#160 Remove component interests, now setup it with function declaring

This commit is contained in:
Insality
2022-01-27 01:48:05 +02:00
parent 7a5faa2b85
commit 54f80aeccd
20 changed files with 72 additions and 85 deletions

View File

@@ -87,7 +87,7 @@ end
local function sort_input_stack(self)
local input_components = self.components[base_component.ON_INPUT]
local input_components = self.components_interest[base_component.ON_INPUT]
if not input_components then
return
end
@@ -107,12 +107,12 @@ local function create(self, instance_class)
local instance = instance_class()
instance:setup_component(self, self._context, self._style)
table.insert(self.components[base_component.ALL], instance)
table.insert(self.components_all, instance)
local register_to = instance:__get_interests()
for i = 1, #register_to do
local interest = register_to[i]
table.insert(self.components[interest], instance)
table.insert(self.components_interest[interest], instance)
end
return instance
@@ -207,9 +207,10 @@ function DruidInstance.initialize(self, context, style)
self._input_whitelist = nil
self._no_auto_input = (sys.get_config("druid.no_auto_input") == "1")
self.components = {}
self.components_interest = {}
self.components_all = {}
for i = 1, #base_component.ALL_INTERESTS do
self.components[base_component.ALL_INTERESTS[i]] = {}
self.components_interest[base_component.ALL_INTERESTS[i]] = {}
end
end
@@ -245,7 +246,7 @@ end
-- on all druid components
-- @tparam DruidInstance self
function DruidInstance.final(self)
local components = self.components[base_component.ALL]
local components = self.components_all
for i = #components, 1, -1 do
if components[i].on_remove then
@@ -280,7 +281,7 @@ function DruidInstance.remove(self, component)
end
component._meta.children = {}
local all_components = self.components[base_component.ALL]
local all_components = self.components_all
for i = #all_components, 1, -1 do
if all_components[i] == component then
if component.on_remove then
@@ -293,7 +294,7 @@ function DruidInstance.remove(self, component)
local interests = component:__get_interests()
for i = 1, #interests do
local interest = interests[i]
local components = self.components[interest]
local components = self.components_interest[interest]
for j = #components, 1, -1 do
if components[j] == component then
table.remove(components, j)
@@ -307,18 +308,18 @@ end
-- @tparam DruidInstance self
-- @tparam number dt Delta time
function DruidInstance.update(self, dt)
local late_init_components = self.components[base_component.ON_LATE_INIT]
local late_init_components = self.components_interest[base_component.ON_LATE_INIT]
while late_init_components[1] do
late_init_components[1]:on_late_init()
table.remove(late_init_components, 1)
end
if not self.input_inited and #self.components[base_component.ON_INPUT] > 0 then
if not self.input_inited and #self.components_interest[base_component.ON_INPUT] > 0 then
-- Input init on late init step, to be sure it goes after user go acquire input
input_init(self)
end
local components = self.components[base_component.ON_UPDATE]
local components = self.components_interest[base_component.ON_UPDATE]
for i = 1, #components do
components[i]:update(dt)
end
@@ -333,7 +334,7 @@ end
function DruidInstance.on_input(self, action_id, action)
self._is_input_processing = true
local components = self.components[base_component.ON_INPUT]
local components = self.components_interest[base_component.ON_INPUT]
check_sort_input_stack(self, components)
local is_input_consumed = process_input(self, action_id, action, components)
@@ -358,10 +359,10 @@ end
function DruidInstance.on_message(self, message_id, message, sender)
-- TODO: refactor for more juicy code
local specific_ui_message = base_component.SPECIFIC_UI_MESSAGES[message_id]
local on_message_input_message = base_component.SPECIFIC_UI_MESSAGES[base_component.ON_MESSAGE_INPUT]
local on_message_input_message = base_component.ON_MESSAGE_INPUT
if specific_ui_message == on_message_input_message then
local components = self.components[message_id]
local components = self.components_interest[base_component.ON_MESSAGE_INPUT]
if components then
for i = 1, #components do
local component = components[i]
@@ -371,7 +372,7 @@ function DruidInstance.on_message(self, message_id, message, sender)
end
end
elseif specific_ui_message then
local components = self.components[message_id]
local components = self.components_interest[specific_ui_message]
if components then
for i = 1, #components do
local component = components[i]
@@ -379,7 +380,7 @@ function DruidInstance.on_message(self, message_id, message, sender)
end
end
else
local components = self.components[base_component.ON_MESSAGE]
local components = self.components_interest[base_component.ON_MESSAGE]
for i = 1, #components do
components[i]:on_message(message_id, message, sender)
end
@@ -391,7 +392,7 @@ end
-- This one called by on_window_callback by global window listener
-- @tparam DruidInstance self
function DruidInstance.on_focus_lost(self)
local components = self.components[base_component.ON_FOCUS_LOST]
local components = self.components_interest[base_component.ON_FOCUS_LOST]
for i = 1, #components do
components[i]:on_focus_lost()
end
@@ -402,7 +403,7 @@ end
-- This one called by on_window_callback by global window listener
-- @tparam DruidInstance self
function DruidInstance.on_focus_gained(self)
local components = self.components[base_component.ON_FOCUS_GAINED]
local components = self.components_interest[base_component.ON_FOCUS_GAINED]
for i = 1, #components do
components[i]:on_focus_gained()
end
@@ -413,7 +414,7 @@ end
-- Called on update gui layout
-- @tparam DruidInstance self
function DruidInstance.on_layout_change(self)
local components = self.components[base_component.ON_LAYOUT_CHANGE]
local components = self.components_interest[base_component.ON_LAYOUT_CHANGE]
for i = 1, #components do
components[i]:on_layout_change()
end
@@ -426,7 +427,7 @@ end
-- @tparam DruidInstance self
-- @function druid.on_language_change
function DruidInstance.on_language_change(self)
local components = self.components[base_component.ON_LANGUAGE_CHANGE]
local components = self.components_interest[base_component.ON_LANGUAGE_CHANGE]
for i = 1, #components do
components[i]:on_language_change()
end