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synced 2025-06-27 18:37:44 +02:00
Remove scroll offset
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caeb3bbf2f
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@ -103,7 +103,6 @@ function Scroll:init(view_node, content_node)
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self.view_node = self:get_node(view_node)
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self.view_node = self:get_node(view_node)
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self.content_node = self:get_node(content_node)
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self.content_node = self:get_node(content_node)
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self.scroll_offset = vmath.vector3(0)
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self.position = gui.get_position(self.content_node)
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self.position = gui.get_position(self.content_node)
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self.target_position = vmath.vector3(self.position)
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self.target_position = vmath.vector3(self.position)
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@ -237,19 +236,6 @@ function Scroll:set_size(size)
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end
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end
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--- Set scroll content size by borders
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-- It will change content gui node sizes
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-- @function scroll:set_border
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-- @tparam vector4 border The new scroll borders for content node
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-- @treturn druid.Scroll Current scroll instance
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function Scroll:set_scroll_offset(offset)
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self.scroll_offset = offset
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self:_update_size()
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return self
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end
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--- Enable or disable scroll inert.
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--- Enable or disable scroll inert.
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-- If disabled, scroll through points (if exist)
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-- If disabled, scroll through points (if exist)
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-- If no points, just simple drag without inertion
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-- If no points, just simple drag without inertion
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@ -552,10 +538,10 @@ function Scroll:_update_size()
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self.available_pos = get_border_vector(view_border - content_border)
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self.available_pos = get_border_vector(view_border - content_border)
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self.available_size = get_size_vector(self.available_pos)
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self.available_size = get_size_vector(self.available_pos)
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self.available_pos.x = self.available_pos.x + self.scroll_offset.x
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self.available_pos.x = self.available_pos.x
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self.available_pos.z = self.available_pos.z + self.scroll_offset.x
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self.available_pos.z = self.available_pos.z
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self.available_pos.y = self.available_pos.y + self.scroll_offset.y
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self.available_pos.y = self.available_pos.y
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self.available_pos.w = self.available_pos.w + self.scroll_offset.y
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self.available_pos.w = self.available_pos.w
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self.drag.can_x = self.available_size.x > 0 and self._is_horizontal_scroll
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self.drag.can_x = self.available_size.x > 0 and self._is_horizontal_scroll
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self.drag.can_y = self.available_size.y > 0 and self._is_vertical_scroll
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self.drag.can_y = self.available_size.y > 0 and self._is_vertical_scroll
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@ -585,10 +571,10 @@ function Scroll:_update_size()
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self.available_pos_extra = get_border_vector(view_border - content_border_extra)
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self.available_pos_extra = get_border_vector(view_border - content_border_extra)
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self.available_size_extra = get_size_vector(self.available_pos_extra)
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self.available_size_extra = get_size_vector(self.available_pos_extra)
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self.available_pos_extra.x = self.available_pos_extra.x + self.scroll_offset.x
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self.available_pos_extra.x = self.available_pos_extra.x
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self.available_pos_extra.z = self.available_pos_extra.z + self.scroll_offset.x
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self.available_pos_extra.z = self.available_pos_extra.z
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self.available_pos_extra.y = self.available_pos_extra.y + self.scroll_offset.y
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self.available_pos_extra.y = self.available_pos_extra.y
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self.available_pos_extra.w = self.available_pos_extra.w + self.scroll_offset.y
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self.available_pos_extra.w = self.available_pos_extra.w
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end
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end
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