Start implement new check elements (for both dynamic and static grids). Add dynnamic infinityi scroll to example

This commit is contained in:
Insality
2020-11-08 13:58:05 +03:00
parent ad59c30a89
commit 560c6cb95f
5 changed files with 474 additions and 93 deletions

View File

@@ -25,7 +25,6 @@ local function add_node(self, index)
local prefab = gui.get_node("grid_nodes_prefab")
local cloned = gui.clone_tree(prefab)
gui.set_enabled(cloned["grid_nodes_prefab"], true)
gui.set_text(cloned["grid_nodes_text"], index)
local button = self.druid:new_button(cloned["grid_nodes_prefab"], function(_, params, button)
remove_node(self, button, true)
@@ -149,7 +148,7 @@ end
function M.setup_page(self)
self.grid_page_scroll = self.druid:new_scroll("grid_page", "grid_page_content")
self.druid:new_scroll("grid_page", "grid_page_content")
self.grid_static_grid = self.druid:new_static_grid("grid_nodes", "grid_nodes_prefab", 5)
:set_position_function(simple_animate)