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Rename locale -> lang_text
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@ -2,9 +2,9 @@ Simple to-do for Druid Alpha 0.2.0
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-- High
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- remove button event and match_event from druid
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- add hover component
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- add druid events/triggers? better callback system
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+ remove button event and match_event from druid
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+ add hover component
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+ add druid events/triggers? better callback system
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- better name for locale component? lang? lang_text?
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- better scroll size management, check different cases. So implicit now
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- better grid + scroll management
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@ -22,6 +22,7 @@ Simple to-do for Druid Alpha 0.2.0
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- separate custom data and predefined fields in components?
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- unify component api (get/set/to and other general stuff)
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- compare with gooey
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- button and hover click restriction zone?
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-- Low
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@ -31,3 +32,4 @@ Simple to-do for Druid Alpha 0.2.0
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- add good examples with template and/or nodes (basic component no use any of them)
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- try use final druid in real project (FI uses custom druid) (use in 4321?)
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- Druid store assest - separate repository with rich components
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- ability to control buttons via controller. Select it by cursor (d-pad)
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@ -16,6 +16,26 @@ local function on_button_hover(self, hover_state)
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self.style.on_hover(self, self.anim_node, hover_state)
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end
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local function on_button_release(self)
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if not self.disabled then
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if not self.stub and self.can_action then
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self.can_action = false
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if self.style.on_click then
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self.style.on_click(self, self.anim_node)
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end
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self.callback(self:get_context(), self.params, self)
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end
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return true
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else
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if self.style.on_click_disabled then
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self.style.on_click_disabled(self, self.anim_node)
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end
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return false
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end
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end
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--- Component init function
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-- @function button:init
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-- @tparam table self Component instance
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@ -44,25 +64,6 @@ function M.init(self, node, callback, params, anim_node, event)
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end
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local function on_button_release(self)
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if not self.disabled then
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if not self.stub and self.can_action then
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self.can_action = false
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if self.style.on_click then
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self.style.on_click(self, self.anim_node)
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end
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self.callback(self:get_context(), self.params, self)
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end
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return true
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else
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if self.style.on_click_disabled then
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self.style.on_click_disabled(self, self.anim_node)
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end
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return false
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end
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end
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function M.on_input(self, action_id, action)
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if action_id ~= const.ACTION_TOUCH then
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return false
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@ -1,12 +1,12 @@
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--- Component to handle all GUI texts
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-- Good working with localization system
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-- @module druid.locale
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-- @module druid.lang_text
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local const = require("druid.const")
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local settings = require("druid.system.settings")
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local component = require("druid.component")
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local M = component.create("locale", { const.ON_CHANGE_LANGUAGE })
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local M = component.create("lang_text", { const.ON_CHANGE_LANGUAGE })
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function M.init(self, node, lang_id, no_adjust)
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@ -6,7 +6,7 @@
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-- @see druid.back_handler
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-- @see druid.input
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-- @see druid.text
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-- @see druid.locale
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-- @see druid.lang_text
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-- @see druid.timer
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-- @see druid.progress
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-- @see druid.grid
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@ -26,7 +26,7 @@ local blocker = require("druid.base.blocker")
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local back_handler = require("druid.base.back_handler")
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local hover = require("druid.base.hover")
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local text = require("druid.base.text")
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local locale = require("druid.base.locale")
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local lang_text = require("druid.base.lang_text")
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local timer = require("druid.base.timer")
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local progress = require("druid.base.progress")
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local grid = require("druid.base.grid")
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@ -269,12 +269,12 @@ function Druid.new_text(self, ...)
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end
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--- Create locale basic component
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-- @function druid:new_locale
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-- @tparam args ... locale init args
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-- @treturn Component locale component
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function Druid.new_locale(self, ...)
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return Druid.create(self, locale, ...)
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--- Create lang_text basic component
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-- @function druid:new_lang_text
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-- @tparam args ... lang_text init args
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-- @treturn Component lang_text component
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function Druid.new_lang_text(self, ...)
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return Druid.create(self, lang_text, ...)
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end
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@ -29,7 +29,7 @@ end
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local function init_top_panel(self)
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self.druid:new_button("button_left/button", on_control_button, -1)
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self.druid:new_button("button_right/button", on_control_button, 1)
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self.header = self.druid:new_locale("text_header", "main_page")
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self.header = self.druid:new_lang_text("text_header", "main_page")
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end
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@ -26,16 +26,16 @@ end
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local function setup_texts(self)
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self.druid:new_locale("text_button", "ui_section_button")
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self.druid:new_locale("text_text", "ui_section_text")
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self.druid:new_locale("text_timer", "ui_section_timer")
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self.druid:new_locale("text_progress", "ui_section_progress")
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self.druid:new_locale("text_slider", "ui_section_slider")
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self.druid:new_locale("text_radio", "ui_section_radio")
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self.druid:new_locale("text_checkbox", "ui_section_checkbox")
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self.druid:new_lang_text("text_button", "ui_section_button")
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self.druid:new_lang_text("text_text", "ui_section_text")
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self.druid:new_lang_text("text_timer", "ui_section_timer")
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self.druid:new_lang_text("text_progress", "ui_section_progress")
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self.druid:new_lang_text("text_slider", "ui_section_slider")
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self.druid:new_lang_text("text_radio", "ui_section_radio")
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self.druid:new_lang_text("text_checkbox", "ui_section_checkbox")
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self.druid:new_locale("text_translated", "ui_text_example")
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self.druid:new_locale("text_button_lang", "ui_text_change_lang")
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self.druid:new_lang_text("text_translated", "ui_text_example")
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self.druid:new_lang_text("text_button_lang", "ui_text_change_lang")
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self.druid:new_text("text_simple", "Simple")
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end
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@ -19,7 +19,7 @@ local function setup_texts(self)
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self.druid:new_text("text_multiline", "Simple multiline text with smth")
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local anchoring = self.druid:new_text("text_anchoring", "Anchoring")
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self.druid:new_text("text_no_adjust", "Without adjust size", true)
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self.druid:new_locale("text_locale", "ui_text_example")
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self.druid:new_lang_text("text_locale", "ui_text_example")
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local big_text = "Check max size"
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local width = self.druid:new_text("text_max_width", big_text)
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