Merge pull request #30 from AGulev/feature/druid-example
Feature/druid example
1
.gitignore
vendored
@ -8,3 +8,4 @@ Thumbs.db
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.project
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.cproject
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builtins
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dist
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@ -13,8 +13,8 @@ end
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function M.set_state(self, indexes)
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for i = 1, #indexes do
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if self.checkbox[indexes[i]] then
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self.checkbox[indexes[i]]:set_state(true, true)
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if self.checkboxes[i] then
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self.checkboxes[i]:set_state(indexes[i], true)
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end
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end
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end
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@ -23,7 +23,6 @@ function M.init(self, scroll_parent, input_zone, border)
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self.node = helper.get_node(scroll_parent)
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self.input_zone = helper.get_node(input_zone)
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self.zone_size = gui.get_size(self.input_zone)
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self:set_border(border)
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self.soft_size = settings.SOFT_ZONE_SIZE
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-- Distance from node to node's center
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@ -34,7 +33,8 @@ function M.init(self, scroll_parent, input_zone, border)
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self.is_inert = true
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self.inert = vmath.vector3(0)
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self.pos = gui.get_position(self.node)
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self.start_pos = gui.get_position(self.node)
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self.pos = self.start_pos
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self.target = vmath.vector3(self.pos)
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self.input = {
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@ -43,6 +43,8 @@ function M.init(self, scroll_parent, input_zone, border)
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start_y = 0,
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side = false,
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}
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self:set_border(border)
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end
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@ -390,6 +392,12 @@ end
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--- Set the scroll possibly area
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function M.set_border(self, border)
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self.border = border
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self.border.x = self.border.x + self.start_pos.x
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self.border.z = self.border.z + self.start_pos.x
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self.border.y = self.border.y + self.start_pos.y
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self.border.w = self.border.w + self.start_pos.y
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border.z = math.max(border.x, border.z)
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border.w = math.max(border.y, border.w)
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self.can_x = (border.x ~= border.z)
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@ -16,36 +16,42 @@ function M.init(self, node, value, is_locale, max_width)
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self.max_width = max_width
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self.node = helper.get_node(node)
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self.start_scale = gui.get_scale(self.node)
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self.scale = self.start_scale
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self.last_color = gui.get_color(self.node)
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if is_locale then
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self.text_id = value
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self:translate()
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self:translate(value)
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else
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self:set_to(value or 0)
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end
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return self
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end
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function M.translate(self)
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if self.text_id then
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self:set_to(settings.get_text(self.text_id))
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function M.translate(self, locale_id)
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self.last_locale = locale_id or self.last_locale
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self:set_to(settings.get_text(self.last_locale))
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end
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function M.on_change_language(self)
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if self.last_locale then
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M.translate(self)
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end
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end
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--- Setup scale x, but can only be smaller, than start text scale
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local function setup_max_width(self)
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local metrics = gui.get_text_metrics_from_node(self.node)
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local cur_scale = gui.get_scale(self.node)
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local metrics = gui.get_text_metrics_from_node(self.node)
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local cur_scale = gui.get_scale(self.node)
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if metrics.width * cur_scale.x > self.max_width then
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local scale_modifier = self.max_width / metrics.width
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scale_modifier = math.min(scale_modifier, self.start_scale.x)
