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**Druid** - powerful **Defold** component UI framework that empowers developers to create stunning and customizable GUIs by leveraging a wide range of embedded components or effortlessly designing their own game-specific components. **Druid** - powerful **Defold** component UI framework that empowers developers to create stunning and customizable GUIs by leveraging a wide range of embedded components or effortlessly designing their own game-specific components.
Try the [**HTML5 version**](https://insality.github.io/druid/druid/) of the **Druid** example app.
## Setup ## Setup
@ -88,9 +89,9 @@ Start reading the API documentation [here](https://insality.github.io/druid/modu
[EmmyLua](https://emmylua.github.io/annotation.html) is a Lua annotation library. It is a useful tool for enabling Lua code autocompletion in editors such as [VSCode](https://github.com/EmmyLua/VSCode-EmmyLua) and [IntelliJ IDEA](https://github.com/EmmyLua/IntelliJ-EmmyLua). [EmmyLua](https://emmylua.github.io/annotation.html) is a Lua annotation library. It is a useful tool for enabling Lua code autocompletion in editors such as [VSCode](https://github.com/EmmyLua/VSCode-EmmyLua) and [IntelliJ IDEA](https://github.com/EmmyLua/IntelliJ-EmmyLua).
Since dependencies cannot be processed by external editors, to use the generated EmmyLua annotations, you should copy the _druid/annotations.lua_ file to your project. Since dependencies cannot be processed by external editors, to use the EmmyLua annotations, you should copy the _druid/annotations.lua_ file to your project.
For EmmyLua, this will be sufficient. Remember that you can restart the EmmyLua server to refresh the changes if something goes wrong. Remember that you can restart the EmmyLua server to refresh the changes if something goes wrong.
After the annotations are processed, you should specify the type of "Druid" in the "require" statement: After the annotations are processed, you should specify the type of "Druid" in the "require" statement:
@ -146,9 +147,9 @@ Here is full **Druid** components list.
| **[Input](https://insality.github.io/druid/modules/Input.html)** | Logic over GUI Node and GUI Text (or Text component). Provides basic user text input. | [Input Example](https://insality.github.io/druid/druid/?example=general_input) | <img src="media/preview/input.gif" width="200" height="100"> | | **[Input](https://insality.github.io/druid/modules/Input.html)** | Logic over GUI Node and GUI Text (or Text component). Provides basic user text input. | [Input Example](https://insality.github.io/druid/druid/?example=general_input) | <img src="media/preview/input.gif" width="200" height="100"> |
| **[Lang text](https://insality.github.io/druid/modules/LangText.html)** | Logic over Text component to handle localization. Can be translated in real-time with `druid.on_language_change` | ❌ | <img src="media/preview/lang_text.gif" width="200" height="100"> | | **[Lang text](https://insality.github.io/druid/modules/LangText.html)** | Logic over Text component to handle localization. Can be translated in real-time with `druid.on_language_change` | ❌ | <img src="media/preview/lang_text.gif" width="200" height="100"> |
| **[Progress](https://insality.github.io/druid/modules/Progress.html)** | Logic over GUI Node. Handle node size and scale to handle progress node size. | [Progress Example](https://insality.github.io/druid/druid/?example=general_progress_bar) | <img src="media/preview/progress.gif" width="200" height="100"> | | **[Progress](https://insality.github.io/druid/modules/Progress.html)** | Logic over GUI Node. Handle node size and scale to handle progress node size. | [Progress Example](https://insality.github.io/druid/druid/?example=general_progress_bar) | <img src="media/preview/progress.gif" width="200" height="100"> |
| **[Slider](https://insality.github.io/druid/modules/Slider.html)** | Logic over GUI Node. Handle draggable node with position restrictions. | [Slider Example]() | <img src="media/preview/slider.gif" width="200" height="100"> | | **[Slider](https://insality.github.io/druid/modules/Slider.html)** | Logic over GUI Node. Handle draggable node with position restrictions. | [Slider Example](https://insality.github.io/druid/druid/?example=general_sliders) | <img src="media/preview/slider.gif" width="200" height="100"> |
| **[Timer](https://insality.github.io/druid/modules/Timer.html)** | Logic over GUI Text. Handle basic timer functions. | ❌ | <img src="media/preview/timer.gif" width="200" height="100"> | | **[Timer](https://insality.github.io/druid/modules/Timer.html)** | Logic over GUI Text. Handle basic timer functions. | ❌ | <img src="media/preview/timer.gif" width="200" height="100"> |
| **[Hotkey](https://insality.github.io/druid/modules/Hotkey.html)** | Allow to set callbacks for keyboard hotkeys with key modificators. | [Hotkey Example](https://insality.github.io/druid/druid/?example=general_hokey) | <img src="media/preview/hotkey.gif" width="200" height="100"> | | **[Hotkey](https://insality.github.io/druid/modules/Hotkey.html)** | Allow to set callbacks for keyboard hotkeys with key modificators. | [Hotkey Example](https://insality.github.io/druid/druid/?example=general_hotkey) | <img src="media/preview/hotkey.gif" width="200" height="100"> |
| **[Layout](https://insality.github.io/druid/modules/Layout.html)** | Logic over GUI Node. Handle node size depends on layout mode and screen aspect ratio. Contains helpers to build more complex UI layout. | [Layout Example](https://insality.github.io/druid/druid/?example=general_layout) | <img src="media/preview/layout.gif" width="200" height="100"> | | **[Layout](https://insality.github.io/druid/modules/Layout.html)** | Logic over GUI Node. Handle node size depends on layout mode and screen aspect ratio. Contains helpers to build more complex UI layout. | [Layout Example](https://insality.github.io/druid/druid/?example=general_layout) | <img src="media/preview/layout.gif" width="200" height="100"> |
For a complete overview, see: **_[components.md](docs_md/01-components.md)_**. For a complete overview, see: **_[components.md](docs_md/01-components.md)_**.
@ -192,16 +193,17 @@ Refer to the [**example folder**](https://github.com/Insality/druid/tree/develop
## Documentation ## Documentation
To better understand **Druid**, read the following documentation: To better understand **Druid**, read the following documentation:
- [How To GUI in Defold](https://forum.defold.com/t/how-to-gui-in-defold/73256)
- [Druid components](docs_md/01-components.md) - [Druid components](docs_md/01-components.md)
- [Create custom components](docs_md/02-creating_custom_components.md) - [Create custom components](docs_md/02-creating_custom_components.md)
- [See FAQ article](docs_md/FAQ.md) - [See FAQ article](docs_md/FAQ.md)
- [Druid styles](docs_md/03-styles.md) - [Druid styles](docs_md/03-styles.md)
You can fund the full **Druid** documentation here: You can find the full **Druid** documentation here:
https://insality.github.io/druid/ https://insality.github.io/druid/modules/Druid.html
## License ## Licenses
- Developed and supported by [Insality](https://github.com/Insality) - Developed and supported by [Insality](https://github.com/Insality)
- Original idea by [AGulev](https://github.com/AGulev) - Original idea by [AGulev](https://github.com/AGulev)

