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https://github.com/Insality/druid.git
synced 2025-06-27 10:27:47 +02:00
Remove match_event from druid, add hover component
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@ -13,7 +13,6 @@ local M = component.create("back_handler", { const.ON_INPUT })
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-- @tparam callback callback On back button
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-- @tparam[opt] params Callback argument
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function M.init(self, callback, params)
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self.event = const.ACTION_BACK
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self.callback = callback
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self.params = params
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end
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@ -24,11 +23,12 @@ end
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-- @tparam string action_id on_input action id
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-- @tparam table action on_input action
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function M.on_input(self, action_id, action)
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if action[const.RELEASED] then
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if action_id == const.ACTION_BACK and action[const.RELEASED] then
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self.callback(self:get_context(), self.params)
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return true
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end
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return true
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return false
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end
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@ -10,11 +10,14 @@ local M = component.create("blocker", { const.ON_SWIPE })
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function M.init(self, node)
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self.node = self:get_node(node)
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self.event = const.ACTION_TOUCH
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end
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function M.on_input(self, action_id, action)
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if action_id ~= const.ACTION_TOUCH then
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return false
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end
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if not helper.is_enabled(self.node) then
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return false
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end
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@ -22,8 +22,6 @@ function M.init(self, node, callback, params, anim_node, event)
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self.style = self:get_style()
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self.node = self:get_node(node)
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-- TODO: match event inside on_input?
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self.event = const.ACTION_TOUCH
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self.anim_node = anim_node and helper:get_node(anim_node) or self.node
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-- TODO: rename to start_scale
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self.scale_from = gui.get_scale(self.anim_node)
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@ -67,6 +65,10 @@ end
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function M.on_input(self, action_id, action)
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if action_id ~= const.ACTION_TOUCH then
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return false
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end
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if not helper.is_enabled(self.node) then
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return false
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end
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76
druid/base/hover.lua
Normal file
76
druid/base/hover.lua
Normal file
@ -0,0 +1,76 @@
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--- Component to handle hover node interaction
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-- @module druid.input
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local Event = require("druid.event")
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local const = require("druid.const")
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local helper = require("druid.helper")
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local component = require("druid.component")
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local M = component.create("hover", { const.ON_INPUT })
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--- Component init function
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-- @function hover:init
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-- @tparam table self Component instance
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-- @tparam node node Gui node
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-- @tparam function on_hover_callback Hover callback
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function M.init(self, node, on_hover_callback)
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self.style = self:get_style()
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self.node = self:get_node(node)
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self._is_hovered = false
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self.on_hover = Event()
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if on_hover_callback then
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self.on_hover:subscribe(on_hover_callback)
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end
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end
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local function set_hover(self, state)
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if self._is_hovered ~= state then
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self._is_hovered = state
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self.on_hover:trigger(state)
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end
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end
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function M.on_input(self, action_id, action)
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if action_id ~= const.ACTION_TOUCH then
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return
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end
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if not helper.is_enabled(self.node) then
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return false
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end
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local is_pick = gui.pick_node(self.node, action.x, action.y)
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if not is_pick then
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set_hover(self, false)
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return false
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end
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if action.released then
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set_hover(self, false)
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else
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set_hover(self, true)
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end
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end
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function M.on_swipe(self)
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set_hover(self, false)
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end
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--- Strict button click area. Useful for
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-- no click events outside stencil node
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-- @function button:set_click_zone
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-- @tparam table self Component instance
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-- @tparam node zone Gui node
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function M.set_click_zone(self, zone)
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self.click_zone = self:get_node(zone)
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end
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return M
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@ -4,6 +4,7 @@
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-- @see druid.button
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-- @see druid.blocker
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-- @see druid.back_handler
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-- @see druid.input
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-- @see druid.text
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-- @see druid.locale
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-- @see druid.timer
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@ -23,6 +24,7 @@ local class = require("druid.system.middleclass")
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local button = require("druid.base.button")
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local blocker = require("druid.base.blocker")
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local back_handler = require("druid.base.back_handler")
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local hover = require("druid.base.hover")
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local text = require("druid.base.text")
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local locale = require("druid.base.locale")
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local timer = require("druid.base.timer")
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@ -33,7 +35,7 @@ local slider = require("druid.base.slider")
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local checkbox = require("druid.base.checkbox")
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local checkbox_group = require("druid.base.checkbox_group")
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local radio_group = require("druid.base.radio_group")
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local input - require("druid.base.input")
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local input = require("druid.base.input")
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-- local infinity_scroll = require("druid.base.infinity_scroll")
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local progress_rich = require("druid.rich.progress_rich")
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@ -94,19 +96,6 @@ local function notify_input_on_swipe(self)
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end
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local function match_event(action_id, events)
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if type(events) == const.TABLE then
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for i = 1, #events do
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if action_id == events[i] then
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return true
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end
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end
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else
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return action_id == events
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end
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end
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--- Druid class constructor
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-- @function druid:initialize
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-- @tparam context table Druid context. Usually it is self of script
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@ -200,7 +189,7 @@ function Druid.on_input(self, action_id, action)
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if components then
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for i = #components, 1, -1 do
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local v = components[i]
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if match_event(action_id, v.event) and v:on_input(action_id, action) then
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if v:on_input(action_id, action) then
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return true
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end
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end
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@ -262,6 +251,15 @@ function Druid.new_back_handler(self, ...)
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end
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--- Create hover basic component
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-- @function druid:new_hover
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-- @tparam args ... hover init args
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-- @treturn Component hover component
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function Druid.new_hover(self, ...)
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return Druid.create(self, hover, ...)
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end
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--- Create text basic component
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-- @function druid:new_text
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-- @tparam args ... text init args
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@ -334,6 +332,15 @@ function Druid.new_checkbox(self, ...)
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end
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--- Create input basic component
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-- @function druid:new_input
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-- @tparam args ... input init args
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-- @treturn Component input component
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function Druid.new_input(self, ...)
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return Druid.create(self, input, ...)
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end
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--- Create checkbox_group basic component
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-- @function druid:new_checkbox_group
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-- @tparam args ... checkbox_group init args
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