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local new_scale = vmath.vector3(scale_modifier, scale_modifier, cur_scale.z)
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gui.set_scale(self.node, new_scale)
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end
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local scale_modifier = self.max_width / metrics.width
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scale_modifier = math.min(scale_modifier, self.start_scale.x)
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local new_scale = vmath.vector3(scale_modifier, scale_modifier, cur_scale.z)
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gui.set_scale(self.node, new_scale)
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self.scale = new_scale
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end
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@ -16,17 +16,17 @@ local _fct_metatable = {}
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--- Basic components
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M.comps = {
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button = require("druid.base.button"),
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back_handler = require("druid.base.back_handler"),
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blocker = require("druid.base.blocker"),
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back_handler = require("druid.base.back_handler"),
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text = require("druid.base.text"),
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timer = require("druid.base.timer"),
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progress = require("druid.base.progress"),
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grid = require("druid.base.grid"),
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scroll = require("druid.base.scroll"),
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checkbox = require("druid.base.checkbox"),
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radio_group = require("druid.base.radio_group"),
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checkbox_group = require("druid.base.checkbox_group"),
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slider = require("druid.base.slider"),
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checkbox = require("druid.base.checkbox"),
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checkbox_group = require("druid.base.checkbox_group"),
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radio_group = require("druid.base.radio_group"),
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progress_rich = require("druid.rich.progress_rich"),
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}
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@ -44,6 +44,8 @@ embedded_instances {
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"looping: 0\\n"
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"group: \\\"master\\\"\\n"
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"gain: 0.4\\n"
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"pan: 0.0\\n"
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"speed: 1.0\\n"
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"\"\n"
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" position {\n"
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" x: 0.0\n"
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BIN
example/kenney/assets/fonts/exo2.ttf
Executable file
17
example/kenney/assets/fonts/game.font
Normal file
@ -0,0 +1,17 @@
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font: "/example/kenney/assets/fonts/exo2.ttf"
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material: "/builtins/fonts/font-df.material"
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size: 40
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antialias: 1
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alpha: 1.0
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outline_alpha: 1.0
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outline_width: 2.0
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shadow_alpha: 1.0
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shadow_blur: 0
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shadow_x: 3.0
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shadow_y: -4.0
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extra_characters: ""
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output_format: TYPE_DISTANCE_FIELD
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all_chars: true
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cache_width: 0
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cache_height: 0
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render_mode: MODE_MULTI_LAYER
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BIN
example/kenney/assets/images/back/back_blue.png
Executable file
After Width: | Height: | Size: 438 B |
BIN
example/kenney/assets/images/back/back_gray.png
Executable file
After Width: | Height: | Size: 585 B |
BIN
example/kenney/assets/images/back/back_green.png
Executable file
After Width: | Height: | Size: 440 B |
BIN
example/kenney/assets/images/back/back_red.png
Executable file
After Width: | Height: | Size: 442 B |
BIN
example/kenney/assets/images/buttons/button_blue.png
Executable file
After Width: | Height: | Size: 480 B |
BIN
example/kenney/assets/images/buttons/button_green.png
Executable file
After Width: | Height: | Size: 474 B |
BIN
example/kenney/assets/images/buttons/button_red.png
Executable file
After Width: | Height: | Size: 480 B |
BIN
example/kenney/assets/images/buttons/button_yellow.png
Executable file
After Width: | Height: | Size: 452 B |
BIN
example/kenney/assets/images/empty.png
Executable file
After Width: | Height: | Size: 14 KiB |
60
example/kenney/assets/images/kenney.atlas
Normal file
@ -0,0 +1,60 @@
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images {
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image: "/example/kenney/assets/images/back/back_blue.png"
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}
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images {
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image: "/example/kenney/assets/images/back/back_gray.png"
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}
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images {
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image: "/example/kenney/assets/images/back/back_green.png"
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}
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images {
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image: "/example/kenney/assets/images/back/back_red.png"
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}
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images {
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image: "/example/kenney/assets/images/buttons/button_green.png"