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# Druid Rich Text
## Links
[Rich Text API here](https://insality.github.io/druid/modules/RichText.html)
## Overview
## Setup
Rich Text requires the next GUI Node scheme:
```bash
root
├── text_prefab
└── node_prefab
```
or make the copy of `/druid/custom/rich_text/rich_text.gui` and adjust your default settings
Create Rich Text:
```lua
local RichText = require("druid.custom.rich_text.rich_text")
function init(self)
self.druid = druid.new(self)
self.rich_text = self.druid:new(RichText, "template_name")
self.rich_text:set_text("Insert your text here")
end
```
## Usage
| Tag | Description | Example |
|---------|------------------------------------------------|---------------------------------------------|
| a | Create a "hyperlink" that generates a message | `<a=message_id>Foobar</a>` |
| | when clicked (see `richtext.on_click`) | |
| br | Insert a line break (see notes on linebreak) | `<br/>` |
| color | Change text color | `<color=red>Foobar</color>` |
| | | `<color=1.0,0,0,1.0>Foobar</color>` |
| | | `<color=#ff0000>Foobar</color>` |
| | | `<color=#ff0000ff>Foobar</color>` |
| shadow | Change text shadow | `<shadow=red>Foobar</shadow>` |
| | | `<shadow=1.0,0,0,1.0>Foobar</shadow>` |
| | | `<shadow=#ff0000>Foobar</shadow>` |
| | | `<shadow=#ff0000ff>Foobar</shadow>` |
| outline | Change text shadow | `<outline=red>Foobar</outline>` |
| | | `<outline=1.0,0,0,1.0>Foobar</outline>` |
| | | `<outline=#ff0000>Foobar</outline>` |
| | | `<outline=#ff0000ff>Foobar</outline>` |
| font | Change font | `<font=MyCoolFont>Foobar</font>` |
| img | Display image | `<img=texture:image/>` |
| | Display image in fixed square | `<img=texture:image,size/>` |
| | Display image in fixed rectangle | `<img=texture:image,width,height/>` |
| nobr | Prevent the text from breaking | `Words <nobr>inside tag</nobr> won't break` |
| size | Change text size, relative to default size | `<size=2>Twice as large</size>` |
## Usecases
## Notes

