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Button more events, more examples
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@@ -13,16 +13,15 @@ M["button"] = {
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DISABLED_COLOR = vmath.vector4(0, 0, 0, 1),
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ENABLED_COLOR = vmath.vector4(1),
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LONGTAP_TIME = 0.4,
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AUTOHOLD_TRIGGER = 0.8,
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DOUBLETAP_TIME = 0.4,
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IS_HOVER = true,
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on_hover = function(self, node, state)
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if self.hover_anim then
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local scale_to = self.scale_from + M.button.HOVER_SCALE
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local scale_to = self.scale_from + M.button.HOVER_SCALE
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local target_scale = state and scale_to or self.scale_from
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anims.hover_scale(self, target_scale, M.button.HOVER_TIME)
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end
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local target_scale = state and scale_to or self.scale_from
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anims.hover_scale(self, target_scale, M.button.HOVER_TIME)
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end,
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on_click = function(self, node)
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52
druid/styles/sprites/style.lua
Normal file
52
druid/styles/sprites/style.lua
Normal file
@@ -0,0 +1,52 @@
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local M = {}
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M["button"] = {
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BTN_SOUND = "click",
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BTN_SOUND_DISABLED = "click",
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DISABLED_COLOR = vmath.vector4(0, 0, 0, 1),
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ENABLED_COLOR = vmath.vector4(1),
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LONGTAP_TIME = 0.4,
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DOUBLETAP_TIME = 0.4,
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HOVER_IMAGE = "button_yellow",
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DEFAULT_IMAGE = "button_blue",
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CLICK_IMAGE = "button_red",
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on_hover = function(self, node, state)
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local anim = state and M.button.HOVER_IMAGE or M.button.DEFAULT_IMAGE
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gui.play_flipbook(node, anim)
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end
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}
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M["scroll"] = {
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FRICT_HOLD = 0, -- mult. for inert, while touching
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FRICT = 0, -- mult for free inert
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INERT_THRESHOLD = 2, -- speed to stop inertion
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INERT_SPEED = 0, -- koef. of inert speed
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DEADZONE = 6, -- in px
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SOFT_ZONE_SIZE = 20, -- size of outside zone (back move)
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BACK_SPEED = 0, -- lerp speed
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ANIM_SPEED = 0, -- gui.animation speed to point
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}
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M["progress"] = {
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SPEED = 5, -- progress bar fill rate, more faster
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MIN_DELTA = 1
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}
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M["progress_rich"] = {
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DELAY = 0, -- delay in seconds before main fill
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}
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M["checkbox"] = {
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on_change_state = function(self, node, state)
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gui.set_enabled(node, state)
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end
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}
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return M
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