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}
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images {
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image: "/example/kenney/assets/images/buttons/button_red.png"
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}
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images {
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image: "/example/kenney/assets/images/buttons/button_yellow.png"
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}
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images {
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image: "/example/kenney/assets/images/empty.png"
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}
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images {
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image: "/example/kenney/assets/images/progress/progress_back.png"
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}
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images {
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image: "/example/kenney/assets/images/progress/progress_fill_green.png"
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}
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images {
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image: "/example/kenney/assets/images/progress/progress_fill_red.png"
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}
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images {
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image: "/example/kenney/assets/images/progress/progress_fill_yellow.png"
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}
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images {
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image: "/example/kenney/assets/images/radio/check_back_circle.png"
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}
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images {
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image: "/example/kenney/assets/images/radio/check_back_square.png"
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}
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images {
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image: "/example/kenney/assets/images/radio/checkmark.png"
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}
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images {
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image: "/example/kenney/assets/images/radio/tick.png"
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}
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images {
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image: "/example/kenney/assets/images/slider/slider_back.png"
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}
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images {
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image: "/example/kenney/assets/images/slider/slider_move.png"
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}
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images {
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image: "/example/kenney/assets/images/buttons/button_blue.png"
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}
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margin: 0
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extrude_borders: 2
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inner_padding: 0
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BIN
example/kenney/assets/images/progress/progress_back.png
Executable file
After Width: | Height: | Size: 439 B |
BIN
example/kenney/assets/images/progress/progress_fill_green.png
Executable file
After Width: | Height: | Size: 471 B |
BIN
example/kenney/assets/images/progress/progress_fill_red.png
Executable file
After Width: | Height: | Size: 479 B |
BIN
example/kenney/assets/images/progress/progress_fill_yellow.png
Executable file
After Width: | Height: | Size: 458 B |
BIN
example/kenney/assets/images/radio/check_back_circle.png
Executable file
After Width: | Height: | Size: 817 B |
BIN
example/kenney/assets/images/radio/check_back_square.png
Executable file
After Width: | Height: | Size: 535 B |
BIN
example/kenney/assets/images/radio/checkmark.png
Executable file
After Width: | Height: | Size: 366 B |
BIN
example/kenney/assets/images/radio/tick.png
Executable file
After Width: | Height: | Size: 293 B |
BIN
example/kenney/assets/images/slider/slider_back.png
Executable file
After Width: | Height: | Size: 153 B |
BIN
example/kenney/assets/images/slider/slider_move.png
Executable file
After Width: | Height: | Size: 897 B |
BIN
example/kenney/assets/sounds/click.ogg
Executable file
3483
example/kenney/gui/main/main.gui
Normal file
37
example/kenney/gui/main/main.gui_script
Normal file
@ -0,0 +1,37 @@
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local druid = require("druid.druid")
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local main_page = require("example.kenney.page.main")
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local function on_control_button(self, side)
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print("Click on button side", side)
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end
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local function init_top_panel(self)
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self.druid:new_button("button_left/button", on_control_button, "left")
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self.druid:new_button("button_right/button", on_control_button, "right")
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self.header = self.druid:new_text("text_header", "main_page", true)
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end
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function init(self)
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self.druid = druid.new(self)
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init_top_panel(self)
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main_page.setup_page(self)
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end
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function update(self, dt)
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self.druid:update(dt)
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end
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function on_message(self, message_id, message, sender)
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self.druid:on_message(message_id, message, sender)
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end
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function on_input(self, action_id, action)
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self.druid:on_input(action_id, action)
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end
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24
example/kenney/init.script