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-- --
-- • To animate a small icon on a big button panel, you can use an animation node. -- • To animate a small icon on a big button panel, you can use an animation node.
-- The trigger node name should be set as "big panel," and the animation node should be set as "small icon." -- The trigger node name should be set as "big panel," and the animation node should be set as "small icon."
--
-- <a href="https://insality.github.io/druid/druid/index.html?example=general_buttons" target="_blank"><b>Example Link</b></a>
-- @usage -- @usage
-- local function on_button_click(self, args, button) -- local function on_button_click(self, args, button)
-- print("Button has clicked with params: " .. args) -- print("Button has clicked with params: " .. args)

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-- Drag have correct handling for multitouch and swap -- Drag have correct handling for multitouch and swap
-- touched while dragging. Drag will be processed even -- touched while dragging. Drag will be processed even
-- the cursor is outside of node, if drag is already started -- the cursor is outside of node, if drag is already started
--
-- <a href="https://insality.github.io/druid/druid/index.html?example=general_drag" target="_blank"><b>Example Link</b></a>
-- @module Drag -- @module Drag
-- @within BaseComponent -- @within BaseComponent
-- @alias druid.drag -- @alias druid.drag

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-- --
-- • Multitouch is required for scrolling. The scroll component correctly handles -- • Multitouch is required for scrolling. The scroll component correctly handles
-- touch ID swaps while dragging the scroll. -- touch ID swaps while dragging the scroll.
--
-- <a href="https://insality.github.io/druid/druid/index.html?example=general_scroll" target="_blank"><b>Example Link</b></a>
-- @module Scroll -- @module Scroll
-- @within BaseComponent -- @within BaseComponent
-- @alias druid.scroll -- @alias druid.scroll

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-- --
-- • You can specify a position_function for animations using the -- • You can specify a position_function for animations using the
-- _static_grid:set_position_function(node, pos) callback. The default position function is gui.set_position(). -- _static_grid:set_position_function(node, pos) callback. The default position function is gui.set_position().
--
-- <a href="https://insality.github.io/druid/druid/index.html?example=general_grid" target="_blank"><b>Example Link</b></a>
-- @module StaticGrid -- @module StaticGrid
-- @within BaseComponent -- @within BaseComponent
-- @alias druid.static_grid -- @alias druid.static_grid

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-- For better effect, use with a stencil node. -- For better effect, use with a stencil node.
-- --
-- - const.TEXT_ADJUST.SCALE_THEN_SCROLL: Combines two modes: limited downscale first, then scroll. -- - const.TEXT_ADJUST.SCALE_THEN_SCROLL: Combines two modes: limited downscale first, then scroll.
--
-- <a href="https://insality.github.io/druid/druid/index.html?example=texts_general" target="_blank"><b>Example Link</b></a>
-- @module Text -- @module Text
-- @within BaseComponent -- @within BaseComponent
-- @alias druid.text -- @alias druid.text

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@ -449,9 +449,9 @@ function M.set_text_scale(words, settings, scale)
end end
---@param words rich_text.word[] ---@param words druid.rich_text.word[]
---@param settings rich_text.settings ---@param settings druid.rich_text.settings
---@param lines_metrics rich_text.lines_metrics ---@param lines_metrics druid.rich_text.lines_metrics
function M.adjust_to_area(words, settings, lines_metrics) function M.adjust_to_area(words, settings, lines_metrics)
local last_line_metrics = lines_metrics local last_line_metrics = lines_metrics

