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Update annotations: dynamic_grid, input, lang_text, progress, radio_roup, slider, timer
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@@ -1,22 +1,31 @@
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--- Component to handle GUI timers.
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-- Timer updating by game delta time. If game is not focused -
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-- timer will be not updated.
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-- @module druid.timer
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-- @module Timer
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-- @within BaseComponent
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-- @alias druid.timer
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--- Component events
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-- @table Events
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-- @tfield druid_event on_tick On timer tick callback. Fire every second
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-- @tfield druid_event on_set_enabled On timer change enabled state callback
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-- @tfield druid_event on_timer_end On timer end callback
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--- On timer tick. Fire every second callback(self, value)
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-- @tfield druid_event on_tick
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--- On timer change enabled state callback(self, is_enabled)
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-- @tfield druid_event on_set_enabled
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--- On timer end callback
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-- @tfield druid_event on_timer_end(self, Timer)
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--- Trigger node
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-- @tfield node node
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--- Initial timer value
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-- @tfield number from
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--- Target timer value
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-- @tfield number target
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--- Current timer value
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-- @tfield number value
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--- Component fields
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-- @table Fields
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-- @tfield node node Trigger node
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-- @tfield number from Initial timer value
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-- @tfield number target Target timer value
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-- @tfield number value Current timer value
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local Event = require("druid.event")
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local const = require("druid.const")
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@@ -28,12 +37,12 @@ local Timer = component.create("timer", { const.ON_UPDATE })
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--- Component init function
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-- @function timer:init
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-- @tparam Timer self
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-- @tparam node node Gui text node
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-- @tparam number seconds_from Start timer value in seconds
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-- @tparam[opt=0] number seconds_to End timer value in seconds
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-- @tparam[opt] function callback Function on timer end
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function Timer:init(node, seconds_from, seconds_to, callback)
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function Timer.init(self, node, seconds_from, seconds_to, callback)
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self.node = self:get_node(node)
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seconds_from = math.max(seconds_from, 0)
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seconds_to = math.max(seconds_to or 0, 0)
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@@ -54,7 +63,7 @@ function Timer:init(node, seconds_from, seconds_to, callback)
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end
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function Timer:update(dt)
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function Timer.update(self, dt)
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if not self.is_on then
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return
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end
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@@ -77,18 +86,18 @@ function Timer:update(dt)
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end
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--- Set text to text field
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-- @function timer:set_to
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-- @tparam Timer self
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-- @tparam number set_to Value in seconds
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function Timer:set_to(set_to)
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function Timer.set_to(self, set_to)
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self.last_value = set_to
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gui.set_text(self.node, formats.second_string_min(set_to))
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end
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--- Called when update
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-- @function timer:set_state
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-- @tparam Timer self
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-- @tparam bool is_on Timer enable state
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function Timer:set_state(is_on)
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function Timer.set_state(self, is_on)
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self.is_on = is_on
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self.on_set_enabled:trigger(self:get_context(), is_on)
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@@ -96,10 +105,10 @@ end
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--- Set time interval
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-- @function timer:set_interval
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-- @tparam Timer self
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-- @tparam number from Start time in seconds
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-- @tparam number to Target time in seconds
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function Timer:set_interval(from, to)
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function Timer.set_interval(self, from, to)
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self.from = from
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self.value = from
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self.temp = 0
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