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Update annotations: back_handler and blocker
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@@ -1,5 +1,7 @@
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--- Druid checkbox component
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-- @module druid.checkbox
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-- @within BaseComponent
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-- @alias druid.checkbox
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--- Component events
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-- @table Events
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@@ -1,5 +1,7 @@
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--- Checkbox group module
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-- @module druid.checkbox_group
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-- @within BaseComponent
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-- @alias druid.checkbox_group
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--- Component events
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-- @table Events
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@@ -1,5 +1,7 @@
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--- Component to handle placing components in row
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-- @module druid.dynamic_grid
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-- @within BaseComponent
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-- @alias druid.dynamic_grid
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--- Component events
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-- @table Events
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@@ -2,6 +2,8 @@
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-- Carry on user text input
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-- @author Part of code from Britzl gooey input component
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-- @module druid.input
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-- @within BaseComponent
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-- @alias druid.input
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--- Component events
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-- @table Events
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@@ -1,6 +1,8 @@
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--- Component to handle all GUI texts
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-- Good working with localization system
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-- @module druid.lang_text
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-- @within BaseComponent
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-- @alias druid.lang_text
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--- Component events
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-- @table Events
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@@ -1,6 +1,8 @@
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--- Basic progress bar component.
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-- For correct progress bar init it should be in max size from gui
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-- @module druid.progress
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-- @within BaseComponent
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-- @alias druid.progress
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--- Component events
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-- @table Events
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@@ -1,5 +1,7 @@
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--- Radio group module
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-- @module druid.radio_group
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-- @within BaseComponent
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-- @alias druid.radio_group
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--- Component events
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-- @table Events
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@@ -1,5 +1,7 @@
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--- Druid slider component
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-- @module druid.slider
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-- @within BaseComponent
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-- @alias druid.slider
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--- Component events
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-- @table Events
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@@ -2,6 +2,8 @@
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-- Timer updating by game delta time. If game is not focused -
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-- timer will be not updated.
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-- @module druid.timer
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-- @within BaseComponent
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-- @alias druid.timer
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--- Component events
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-- @table Events
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