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Add generics annotations to component set_style/nodes/template
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@@ -145,18 +145,6 @@ return AwesomeComponent
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<td class="name" nowrap><a href="#set_input_priority">set_input_priority(self, value, is_temporary)</a></td>
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<td class="summary">Set component input priority</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#set_nodes">set_nodes(self, nodes)</a></td>
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<td class="summary">Set current component nodes.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#set_style">set_style(self, druid_style)</a></td>
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<td class="summary">Set current component style table.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#set_template">set_template(self, template)</a></td>
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<td class="summary">Set component template name.</td>
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</tr>
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</table>
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<br/>
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@@ -546,110 +534,6 @@ return AwesomeComponent
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</dd>
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<dt>
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<a name = "set_nodes"></a>
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<strong>set_nodes(self, nodes)</strong>
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</dt>
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<dd>
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Set current component nodes.
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Use if your component nodes was cloned with `gui.clone_tree` and you got the node tree.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">self</span>
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<span class="types"><span class="type">BaseComponent</span></span>
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<a href="../modules/BaseComponent.html#">BaseComponent</a>
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</li>
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<li><span class="parameter">nodes</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
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BaseComponent nodes table
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">BaseComponent</span></span>
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<a href="../modules/BaseComponent.html#">BaseComponent</a>
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</ol>
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<h3>Usage:</h3>
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<ul>
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<pre class="example"><span class="keyword">local</span> nodes = gui.clone_tree(self.prefab)
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... In your component:
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self:set_nodes(nodes)</pre>
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</ul>
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</dd>
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<dt>
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<a name = "set_style"></a>
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<strong>set_style(self, druid_style)</strong>
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</dt>
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<dd>
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Set current component style table.
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<p> Invoke `on_style_change` on component, if exist. Component should handle
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their style changing and store all style params
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">self</span>
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<span class="types"><span class="type">BaseComponent</span></span>
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<a href="../modules/BaseComponent.html#">BaseComponent</a>
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</li>
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<li><span class="parameter">druid_style</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a> or <span class="type">nil</span></span>
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Druid style module
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">BaseComponent</span></span>
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<a href="../modules/BaseComponent.html#">BaseComponent</a>
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</ol>
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</dd>
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<dt>
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<a name = "set_template"></a>
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<strong>set_template(self, template)</strong>
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</dt>
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<dd>
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Set component template name.
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<p> Use on all your custom components with GUI layouts used as templates.
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It will check parent template name to build full template name in self:get_node()
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">self</span>
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<span class="types"><span class="type">BaseComponent</span></span>
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<a href="../modules/BaseComponent.html#">BaseComponent</a>
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</li>
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<li><span class="parameter">template</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
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BaseComponent template name
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">BaseComponent</span></span>
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<a href="../modules/BaseComponent.html#">BaseComponent</a>
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</ol>
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</dd>
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</dl>
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