Button more events, more examples

This commit is contained in:
Insality 2020-02-25 22:42:39 +03:00
parent 91198bb86a
commit 4634b7c686
5 changed files with 112 additions and 48 deletions

View File

@ -18,7 +18,6 @@
-- @tfield vector3 scale_from Initial scale of anim_node
-- @tfield vector3 pos Initial pos of anim_node
-- @tfield any params Params to click callbacks
-- @tfield boolean hover_anim Is hover anim enabled
-- @tfield druid.hover hover Druid hover logic component
-- @tfield[opt] node click_zone Restriction zone
@ -52,17 +51,17 @@ end
local function on_button_hover(self, hover_state)
if not self.style.on_hover then
if not self._style.on_hover then
return
end
self.style.on_hover(self, self.anim_node, hover_state)
self._style.on_hover(self, self.anim_node, hover_state)
end
local function on_button_click(self)
if self.style.on_click then
self.style.on_click(self, self.anim_node)
if self._style.on_click then
self._style.on_click(self, self.anim_node)
end
self.click_in_row = 1
self.on_click:trigger(self:get_context(), self.params, self)
@ -75,29 +74,35 @@ local function on_button_repeated_click(self)
self.is_repeated_started = true
end
if self.style.on_click then
self.style.on_click(self, self.anim_node)
if self._style.on_click then
self._style.on_click(self, self.anim_node)
end
self.click_in_row = self.click_in_row + 1
self.on_repeated_click:trigger(self:get_context(), self.params, self)
self.on_repeated_click:trigger(self:get_context(), self.params, self, self.click_in_row)
end
local function on_button_long_click(self)
if self.style.on_click then
self.style.on_click(self, self.anim_node)
if self._style.on_click then
self._style.on_click(self, self.anim_node)
end
self.click_in_row = 1
self.on_long_click:trigger(self:get_context(), self.params, self)
local time = socket.gettime() - self.last_pressed_time
self.on_long_click:trigger(self:get_context(), self.params, self, time)
end
local function on_button_double_click(self)
if self.style.on_click then
self.style.on_click(self, self.anim_node)
if self._style.on_click then
self._style.on_click(self, self.anim_node)
end
self.click_in_row = self.click_in_row + 1
self.on_double_click:trigger(self:get_context(), self.params, self)
self.on_double_click:trigger(self:get_context(), self.params, self, self.click_in_row)
end
local function on_button_hold(self, press_time)
self.on_hold_callback:trigger(self:get_context(), self.params, self, press_time)
end
@ -111,10 +116,10 @@ local function on_button_release(self)
self.can_action = false
local time = socket.gettime()
local is_long_click = (time - self.last_pressed_time) > self.style.LONGTAP_TIME
local is_long_click = (time - self.last_pressed_time) > self._style.LONGTAP_TIME
is_long_click = is_long_click and self.on_long_click:is_exist()
local is_double_click = (time - self.last_released_time) < self.style.DOUBLETAP_TIME
local is_double_click = (time - self.last_released_time) < self._style.DOUBLETAP_TIME
is_double_click = is_double_click and self.on_double_click:is_exist()
if is_long_click then
@ -129,8 +134,8 @@ local function on_button_release(self)
end
return true
else
if self.style.on_click_disabled then
self.style.on_click_disabled(self, self.anim_node)
if self._style.on_click_disabled then
self._style.on_click_disabled(self, self.anim_node)
end
return false
end
@ -147,14 +152,12 @@ end
-- @tparam[opt] string event Button react event, const.ACTION_TOUCH by default
function M.init(self, node, callback, params, anim_node, event)
self.druid = self:get_druid()
self.style = self:get_style()
self.node = self:get_node(node)
self.anim_node = anim_node and helper:get_node(anim_node) or self.node
-- TODO: rename to start_scale
self.scale_from = gui.get_scale(self.anim_node)
self.params = params
self.hover_anim = self.style.IS_HOVER
self.hover = self.druid:new_hover(node, on_button_hover)
self.click_zone = nil
self.is_repeated_started = false
@ -168,6 +171,7 @@ function M.init(self, node, callback, params, anim_node, event)
self.on_repeated_click = Event()
self.on_long_click = Event()
self.on_double_click = Event()
self.on_hold_callback = Event()
end
@ -219,6 +223,20 @@ function M.on_input(self, action_id, action)
return on_button_release(self)
end
if not self.disabled and self.can_action and self.on_long_click:is_exist() then
local press_time = socket.gettime() - self.last_pressed_time
if self._style.AUTOHOLD_TRIGGER and self._style.AUTOHOLD_TRIGGER <= press_time then
on_button_release(self)
return true
end
if press_time >= self._style.LONGTAP_TIME then
on_button_hold(self, press_time)
return true
end
end
return not self.disabled
end
@ -230,8 +248,8 @@ end
function M.set_enabled(self, state)
self.disabled = not state
if self.style.on_set_enabled then
self.style.on_set_enabled(self, self.node, state)
if self._style.on_set_enabled then
self._style.on_set_enabled(self, self.node, state)
end
end
@ -241,14 +259,6 @@ function M.get_enabled(self)
end
--- Disable all button animations
-- @function button:disable_animation
-- @tparam table self Component instance
function M.disable_animation(self)
self.hover_anim = false
end
--- Strict button click area. Useful for
-- no click events outside stencil node
-- @function button:set_click_zone