Normal file
@ -0,0 +1,24 @@
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local const = require("druid.const")
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local settings = require("druid.settings")
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local lang = require("example.kenney.lang")
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local function setup_druid()
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settings.play_sound = function(name)
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sound.play("kenney:/sound#" .. name)
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end
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settings.get_text = function(lang_id)
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return lang.get_locale(lang_id)
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end
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-- TODO: Call druid.finish_setup?
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-- Need to update all gui, in case, when gui init was befure this init
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msg.post("/gui#main", const.ON_CHANGE_LANGUAGE)
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end
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function init(self)
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setup_druid()
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msg.post("@render:", "clear_color", { color = vmath.vector4(0.8, 0.9, 0.85, 1) })
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end
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114
example/kenney/kenney.collection
Normal file
@ -0,0 +1,114 @@
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name: "kenney"
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scale_along_z: 0
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embedded_instances {
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id: "gui"
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data: "components {\n"
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" id: \"main\"\n"
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" component: \"/example/kenney/gui/main/main.gui\"\n"
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" position {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" }\n"
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" rotation {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" w: 1.0\n"
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" }\n"
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"}\n"
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""
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale3 {
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x: 1.0
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y: 1.0
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z: 1.0
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}
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}
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embedded_instances {
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id: "system"
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data: "components {\n"
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" id: \"init\"\n"
|
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" component: \"/example/kenney/init.script\"\n"
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" position {\n"
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||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" }\n"
|
||||
" rotation {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" w: 1.0\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
""
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale3 {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
}
|
||||
}
|
||||
embedded_instances {
|
||||
id: "sound"
|
||||
data: "embedded_components {\n"
|
||||
" id: \"click\"\n"
|
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" type: \"sound\"\n"
|
||||
" data: \"sound: \\\"/example/kenney/assets/sounds/click.ogg\\\"\\n"
|
||||
"looping: 0\\n"
|
||||
"group: \\\"master\\\"\\n"
|
||||
"gain: 1.0\\n"
|
||||
"pan: 0.0\\n"
|
||||
"speed: 1.0\\n"
|
||||
"\"\n"
|
||||
" position {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" }\n"
|
||||
" rotation {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" w: 1.0\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
""
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale3 {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
}
|
||||
}
|
45
example/kenney/lang.lua
Normal file
@ -0,0 +1,45 @@
|
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local const = require("druid.const")
|
||||
|
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local M = {}
|
||||
|
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local en = {
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main_page = "Main page",
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||||
ui_section_button = "Button",
|
||||
ui_section_text = "Text",
|
||||
ui_section_timer = "Timer",
|
||||
ui_section_progress = "Progress",
|
||||
ui_section_slider = "Slider",
|
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ui_section_radio = "Radio",
|
||||
ui_section_checkbox = "Checkbox",
|
||||
ui_text_example = "Translated",
|
||||
ui_text_change_lang = "Change lang",
|
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}
|
||||
|
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local ru = {
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main_page = "Основное",
|
||||
ui_section_button = "Кнопка",
|
||||
ui_section_text = "Текст",
|
||||
ui_section_timer = "Таймер",
|
||||
ui_section_progress = "Прогресс",
|
||||
ui_section_slider = "Слайдер",
|
||||
ui_section_radio = "Выбор",
|
||||
ui_section_checkbox = "Мн. выбор",
|
||||
ui_text_example = "Переведен",
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||||
ui_text_change_lang = "Сменить язык",
|
||||
}
|
||||
|
||||
|
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local data = en
|
||||
|
||||
|
||||
function M.get_locale(lang_id)
|
||||
return data[lang_id] or lang_id
|
||||
end
|
||||
|
||||
|
||||
function M.toggle_locale()
|
||||
data = data == en and ru or en
|
||||
msg.post("/gui#main", const.ON_CHANGE_LANGUAGE)
|
||||
end
|
||||
|
||||
return M
|
120
example/kenney/page/main.lua
Normal file
@ -0,0 +1,120 @@
|
||||
local lang = require("example.kenney.lang")
|
||||
|
||||
local M = {}
|
||||
|
||||
|
||||
local function empty_callback(self, param)
|
||||
print("Empty callback. Param", param)
|
||||
end
|
||||
|
||||
|
||||
local function random_progress(progress, text)
|
||||
local rnd = math.random()
|
||||
|
||||
gui.set_text(text, math.ceil(rnd * 100) .. "%")
|
||||
progress:to(rnd)
|
||||
end
|
||||
|
||||
|
||||
local function setup_button(self)
|
||||
self.druid:new_button("button_simple", lang.toggle_locale, "button_param")
|
||||
self.druid:new_button("button_template/button", empty_callback, "button_param")
|
||||
end
|
