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Update annotations: dynamic_grid, input, lang_text, progress, radio_roup, slider, timer
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@@ -1,24 +1,41 @@
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--- Component to handle placing components in row
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-- @module druid.dynamic_grid
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-- @module DynamicGrid
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-- @within BaseComponent
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-- @alias druid.dynamic_grid
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--- Component events
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-- @table Events
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-- @tfield druid_event on_add_item On item add callback
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-- @tfield druid_event on_remove_item On item remove callback
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-- @tfield druid_event on_change_items On item add or remove callback
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-- @tfield druid_event on_clear On grid clear callback
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-- @tfield druid_event on_update_positions On update item positions callback
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--- On item add callback(self, node, index)
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-- @tfield druid_event on_add_item
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--- On item remove callback(self, index)
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-- @tfield druid_event on_remove_item
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--- On item add or remove callback(self, index)
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-- @tfield druid_event on_change_items
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--- On grid clear callback(self)
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-- @tfield druid_event on_clear
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--- On update item positions callback(self)
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-- @tfield druid_event on_update_positions
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--- Parent gui node
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-- @tfield node parent
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--- List of all grid nodes
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-- @tfield node[] nodes
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--- The first index of node in grid
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-- @tfield number first_index
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--- The last index of node in grid
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-- @tfield number last_index
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--- Item size
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-- @tfield vector3 node_size
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--- The size of item content
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-- @tfield vector4 border
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--- Component fields
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-- @table Fields
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-- @tfield node parent Parent gui node
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-- @tfield node[] nodes List of all grid nodes
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-- @tfield number first_index The first index of node in grid
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-- @tfield number last_index The last index of node in grid
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-- @tfield vector3 node_size Item size
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-- @tfield vector4 border The size of item content
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local const = require("druid.const")
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local Event = require("druid.event")
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@@ -44,9 +61,9 @@ local AVAILABLE_PIVOTS = {
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--- Component init function
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-- @function dynamic_grid:init
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-- @tparam DynamicGrid self
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-- @tparam node parent The gui node parent, where items will be placed
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function DynamicGrid:init(parent)
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function DynamicGrid.init(self, parent)
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self.parent = self:get_node(parent)
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local parent_pivot = gui.get_pivot(self.parent)
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@@ -69,17 +86,18 @@ function DynamicGrid:init(parent)
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end
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function DynamicGrid:on_layout_change()
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function DynamicGrid.on_layout_change(self)
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self:_update(true)
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end
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--- Return pos for grid node index
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-- @function dynamic_grid:get_pos
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-- @tparam DynamicGrid self
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-- @tparam number index The grid element index
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-- @tparam node node The node to be placed
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-- @tparam[opt] number origin_index Index of nearby node
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-- @treturn vector3 Node position
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function DynamicGrid:get_pos(index, node, origin_index)
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function DynamicGrid.get_pos(self, index, node, origin_index)
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local origin_node = self.nodes[origin_index]
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-- If anchor node is not exist, check around nodes
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@@ -115,11 +133,11 @@ end
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--- Add new node to the grid
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-- @function dynamic_grid:add
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-- @tparam DynamicGrid self
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-- @tparam node node Gui node
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-- @tparam[opt] number index The node position. By default add as last node
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-- @tparam[opt=false] bool is_shift_left If true, shift all nodes to the left, otherwise shift nodes to the right
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function DynamicGrid:add(node, index, is_shift_left)
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function DynamicGrid.add(self, node, index, is_shift_left)
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local delta = is_shift_left and -1 or 1
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-- By default add node at end
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@@ -157,10 +175,10 @@ end
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--- Remove the item from the grid. Note that gui node will be not deleted
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-- @function dynamic_grid:remove
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-- @tparam DynamicGrid self
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-- @tparam number index The grid node index to remove
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-- @tparam[opt=false] bool is_shift_left If true, shift all nodes to the left, otherwise shift nodes to the right
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function DynamicGrid:remove(index, is_shift_left)
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function DynamicGrid.remove(self, index, is_shift_left)
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local delta = is_shift_left and -1 or 1
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assert(self.nodes[index], "No grid item at given index " .. index)
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@@ -180,15 +198,16 @@ function DynamicGrid:remove(index, is_shift_left)
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-- Sync grid data
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self:_update()
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self.on_add_item:trigger(self:get_context(), index)
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self.on_remove_item:trigger(self:get_context(), index)
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self.on_change_items:trigger(self:get_context(), index)
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end
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--- Return grid content size
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-- @function dynamic_grid:get_size
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-- @tparam DynamicGrid self
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-- @tparam vector3 border
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-- @treturn vector3 The grid content size
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function DynamicGrid:get_size(border)
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function DynamicGrid.get_size(self, border)
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border = border or self.border
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return vmath.vector3(
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border.z - border.x,
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@@ -198,10 +217,10 @@ end
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--- Return grid index by node
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-- @function dynamic_grid:get_index_by_node
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-- @tparam DynamicGrid self
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-- @tparam node node The gui node in the grid
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-- @treturn number The node index
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function DynamicGrid:get_index_by_node(node)
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function DynamicGrid.get_index_by_node(self, node)
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for index, node_info in pairs(self.nodes) do
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if node == node_info.node then
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return index
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@@ -213,9 +232,9 @@ end
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--- Return array of all node positions
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-- @function dynamic_grid:get_all_pos
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-- @tparam DynamicGrid self
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-- @treturn vector3[] All grid node positions
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function DynamicGrid:get_all_pos()
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function DynamicGrid.get_all_pos(self)
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local result = {}
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for i, node in pairs(self.nodes) do
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table.insert(result, gui.get_position(node))
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@@ -227,10 +246,10 @@ end
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--- Change set position function for grid nodes. It will call on
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-- update poses on grid elements. Default: gui.set_position
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-- @function dynamic_grid:set_position_function
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-- @tparam DynamicGrid self
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-- @tparam function callback Function on node set position
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-- @treturn druid.dynamic_grid Current grid instance
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function DynamicGrid:set_position_function(callback)
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function DynamicGrid.set_position_function(self, callback)
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self._set_position_function = callback or gui.set_position
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return self
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end
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@@ -238,16 +257,19 @@ end
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--- Clear grid nodes array. GUI nodes will be not deleted!
