Add dynamic grid horizontal example. Add control buttons for gris

This commit is contained in:
Insality 2020-09-27 22:13:34 +03:00
parent 19139ca0ef
commit 5db669218d
2 changed files with 689 additions and 9 deletions

View File

@ -10731,7 +10731,7 @@ nodes {
nodes { nodes {
position { position {
x: -250.0 x: -250.0
y: -1236.0 y: -1300.0
z: 0.0 z: 0.0
w: 1.0 w: 1.0
} }
@ -10841,7 +10841,7 @@ nodes {
nodes { nodes {
position { position {
x: 0.0 x: 0.0
y: -1232.0 y: -1309.0
z: 0.0 z: 0.0
w: 1.0 w: 1.0
} }
@ -10893,6 +10893,642 @@ nodes {
template_node_child: false template_node_child: false
size_mode: SIZE_MODE_MANUAL size_mode: SIZE_MODE_MANUAL
} }
nodes {
position {
x: -60.0
y: -620.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.75
y: 0.75
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEMPLATE
id: "button_add_start_dynamic"
parent: "grid_page_content"
layer: ""
inherit_alpha: true
alpha: 1.0
template: "/example/templates/button.gui"
template_node_child: false
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 130.0
y: 60.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/button_blue"
id: "button_add_start_dynamic/button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "button_add_start_dynamic"
layer: "image"
inherit_alpha: true
slice9 {
x: 15.0
y: 15.0
z: 15.0
w: 15.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: true
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 7.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.7
y: 0.7
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Add Start"
font: "game"
id: "button_add_start_dynamic/text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 0.101960786
y: 0.2
z: 0.6
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button_add_start_dynamic/button"
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 0.0
shadow_alpha: 0.78
overridden_fields: 8
template_node_child: true
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 60.0
y: -620.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.75
y: 0.75
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEMPLATE
id: "button_add_end_dynamic"
parent: "grid_page_content"
layer: ""
inherit_alpha: true
alpha: 1.0
template: "/example/templates/button.gui"
template_node_child: false
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 130.0
y: 60.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/button_blue"
id: "button_add_end_dynamic/button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "button_add_end_dynamic"
layer: "image"
inherit_alpha: true
slice9 {
x: 15.0
y: 15.0
z: 15.0
w: 15.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: true
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 7.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.7
y: 0.7
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Add End"
font: "game"
id: "button_add_end_dynamic/text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 0.101960786
y: 0.2
z: 0.6
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button_add_end_dynamic/button"
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 0.0
shadow_alpha: 0.78
overridden_fields: 8
template_node_child: true
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: -60.0
y: -1211.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.75
y: 0.75
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEMPLATE
id: "button_add_start_dynamic_hor"
parent: "grid_page_content"
layer: ""
inherit_alpha: true
alpha: 1.0
template: "/example/templates/button.gui"
template_node_child: false
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 130.0
y: 60.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/button_blue"
id: "button_add_start_dynamic_hor/button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "button_add_start_dynamic_hor"
layer: "image"
inherit_alpha: true
slice9 {
x: 15.0
y: 15.0
z: 15.0
w: 15.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: true
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 7.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.7
y: 0.7
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Add Start"
font: "game"
id: "button_add_start_dynamic_hor/text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 0.101960786
y: 0.2
z: 0.6
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button_add_start_dynamic_hor/button"
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 0.0
shadow_alpha: 0.78
overridden_fields: 8
template_node_child: true
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 60.0
y: -1211.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.75
y: 0.75
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEMPLATE
id: "button_add_end_dynamic_hor"
parent: "grid_page_content"
layer: ""
inherit_alpha: true
alpha: 1.0
template: "/example/templates/button.gui"
template_node_child: false
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 130.0
y: 60.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/button_blue"
id: "button_add_end_dynamic_hor/button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "button_add_end_dynamic_hor"
layer: "image"
inherit_alpha: true
slice9 {
x: 15.0
y: 15.0
z: 15.0
w: 15.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: true
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 7.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.7
y: 0.7
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Add End"
font: "game"
id: "button_add_end_dynamic_hor/text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 0.101960786
y: 0.2
z: 0.6
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button_add_end_dynamic_hor/button"
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 0.0
shadow_alpha: 0.78
overridden_fields: 8
template_node_child: true
text_leading: 1.0
text_tracking: 0.0
}
nodes { nodes {
position { position {
x: 0.0 x: 0.0