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-- Copyright (c) 2022 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license -- Copyright (c) 2022 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
--- Druid Rich Text custom component. --- Druid Rich Text Custom Component.
-- <b># Overview #</b> -- <b># Overview #</b>
-- --
-- Heavily inspired by <a href="https://github.com/britzl/defold-richtext" target="_blank">https://github.com/britzl/defold-richtext</a>. -- This custom component is inspired by <a href="https://github.com/britzl/defold-richtext" target="_blank">defold-richtext</a> by britzl.
-- It uses a similar syntax for tags but currently supports fewer tags.
-- --
-- Uses the same syntax for tags, but currently have less tags support. -- All parameters for the Rich Text component are adjusted in the GUI scene.
-- --
-- All Rich Text params are adjusted in GUI scene -- This component uses GUI component template. (/druid/custom/rich_text/rich_text.gui).
-- --
-- The Rich Text template should have next scheme: -- You able to customize it or make your own with the next node scructure:
-- --
-- root -- root
-- --
@ -18,23 +19,71 @@
-- - icon_prefab -- - icon_prefab
-- --
-- <b># Rich Text Setup #</b> -- <b># Rich Text Setup #</b>
-- • Root node size - maximum width and height of the text --
-- • Root anchor - Aligment of the Rich Text inside root node size area -- • Root node size: Set the maximum width and height of the text.
-- • Text prefab - all text params for the text node --
-- • Text prefab anchor - Anchor for each text node (you should adjust this only if animate text) -- • Root anchor: Define the alignment of the Rich Text inside the root node size area.
-- • Icon prefab - all node params for the icon node --
-- • Icon prefab anchor - Anchor for each icon node (you should adjust this only if animate icon) -- • Text prefab: Configure all default text parameters for the text node.
--
-- • Text prefab anchor: Set the anchor for each text node (adjust this only if animating text).
--
-- • Icon prefab: Configure all default node parameters for the icon node.
--
-- • Icon prefab anchor: Set the anchor for each icon node (adjust this only if animating the icon).
-- --
-- <b># Notes #</b> -- <b># Notes #</b>
-- --
-- • Nested tags are supported -- • Nested tags are supported
-- --
-- <a href="https://insality.github.io/druid/druid/index.html?example=custom_rich_text" target="_blank"><b>Example Link</b></a>
-- @usage -- @usage
-- local RichText = require("druid.custom.rich_text.rich_text") -- local RichText = require("druid.custom.rich_text.rich_text")
-- ... -- ...
-- self.rich_text = self.druid:new(RichText, "rich_text") -- self.rich_text = self.druid:new(RichText, "rich_text")
-- self.rich_text:set_text("Hello, Druid Rich Text!") -- self.rich_text:set_text("Hello, Druid Rich Text!")
-- @usage
-- type druid.rich_text.word = {
-- node: Node,
-- relative_scale: number,
-- color: vector4,
-- position: vector3,
-- offset: vector3,
-- scale: vector3,
-- size: vector3,
-- metrics: druid.rich_text.metrics,
-- pivot: Pivot,
-- text: string,
-- shadow: vector4,
-- outline: vector4,
-- font: string,
-- image: druid.rich_text.image,
-- default_animation: string,
-- anchor: number,
-- br: boolean,
-- nobr: boolean,
-- }
-- --
-- type druid.rich_text.word.image = {
-- texture: string,
-- anim: string,
-- width: number,
-- height: number,
-- }
--
-- type druid.rich_text.lines_metrics = {
-- text_width: number,
-- text_height: number,
-- lines: table<number, druid.rich_text.metrics>,
-- }
--
-- type druid.rich_text.metrics = {
-- width: number,
-- height: number,
-- offset_x: number|nil,
-- offset_y: number|nil,
-- node_size: vector3|nil @For images only,
-- }
-- @module RichText -- @module RichText
-- @within BaseComponent -- @within BaseComponent
-- @alias druid.rich_text -- @alias druid.rich_text
@ -79,8 +128,8 @@ end
--- Set text for Rich Text --- Set text for Rich Text
-- @tparam RichText self @{RichText} -- @tparam RichText self @{RichText}
-- @tparam string text The text to set -- @tparam string text The text to set
-- @treturn table words -- @treturn druid.rich_text.word[] words
-- @treturn table line_metrics -- @treturn druid.rich_text.lines_metrics line_metrics
-- @usage -- @usage
-- • color: Change text color -- • color: Change text color
-- --

