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https://github.com/Insality/druid.git
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Add generics annotations to component set_style/nodes/template
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@@ -126,27 +126,6 @@ function druid__base_component.set_input_enabled(self, state) end
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---@return number The component input priority
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function druid__base_component.set_input_priority(self, value, is_temporary) end
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--- Set current component nodes.
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--- Use if your component nodes was cloned with `gui.clone_tree` and you got the node tree.
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---@param self druid.base_component @{BaseComponent}
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---@param nodes table BaseComponent nodes table
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---@return druid.base_component @{BaseComponent}
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function druid__base_component.set_nodes(self, nodes) end
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--- Set current component style table.
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--- Invoke `on_style_change` on component, if exist. Component should handle their style changing and store all style params
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---@param self druid.base_component @{BaseComponent}
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---@param druid_style table|nil Druid style module
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---@return druid.base_component @{BaseComponent}
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function druid__base_component.set_style(self, druid_style) end
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--- Set component template name.
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--- Use on all your custom components with GUI layouts used as templates. It will check parent template name to build full template name in self:get_node()
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---@param self druid.base_component @{BaseComponent}
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---@param template string BaseComponent template name
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---@return druid.base_component @{BaseComponent}
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function druid__base_component.set_template(self, template) end
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---@class druid.blocker : druid.base_component
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---@field node node Blocker node
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@@ -1896,4 +1875,28 @@ function helper.table_to_string(t) end
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---@param component T Component module
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---@param ... any Other component params to pass it to component:init function
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---@return T Component instance
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function druid_instance.new(self, component, ...) end
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function druid_instance.new(self, component, ...) end
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--- Set current component style table.
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--- Invoke `on_style_change` on component, if exist. Component should handle their style changing and store all style params
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---@generic T: druid.base_component
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---@param self T @{BaseComponent}
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---@param druid_style table|nil Druid style module
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---@return T @{BaseComponent}
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function druid__base_component.set_style(self, druid_style) end
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--- Set component template name.
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--- Use on all your custom components with GUI layouts used as templates. It will check parent template name to build full template name in self:get_node()
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---@generic T: druid.base_component
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---@param self T @{BaseComponent}
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---@param template string BaseComponent template name
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---@return T @{BaseComponent}
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function druid__base_component.set_template(self, template) end
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--- Set current component nodes.
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--- Use if your component nodes was cloned with `gui.clone_tree` and you got the node tree.
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---@generic T: druid.base_component
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---@param self T @{BaseComponent}
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---@param nodes table BaseComponent nodes table
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---@return T @{BaseComponent}
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function druid__base_component.set_nodes(self, nodes) end
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@@ -76,6 +76,7 @@ end
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-- @tparam BaseComponent self @{BaseComponent}
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-- @tparam table|nil druid_style Druid style module
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-- @treturn BaseComponent @{BaseComponent}
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-- @local
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function BaseComponent.set_style(self, druid_style)
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self._meta.style = druid_style or {}
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local component_style = self._meta.style[self._component.name] or {}
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@@ -95,6 +96,7 @@ end
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-- @tparam BaseComponent self @{BaseComponent}
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-- @tparam string template BaseComponent template name
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-- @treturn BaseComponent @{BaseComponent}
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-- @local
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function BaseComponent.set_template(self, template)
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template = template or ""
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@@ -131,6 +133,7 @@ end
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-- local nodes = gui.clone_tree(self.prefab)
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-- ... In your component:
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-- self:set_nodes(nodes)
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-- @local
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function BaseComponent.set_nodes(self, nodes)
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self._meta.nodes = nodes
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