View File

@ -30,6 +30,7 @@ local function add_node(self, index)
button.on_long_click:subscribe(function() button.on_long_click:subscribe(function()
remove_node(self, button) remove_node(self, button)
end) end)
button:set_click_zone(self.grid_static_scroll.view_node)
table.insert(self.grid_node_buttons, button) table.insert(self.grid_node_buttons, button)
@ -74,11 +75,35 @@ local function init_static_grid(self)
end end
local function add_node_dynamic(self, index) local function remove_dynamic_node(self, button)
gui.delete_node(button.node)
self.druid:remove(button)
local index = self.dynamic_grid:get_index_by_node(button.node)
self.dynamic_grid:remove(index, true)
for i = 1, #self.dynamic_node_buttons do
if self.dynamic_node_buttons[i] == button then
table.remove(self.dynamic_node_buttons, i)
self.grid_dynamic_scroll:set_size(self.dynamic_grid:get_size())
break
end
end
end
local function add_node_dynamic(self, index, is_shift_left)
local node = gui.clone(self.prefab_dynamic) local node = gui.clone(self.prefab_dynamic)
gui.set_enabled(node, true) gui.set_enabled(node, true)
gui.set_size(node, vmath.vector3(250, math.random(60, 150), 0)) gui.set_size(node, vmath.vector3(250, math.random(60, 150), 0))
self.dynamic_grid:add(node) self.dynamic_grid:add(node, index, is_shift_left)
local button = self.druid:new_button(node, function(_, params, button)
remove_dynamic_node(self, button, true)
end)
button:set_click_zone(self.grid_dynamic_scroll.view_node)
self.grid_dynamic_scroll:set_size(self.dynamic_grid:get_size())
self.grid_dynamic_scroll:set_scroll_offset(self.dynamic_grid:get_zero_offset())
table.insert(self.dynamic_node_buttons, button)
end end
@ -86,12 +111,19 @@ local function add_node_dynamic_hor(self, index)
local node = gui.clone(self.prefab_hor_dynamic) local node = gui.clone(self.prefab_hor_dynamic)
gui.set_enabled(node, true) gui.set_enabled(node, true)
gui.set_size(node, vmath.vector3(80 + math.random(0, 80), 80, 0)) gui.set_size(node, vmath.vector3(80 + math.random(0, 80), 80, 0))
self.dynamic_hor_grid:add(node) self.dynamic_hor_grid:add(node, index)
self.grid_dynamic_hor_scroll:set_size(self.dynamic_hor_grid:get_size())
self.grid_dynamic_hor_scroll:set_scroll_offset(self.dynamic_hor_grid:get_zero_offset())
end end
local function init_dynamic_grid(self) local function init_dynamic_grid(self)
-- Vertical horizontal grid
self.dynamic_node_buttons = {}
self.dynamic_grid = self.druid:new_dynamic_grid("grid_dynamic_nodes") self.dynamic_grid = self.druid:new_dynamic_grid("grid_dynamic_nodes")
self.dynamic_grid:set_position_function(function(node, pos)
gui.animate(node, gui.PROP_POSITION, pos, gui.EASING_OUTSINE, 0.2)
end)
self.prefab_dynamic = gui.get_node("grid_dynamic_prefab") self.prefab_dynamic = gui.get_node("grid_dynamic_prefab")
gui.set_enabled(self.prefab_dynamic, false) gui.set_enabled(self.prefab_dynamic, false)
@ -99,12 +131,19 @@ local function init_dynamic_grid(self)
for i = 1, 10 do for i = 1, 10 do
add_node_dynamic(self, i) add_node_dynamic(self, i)
end end
self.druid:new_button("button_add_start_dynamic/button", function()
self.grid_dynamic_scroll:set_size(self.dynamic_grid:get_size()) add_node_dynamic(self, 3, true)
end)
self.druid:new_button("button_add_end_dynamic/button", function()
add_node_dynamic(self)
end)
-- Horizontal dynamic grid
self.dynamic_hor_grid = self.druid:new_dynamic_grid("grid_dynamic_hor_nodes") self.dynamic_hor_grid = self.druid:new_dynamic_grid("grid_dynamic_hor_nodes")
self.dynamic_hor_grid:set_position_function(function(node, pos)
gui.animate(node, gui.PROP_POSITION, pos, gui.EASING_OUTSINE, 0.2)
end)
self.prefab_hor_dynamic = gui.get_node("grid_dynamic_hor_prefab") self.prefab_hor_dynamic = gui.get_node("grid_dynamic_hor_prefab")
gui.set_enabled(self.prefab_hor_dynamic, false) gui.set_enabled(self.prefab_hor_dynamic, false)
@ -112,7 +151,12 @@ local function init_dynamic_grid(self)
add_node_dynamic_hor(self, i) add_node_dynamic_hor(self, i)
end end
self.grid_dynamic_hor_scroll:set_size(self.dynamic_hor_grid:get_size()) self.druid:new_button("button_add_start_dynamic_hor/button", function()
add_node_dynamic_hor(self, 1)
end)
self.druid:new_button("button_add_end_dynamic_hor/button", function()
add_node_dynamic_hor(self)
end)
end end