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-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license -- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
--- Druid checkbox component --- Druid checkbox component
--
-- <a href="https://insality.github.io/druid/druid/index.html?example=general_checkboxes" target="_blank"><b>Example Link</b></a>
-- @module Checkbox -- @module Checkbox
-- @within BaseComponent -- @within BaseComponent
-- @alias druid.checkbox -- @alias druid.checkbox

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-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license -- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
--- Checkbox group module --- Checkbox group module
--
-- <a href="https://insality.github.io/druid/druid/index.html?example=general_checkboxes" target="_blank"><b>Example Link</b></a>
-- @module CheckboxGroup -- @module CheckboxGroup
-- @within BaseComponent -- @within BaseComponent
-- @alias druid.checkbox_group -- @alias druid.checkbox_group

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@ -2,6 +2,8 @@
--- Component to manage data for huge dataset in scroll. --- Component to manage data for huge dataset in scroll.
-- It requires Druid Scroll and Druid Grid (Static or Dynamic) components -- It requires Druid Scroll and Druid Grid (Static or Dynamic) components
--
-- <a href="https://insality.github.io/druid/druid/index.html?example=general_data_list" target="_blank"><b>Example Link</b></a>
-- @module DataList -- @module DataList
-- @within BaseComponent -- @within BaseComponent
-- @alias druid.data_list -- @alias druid.data_list

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@ -1,6 +1,8 @@
-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license -- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
--- Component to handle placing components in row --- Component to handle placing components in row
--
-- <a href="https://insality.github.io/druid/druid/index.html?example=general_grid" target="_blank"><b>Example Link</b></a>
-- @module DynamicGrid -- @module DynamicGrid
-- @within BaseComponent -- @within BaseComponent
-- @alias druid.dynamic_grid -- @alias druid.dynamic_grid

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-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license -- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
--- Druid hotkey component --- Druid hotkey component
--
-- <a href="https://insality.github.io/druid/druid/index.html?example=general_hotkey" target="_blank"><b>Example Link</b></a>
-- @module Hotkey -- @module Hotkey
-- @within BaseComponent -- @within BaseComponent
-- @alias druid.hotkey -- @alias druid.hotkey

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--- Druid input text component. --- Druid input text component.
-- Carry on user text input -- Carry on user text input
--
-- <a href="https://insality.github.io/druid/druid/index.html?example=general_input" target="_blank"><b>Example Link</b></a>
-- @author Part of code from Britzl gooey input component -- @author Part of code from Britzl gooey input component
-- @module Input -- @module Input
-- @within BaseComponent -- @within BaseComponent

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@ -12,6 +12,7 @@
-- --
-- <b># Notes #</b> -- <b># Notes #</b>
-- --
-- <a href="https://insality.github.io/druid/druid/index.html?example=texts_lang_text" target="_blank"><b>Example Link</b></a>
-- @module LangText -- @module LangText
-- @within BaseComponent -- @within BaseComponent
-- @alias druid.lang_text -- @alias druid.lang_text

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@ -1,6 +1,8 @@
-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license -- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
--- Layout management on node --- Layout management on node
--
-- <a href="https://insality.github.io/druid/druid/index.html?example=general_layout" target="_blank"><b>Example Link</b></a>
-- @module Layout -- @module Layout
-- @within BaseComponent -- @within BaseComponent
-- @alias druid.layout -- @alias druid.layout

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@ -13,6 +13,8 @@
-- --
-- • If you have glitchy or dark texture bug with progress bar, try to disable mipmaps in your texture profiles -- • If you have glitchy or dark texture bug with progress bar, try to disable mipmaps in your texture profiles
-- --
--
-- <a href="https://insality.github.io/druid/druid/index.html?example=general_progress_bar" target="_blank"><b>Example Link</b></a>
-- @module Progress -- @module Progress
-- @within BaseComponent -- @within BaseComponent
-- @alias druid.progress -- @alias druid.progress