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-- If you want to delete GUI nodes, use dynamic_grid.nodes array before grid:clear
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-- @function dynamic_grid:clear
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-- @tparam DynamicGrid self
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-- @treturn druid.dynamic_grid Current grid instance
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function DynamicGrid:clear()
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function DynamicGrid.clear(self)
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self.nodes = {}
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self:_update()
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self.on_clear:trigger(self:get_context())
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return self
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end
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function DynamicGrid:_add_node(node, index, origin_index)
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function DynamicGrid._add_node(self, node, index, origin_index)
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self.nodes[index] = {
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node = node,
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pos = self:get_pos(index, node, origin_index),
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@@ -262,10 +284,10 @@ end
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--- Update grid inner state
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-- @function dynamic_grid:_update
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-- @tparam DynamicGrid self
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-- @tparam bool is_instant If true, node position update instantly, otherwise with set_position_function callback
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-- @local
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function DynamicGrid:_update(is_instant)
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function DynamicGrid._update(self, is_instant)
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self:_update_indexes()
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self:_update_borders()
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self:_update_pos(is_instant)
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@@ -273,9 +295,9 @@ end
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--- Update first and last indexes of grid nodes
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-- @function dynamic_grid:_update_indexes
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-- @tparam DynamicGrid self
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-- @local
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function DynamicGrid:_update_indexes()
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function DynamicGrid._update_indexes(self)
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self.first_index = nil
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self.last_index = nil
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for index in pairs(self.nodes) do
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@@ -289,9 +311,9 @@ end
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--- Update grid content borders, recalculate min and max values
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-- @function dynamic_grid:_update_borders
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-- @tparam DynamicGrid self
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-- @local
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function DynamicGrid:_update_borders()
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function DynamicGrid._update_borders(self)
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if not self.first_index then
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self.border = vmath.vector4(0)
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return
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@@ -318,10 +340,10 @@ end
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--- Update grid nodes position
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-- @function dynamic_grid:_update_indexes
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-- @tparam DynamicGrid self
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-- @tparam bool is_instant If true, node position update instantly, otherwise with set_position_function callback
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-- @local
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function DynamicGrid:_update_pos(is_instant)
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function DynamicGrid._update_pos(self, is_instant)
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local offset = self:_get_zero_offset()
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for index, node in pairs(self.nodes) do
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@@ -336,7 +358,7 @@ function DynamicGrid:_update_pos(is_instant)
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end
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function DynamicGrid:_get_next_node_pos(origin_node_index, new_node, place_side)
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function DynamicGrid._get_next_node_pos(self, origin_node_index, new_node, place_side)
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local node = self.nodes[origin_node_index]
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local new_node_size = self:_get_node_size(new_node)
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@@ -355,17 +377,17 @@ function DynamicGrid:_get_next_node_pos(origin_node_index, new_node, place_side)
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end
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function DynamicGrid:_get_node_size(node)
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function DynamicGrid._get_node_size(self, node)
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return vmath.mul_per_elem(gui.get_size(node), gui.get_scale(node))
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end
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--- Return elements offset for correct posing nodes. Correct posing at
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-- parent pivot node (0:0) with adjusting of node sizes and anchoring
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-- @function dynamic_grid:_get_zero_offset
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-- @tparam DynamicGrid self
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-- @treturn vector3 The offset vector
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-- @local
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function DynamicGrid:_get_zero_offset()
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function DynamicGrid._get_zero_offset(self)
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-- zero offset: center pos - border size * anchor
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return vmath.vector3(
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-((self.border.x + self.border.z)/2 + (self.border.z - self.border.x) * self.pivot.x),
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@@ -375,7 +397,7 @@ end
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--- Return side vector to correct node shifting
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function DynamicGrid:_get_side_vector(side, is_forward)
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function DynamicGrid._get_side_vector(self, side, is_forward)
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if side == const.SIDE.X then
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return is_forward and SIDE_VECTORS.RIGHT or SIDE_VECTORS.LEFT
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end
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