View File

@ -26,6 +26,7 @@ end
-- @tparam table style Druid style module
function Component.set_style(self, druid_style)
self._meta.style = druid_style
self._style = self:get_style()
end

View File

@ -13,16 +13,15 @@ M["button"] = {
DISABLED_COLOR = vmath.vector4(0, 0, 0, 1),
ENABLED_COLOR = vmath.vector4(1),
LONGTAP_TIME = 0.4,
AUTOHOLD_TRIGGER = 0.8,
DOUBLETAP_TIME = 0.4,
IS_HOVER = true,
on_hover = function(self, node, state)
if self.hover_anim then
local scale_to = self.scale_from + M.button.HOVER_SCALE
local target_scale = state and scale_to or self.scale_from
anims.hover_scale(self, target_scale, M.button.HOVER_TIME)
end
end,
on_click = function(self, node)

View File

@ -0,0 +1,52 @@
local M = {}
M["button"] = {
BTN_SOUND = "click",
BTN_SOUND_DISABLED = "click",
DISABLED_COLOR = vmath.vector4(0, 0, 0, 1),
ENABLED_COLOR = vmath.vector4(1),
LONGTAP_TIME = 0.4,
DOUBLETAP_TIME = 0.4,
HOVER_IMAGE = "button_yellow",
DEFAULT_IMAGE = "button_blue",
CLICK_IMAGE = "button_red",
on_hover = function(self, node, state)
local anim = state and M.button.HOVER_IMAGE or M.button.DEFAULT_IMAGE
gui.play_flipbook(node, anim)
end
}
M["scroll"] = {
FRICT_HOLD = 0, -- mult. for inert, while touching
FRICT = 0, -- mult for free inert
INERT_THRESHOLD = 2, -- speed to stop inertion
INERT_SPEED = 0, -- koef. of inert speed
DEADZONE = 6, -- in px
SOFT_ZONE_SIZE = 20, -- size of outside zone (back move)
BACK_SPEED = 0, -- lerp speed
ANIM_SPEED = 0, -- gui.animation speed to point
}
M["progress"] = {
SPEED = 5, -- progress bar fill rate, more faster
MIN_DELTA = 1
}
M["progress_rich"] = {
DELAY = 0, -- delay in seconds before main fill
}
M["checkbox"] = {
on_change_state = function(self, node, state)
gui.set_enabled(node, state)
end
}
return M

View File

@ -1,4 +1,4 @@
local sprite_change_style = {}
local sprite_style = require("druid.styles.sprites.style")
local M = {}
@ -7,16 +7,20 @@ local function usual_callback()
print("Usual callback")
end
local function long_tap_callback()
print("Long tap callback")
local function long_tap_callback(self, params, button, hold_time)
print("Long tap callback", hold_time)
end
local function repeated_callback(self, params, button)
print("Repeated callback", button.click_in_row)
local function hold_callback(self, params, button, hold_time)
print("On hold callback", hold_time)
end
local function double_tap_callback(self, params, button)
print("Double tap callback", button.click_in_row)
local function repeated_callback(self, params, button, click_in_row)
print("Repeated callback", click_in_row)
end
local function double_tap_callback(self, params, button, click_in_row)
print("Double tap callback", click_in_row)
end
@ -24,13 +28,11 @@ local function setup_buttons(self)
self.druid:new_button("button_usual/button", usual_callback)
local custom_style = self.druid:new_button("button_custom_style/button", usual_callback)
custom_style:set_style(sprite_change_style)
-- HOVER_IMAGE and DEFAULT_IMAGE - from our custom style params
custom_style.HOVER_IMAGE = "button_yellow"
custom_style.DEFAULT_IMAGE = "button_blue"
custom_style:set_style(sprite_style)
self.druid:new_button("button_long_tap/button", usual_callback)
.on_long_click:subscribe(long_tap_callback)
local long_button = self.druid:new_button("button_long_tap/button", usual_callback)
long_button.on_hold_callback:subscribe(hold_callback)
long_button.on_long_click:subscribe(long_tap_callback)
self.druid:new_button("button_repeated_tap/button", usual_callback)
.on_repeated_click:subscribe(repeated_callback)
self.druid:new_button("button_double_tap/button", usual_callback)