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@ -1,6 +1,8 @@
-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license -- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
--- Radio group module --- Radio group module
--
-- <a href="https://insality.github.io/druid/druid/index.html?example=general_checkboxes" target="_blank"><b>Example Link</b></a>
-- @module RadioGroup -- @module RadioGroup
-- @within BaseComponent -- @within BaseComponent
-- @alias druid.radio_group -- @alias druid.radio_group

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@ -1,6 +1,8 @@
-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license -- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
--- Druid slider component --- Druid slider component
--
-- <a href="https://insality.github.io/druid/druid/index.html?example=general_sliders" target="_blank"><b>Example Link</b></a>
-- @module Slider -- @module Slider
-- @within BaseComponent -- @within BaseComponent
-- @alias druid.slider -- @alias druid.slider

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@ -3,6 +3,8 @@
--- Component to handle swipe gestures on node. --- Component to handle swipe gestures on node.
-- Swipe will be triggered, if swipe was started and -- Swipe will be triggered, if swipe was started and
-- ended on one node -- ended on one node
--
-- <a href="https://insality.github.io/druid/druid/index.html?example=general_swipe" target="_blank"><b>Example Link</b></a>
-- @module Swipe -- @module Swipe
-- @within BaseComponent -- @within BaseComponent
-- @alias druid.swipe -- @alias druid.swipe

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@ -10,6 +10,7 @@
local const = require("druid.const") local const = require("druid.const")
local M = {} local M = {}
M._some = { pepepe = true }
local function get_text_width(text_node) local function get_text_width(text_node)
@ -393,7 +394,14 @@ end
--- Get text metric from GUI node. --- Get text metric from GUI node.
-- @function helper.get_text_metrics_from_node -- @function helper.get_text_metrics_from_node
-- @tparam Node text_node -- @tparam Node text_node
-- @treturn GUITextMetrics Fields: width, height, max_ascent, max_descent -- @treturn pepepe
-- @usage
-- type GUITextMetrics = {
-- width: number,
-- height: number,
-- max_ascent: number,
-- max_descent: number
-- }
function M.get_text_metrics_from_node(text_node) function M.get_text_metrics_from_node(text_node)
local font_resource = gui.get_font_resource(gui.get_font(text_node)) local font_resource = gui.get_font_resource(gui.get_font(text_node))
local options = { local options = {

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@ -43,27 +43,29 @@
-- --
-- @module DruidInstance -- @module DruidInstance
-- @alias druid_instance -- @alias druid_instance
-- @see Button
-- @see Blocker
-- @see BackHandler -- @see BackHandler
-- @see Input -- @see Blocker
-- @see Text -- @see Button
-- @see LangText
-- @see Timer
-- @see Progress
-- @see StaticGrid
-- @see DynamicGrid
-- @see Scroll
-- @see Slider
-- @see Checkbox -- @see Checkbox
-- @see CheckboxGroup -- @see CheckboxGroup
-- @see RadioGroup
-- @see Swipe
-- @see Drag
-- @see DataList -- @see DataList
-- @see Hover -- @see Drag
-- @see Layout -- @see DynamicGrid
-- @see Hotkey -- @see Hotkey
-- @see Hover
-- @see Input
-- @see LangText
-- @see Layout
-- @see Progress
-- @see RadioGroup
-- @see RichInput
-- @see RichText
-- @see Scroll
-- @see Slider
-- @see StaticGrid
-- @see Swipe
-- @see Text
-- @see Timer
local helper = require("druid.helper") local helper = require("druid.helper")
local class = require("druid.system.middleclass") local class = require("druid.system.middleclass")

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@ -85,7 +85,7 @@ local function init_top_panel(self)
gui.set_enabled(self.button_menu.node, false) gui.set_enabled(self.button_menu.node, false)
self.button_api = self.druid:new_button("button_api/button", function() self.button_api = self.druid:new_button("button_api/button", function()
sys.open_url("https://insality.github.io/druid/") sys.open_url("https://insality.github.io/druid/modules/Druid.html")
end) end)
self.button_code = self.druid:new_button("button_code/button", function() self.button_code = self.druid:new_button("button_code/button", function()