||||
| **[Timer](docs_md/01-components.md#timer)** | Handle timers on GUI text node | [Timer API](https://insality.github.io/druid/modules/Timer.html) | <img src="media/preview/timer.gif" width="200" height="100"> |
|
||||
| **[Hotkey](docs_md/01-components.md#hotkey)** | Handle keyboard hotkeys with key modificators | [Hotkey API](https://insality.github.io/druid/modules/Hotkey.html) | [Hotkey Example](https://insality.github.io/druid/druid/?example=general_hokey) | <img src="media/preview/hotkey.gif" width="200" height="100"> |
|
||||
| **[Layout](docs_md/01-components.md#layout)** | Handle node size depends on layout mode and screen aspect ratio | [Layout API](https://insality.github.io/druid/modules/Layout.html) | [Layout Example](https://insality.github.io/druid/druid/?example=general_layout) | <img src="media/preview/layout.gif" width="200" height="100"> |
|
||||
| Name | Description | Example | <div style="width:200px">Preview</div> |
|
||||
|------|-------------|---------|---------|
|
||||
| **[Checkbox](https://insality.github.io/druid/modules/Checkbox.html)** | Checkbox component | [Checkbox Example](https://insality.github.io/druid/druid/?example=general_checkboxes) | <img src="media/preview/checkbox.gif" width="200" height="100"> |
|
||||
| **[Checkbox group](https://insality.github.io/druid/modules/CheckboxGroup.html)** | Several checkboxes in one group | [Checkbox group Example](https://insality.github.io/druid/druid/?example=general_checkboxes) | <img src="media/preview/checkbox_group.gif" width="200" height="100"> |
|
||||
| **[Radio group](https://insality.github.io/druid/modules/RadioGroup.html)** | Several checkboxes in one group with a single choice | [Radio Group Example](https://insality.github.io/druid/druid/?example=general_checkboxes) | <img src="media/preview/radio_group.gif" width="200" height="100"> |
|
||||
| **[Dynamic Grid](https://insality.github.io/druid/modules/DynamicGrid.html)** | Component to manage node positions with different sizes. Only in one row or column | [Dynamic Grid Example](https://insality.github.io/druid/druid/?example=general_grid) | <img src="media/preview/dynamic_grid.gif" width="200" height="100"> |
|
||||
| **[Data List](https://insality.github.io/druid/modules/DataList.html)** | Component to manage data for huge datasets in scroll | [Data List Example](https://insality.github.io/druid/druid/?example=general_data_list) | <img src="media/preview/data_list.gif" width="200" height="100"> |
|
||||
| **[Input](https://insality.github.io/druid/modules/Input.html)** | User text input component | [Input Example](https://insality.github.io/druid/druid/?example=general_input) | <img src="media/preview/input.gif" width="200" height="100"> |
|
||||
| **[Lang text](https://insality.github.io/druid/modules/LangText.html)** | Wrap on Text component to handle localization | ❌ | <img src="media/preview/lang_text.gif" width="200" height="100"> |
|
||||
| **[Progress](https://insality.github.io/druid/modules/Progress.html)** | Progress bar component | [Progress Example](https://insality.github.io/druid/druid/?example=general_progress_bar) | <img src="media/preview/progress.gif" width="200" height="100"> |
|
||||
| **[Slider](https://insality.github.io/druid/modules/Slider.html)** | Slider component | [Slider Example]() | <img src="media/preview/slider.gif" width="200" height="100"> |
|
||||
| **[Timer](https://insality.github.io/druid/modules/Timer.html)** | Handle timers on GUI text node | ❌ | <img src="media/preview/timer.gif" width="200" height="100"> |
|
||||
| **[Hotkey](https://insality.github.io/druid/modules/Hotkey.html)** | Handle keyboard hotkeys with key modificators | [Hotkey Example](https://insality.github.io/druid/druid/?example=general_hokey) | <img src="media/preview/hotkey.gif" width="200" height="100"> |
|
||||
| **[Layout](https://insality.github.io/druid/modules/Layout.html)** | Handle node size depends on layout mode and screen aspect ratio | [Layout Example](https://insality.github.io/druid/druid/?example=general_layout) | <img src="media/preview/layout.gif" width="200" height="100"> |
|
||||
|
||||
For a complete overview, see: **_[components.md](docs_md/01-components.md)_**.
|
||||
|
||||
@@ -182,14 +102,13 @@ function final(self)
|
||||
end
|
||||
|
||||
function update(self, dt)
|
||||
self.druid:update(dt)
|
||||
self.druid:update(dt)
|
||||
end
|
||||
|
||||
function on_message(self, message_id, message, sender)
|
||||
self.druid:on_message(message_id, message, sender)
|
||||
end
|
||||
|
||||
|
||||
function on_input(self, action_id, action)
|
||||
return self.druid:on_input(action_id, action)
|
||||
end
|
||||
|
Reference in New Issue
Block a user