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Merge branch 'develop'
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commit
5035dcbb18
@ -263,6 +263,7 @@ Create hover component with druid: `hover = druid:new_hover(node, callback)`
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### Notes
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### Notes
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- By default, hover handles _hover event_ with pressed touch action_id. So it's mean, what mouse or touch have to be pressed
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- By default, hover handles _hover event_ with pressed touch action_id. So it's mean, what mouse or touch have to be pressed
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- On desktop platforms there is _on_mouse_hover_ event. It's event on mouse hover without any action id
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- On desktop platforms there is _on_mouse_hover_ event. It's event on mouse hover without any action id
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- By default, assume what node is on not hovered state (both _hover_ and _mouse_hover_)
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## Swipe
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## Swipe
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@ -91,3 +91,8 @@ Druid 0.4.0:
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- **Fix:** Blocker component bug (blocker had very high priority, so it's block even button components, created after blocker)
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- **Fix:** Blocker component bug (blocker had very high priority, so it's block even button components, created after blocker)
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- **Fix #58:** Bug, when druid instance should be always named `druid` (ex: `self.druid = druid.new(self)`)
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- **Fix #58:** Bug, when druid instance should be always named `druid` (ex: `self.druid = druid.new(self)`)
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- **Fix #53:** Bug with final _Druid instance_ without any components
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- **Fix #53:** Bug with final _Druid instance_ without any components
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Druid 0.5.0:
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- **Fix #61:** Button component: fix button animation node creation
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- **Fix #64:** Hover component: wrong mouse_hover default state
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@ -22,6 +22,7 @@ function M.init(self, node, on_hover_callback)
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self.node = self:get_node(node)
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self.node = self:get_node(node)
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self._is_hovered = false
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self._is_hovered = false
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self._is_mouse_hovered = false
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self.on_hover = Event(on_hover_callback)
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self.on_hover = Event(on_hover_callback)
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self.on_mouse_hover = Event()
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self.on_mouse_hover = Event()
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