mirror of
https://github.com/Insality/druid.git
synced 2025-09-27 10:02:18 +02:00
Update readme and docs
This commit is contained in:
@@ -1,5 +1,10 @@
|
||||
# Advanced Druid setup
|
||||
|
||||
|
||||
## Input bindings
|
||||
|
||||
As default input bindings **Druid** uses the `/builtins/input/all.input_binding`.
|
||||
|
||||
**Druid** requires the following input bindings:
|
||||
|
||||
- Mouse trigger - `Button 1` -> `touch` _For basic input components_
|
||||
@@ -14,6 +19,7 @@
|
||||

|
||||

|
||||
|
||||
|
||||
## Change key bindings [optional]
|
||||
If you have to use your own key bindings (and key name), you can change it in your *game.project* file.
|
||||
|
||||
@@ -59,6 +65,8 @@ no_auto_template = 1
|
||||
## Stencil check [optional]
|
||||
|
||||
When creating input components inside stencil nodes, **Druid** automatically setup `component:set_click_zone()` on _late_init_ component step to restrict input clicks outside this stencil zone.
|
||||
For example: button inside scroll stencil nodes.
|
||||
|
||||
To disable this feature add next field in your _game.project_ file
|
||||
```
|
||||
[druid]
|
||||
@@ -66,7 +74,7 @@ no_stencil_check = 1
|
||||
```
|
||||
|
||||
|
||||
## Code [optional]
|
||||
## Code bindings [optional]
|
||||
|
||||
Adjust **Druid** settings, if needed:
|
||||
```lua
|
||||
@@ -74,21 +82,30 @@ local druid = require("druid.druid")
|
||||
|
||||
-- Used for button component and custom components
|
||||
-- Callback should play sound by name: function(sound_id) ... end
|
||||
druid.set_sound_function(callback)
|
||||
druid.set_sound_function(function(sound_id)
|
||||
-- sound_system.play(sound_id)
|
||||
end)
|
||||
|
||||
-- Used for lang_text component
|
||||
-- Callback should return localized string by locale id: function(locale_id) ... end
|
||||
druid.set_text_function(callback)
|
||||
druid.set_text_function(function(locale_id)
|
||||
-- return lang.get(locale_id)
|
||||
end)
|
||||
|
||||
-- Used for change default Druid style
|
||||
druid.set_default_style(your_style)
|
||||
|
||||
-- Call this function on language changing in the game,
|
||||
-- to retranslate all lang_text components:
|
||||
druid.on_language_change()
|
||||
local function on_language_change()
|
||||
druid.on_language_change()
|
||||
end
|
||||
|
||||
-- Call this function inside window.set_listener
|
||||
-- to catch game focus lost/gained callbacks:
|
||||
-- window.set_listener(function(self, event, data) druid.on_window_callback(event, data) end))
|
||||
druid.on_window_callback(event)
|
||||
local function on_window_callback(self, event, data)
|
||||
druid.on_window_callback(event)
|
||||
end
|
||||
window.set_listener(on_window_callback)
|
||||
```
|
||||
|
Reference in New Issue
Block a user