||||
|
||||
|
||||
local function setup_texts(self)
|
||||
self.druid:new_text("text_button", "ui_section_button", true)
|
||||
self.druid:new_text("text_text", "ui_section_text", true)
|
||||
self.druid:new_text("text_timer", "ui_section_timer", true)
|
||||
self.druid:new_text("text_progress", "ui_section_progress", true)
|
||||
self.druid:new_text("text_slider", "ui_section_slider", true)
|
||||
self.druid:new_text("text_radio", "ui_section_radio", true)
|
||||
self.druid:new_text("text_checkbox", "ui_section_checkbox", true)
|
||||
|
||||
self.druid:new_text("text_simple", "Simple")
|
||||
self.druid:new_text("text_translated", "ui_text_example", true)
|
||||
self.druid:new_text("text_button_lang", "ui_text_change_lang", true, 150 * 0.7)
|
||||
end
|
||||
|
||||
|
||||
local function setup_progress(self)
|
||||
self.progress = self.druid:new_progress("progress_fill", "x", 0.4)
|
||||
random_progress(self.progress, gui.get_node("text_progress"))
|
||||
timer.delay(2, true, function()
|
||||
random_progress(self.progress, gui.get_node("text_progress_amount"))
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
local function setup_grid(self)
|
||||
local grid = self.druid:new_grid("grid", "button_template/button", 3)
|
||||
|
||||
for i = 1, 12 do
|
||||
local nodes = gui.clone_tree(gui.get_node("button_template/button"))
|
||||
|
||||
local root = nodes["button_template/button"]
|
||||
self.druid:new_button(root, function(context, param)
|
||||
grid:set_offset(vmath.vector3(param))
|
||||
end, i)
|
||||
self.druid:new_text(nodes["button_template/text"], "Grid"..i)
|
||||
grid:add(root)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function setup_slider(self)
|
||||
local slider = self.druid:new_slider("slider_pin", vmath.vector3(95, 0, 0), function(_, value)
|
||||
gui.set_text(gui.get_node("text_progress_slider"), math.ceil(value * 100) .. "%")
|
||||
end)
|
||||
|
||||
slider:set(0.2)
|
||||
end
|
||||
|
||||
|
||||
local function setup_checkbox(self)
|
||||
local radio_group = self.druid:new_radio_group(
|
||||
{"radio1/check", "radio2/check", "radio3/check"},
|
||||
nil,
|
||||
{"radio1/back", "radio2/back", "radio3/back"})
|
||||
|
||||
local checkbox_group = self.druid:new_checkbox_group(
|
||||
{"checkbox1/check", "checkbox2/check", "checkbox3/check"},
|
||||
nil,
|
||||
{"checkbox1/back", "checkbox2/back", "checkbox3/back"})
|
||||
|
||||
radio_group:set_state(2)
|
||||
checkbox_group:set_state({true, false, true})
|
||||
end
|
||||
|
||||
|
||||
local function setup_timer(self)
|
||||
self.timer = self.druid:new_timer("timer", 300, 0, empty_callback)
|
||||
end
|
||||
|
||||
|
||||
local function setup_scroll(self)
|
||||
self.scroll = self.druid:new_scroll("scroll_content", "main_page", vmath.vector4(0, 0, 0, 200))
|
||||
end
|
||||
|
||||
|
||||
local function setup_back_handler(self)
|
||||
self.druid:new_back_handler(empty_callback, "back button")
|
||||
end
|
||||
|
||||
|
||||
|
||||
function M.setup_page(self)
|
||||
setup_texts(self)
|
||||
|
||||
setup_button(self)
|
||||
setup_progress(self)
|
||||
setup_grid(self)
|
||||
setup_timer(self)
|
||||
setup_checkbox(self)
|
||||
setup_scroll(self)
|
||||
setup_slider(self)
|
||||
setup_back_handler(self)
|
||||
end
|
||||
|
||||
|
||||
return M
|
135
example/kenney/templates/button.gui
Normal file
@ -0,0 +1,135 @@
|
||||
script: ""
|
||||
fonts {
|
||||
name: "game"
|
||||
font: "/example/kenney/assets/fonts/game.font"
|
||||
}
|
||||
textures {
|
||||
name: "kenney"
|
||||
texture: "/example/kenney/assets/images/kenney.atlas"
|
||||
}
|
||||
background_color {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 130.0
|
||||
y: 60.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: "kenney/button_blue"
|
||||
id: "button"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 15.0
|
||||
y: 15.0
|
||||
z: 15.0
|
||||
w: 15.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_MANUAL
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 0.0
|
||||
y: 7.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 0.7
|
||||
y: 0.7
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 200.0
|
||||
y: 100.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_TEXT
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
text: "Tap me!"
|
||||
font: "game"
|
||||
id: "text"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
outline {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
shadow {
|
||||
x: 0.101960786
|
||||
y: 0.2
|
||||
z: 0.6
|
||||
w: 1.0
|
||||
}
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
line_break: false
|
||||
parent: "button"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
alpha: 1.0
|
||||
outline_alpha: 0.0
|
||||
shadow_alpha: 0.78
|
||||
template_node_child: false
|
||||
text_leading: 1.0
|
||||
text_tracking: 0.0
|
||||
}
|
||||
material: "/builtins/materials/gui.material"
|
||||
adjust_reference: ADJUST_REFERENCE_PARENT
|
||||
max_nodes: 512
|
123
example/kenney/templates/checkbox.gui
Normal file
@ -0,0 +1,123 @@
|
||||
script: ""
|
||||
textures {
|
||||
name: "kenney"
|
||||
texture: "/example/kenney/assets/images/kenney.atlas"
|
||||
}
|
||||
background_color {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 38.0
|
||||
y: 36.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: "kenney/check_back_square"
|
||||
id: "back"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_AUTO
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 21.0
|
||||
y: 20.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: "kenney/checkmark"
|
||||
id: "check"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
parent: "back"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_AUTO
|
||||
}
|
||||
material: "/builtins/materials/gui.material"
|
||||
adjust_reference: ADJUST_REFERENCE_PARENT
|
||||
max_nodes: 512
|
123
example/kenney/templates/radio.gui
Normal file
@ -0,0 +1,123 @@
|
||||
script: ""
|
||||
textures {
|
||||
name: "kenney"
|
||||
texture: "/example/kenney/assets/images/kenney.atlas"
|
||||
}
|
||||
background_color {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 36.0
|
||||
y: 36.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: "kenney/check_back_circle"
|
||||
id: "back"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_AUTO
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: -0.5
|
||||
y: 0.5
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 17.0
|
||||
y: 17.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: "kenney/tick"
|
||||
id: "check"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
parent: "back"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_AUTO
|
||||
}
|
||||
material: "/builtins/materials/gui.material"
|
||||
adjust_reference: ADJUST_REFERENCE_PARENT
|
||||
max_nodes: 512
|
@ -1,5 +1,5 @@
|
||||
[bootstrap]
|
||||
main_collection = /example/scroll.collectionc
|
||||
main_collection = /example/kenney/kenney.collectionc
|
||||
|
||||
[script]
|
||||
shared_state = 1
|
||||
|
2
settings_deployer
Normal file
@ -0,0 +1,2 @@
|
||||
#!/bin/bash
|
||||
use_latest_bob=true
|