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remove druid_animate, update docs
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@@ -1,189 +0,0 @@
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-- Druid helper module for animating GUI nodes
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-- @module helper.animate
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local M = {}
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local PROP_SCALE = gui.PROP_SCALE
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local PROP_POSITION = gui.PROP_POSITION
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local PROP_COLOR = hash("color")
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local PROP_SCALE_X = "scale.x"
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local PROP_SCALE_Y = "scale.y"
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M.PROP_POS_X = hash("position.x")
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M.PROP_POS_Y = hash("position.y")
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M.PROP_ALPHA = hash("color.w")
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M.TINT_HIDE = vmath.vector4(1, 1, 1, 0)
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M.TINT_SHOW = vmath.vector4(1, 1, 1, 1)
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M.V3_ONE = vmath.vector3(1, 1, 1)
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M.V3_ZERO = vmath.vector3(0, 0, 1)
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M.SCALE_ANIMATION_TIME = 0.1
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M.BOUNCE_ANIMATION_TIME = 0.25
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M.ALPHA_ANIMATION_TIME = 0.25
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function M.alpha(self, node, alpha, callback, time, delay, easing, playback)
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time = time or M.ALPHA_ANIMATION_TIME
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delay = delay or 0
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easing = easing or gui.EASING_LINEAR
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playback = playback or gui.PLAYBACK_ONCE_FORWARD
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gui.animate(node, M.PROP_ALPHA, alpha, easing, time, delay,
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function()
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if callback then
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callback(self, node)
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end
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end,
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playback)
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end
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function M.color(self, node, color, callback, time, delay, easing, playback)
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time = time or M.ALPHA_ANIMATION_TIME
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delay = delay or 0
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easing = easing or gui.EASING_LINEAR
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playback = playback or gui.PLAYBACK_ONCE_FORWARD
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gui.animate(node, PROP_COLOR, color, easing, time, delay,
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function()
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if callback then
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callback(self, node)
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end
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end,
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playback)
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end
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function M.shake(self, node, callback, str, time)
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str = str or - 30
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time = time or 0.25
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local pos = gui.get_position(node)
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pos.x = pos.x + str
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gui.animate(node, PROP_POSITION, pos, gui.EASING_INELASTIC, time,
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0,
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function()
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if callback then
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callback(self)
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end
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end,
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gui.PLAYBACK_ONCE_BACKWARD
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)
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end
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function M.bounce(self, node, change_to, callback, time, easing, playback, delaly)
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time = time or M.BOUNCE_ANIMATION_TIME
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delaly = delaly or 0
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easing = easing or gui.EASING_OUTSINE
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playback = playback or gui.PLAYBACK_ONCE_PINGPONG
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gui.animate(node, PROP_SCALE, change_to, easing, time, delaly,
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function()
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if callback then
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callback(self)
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end
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end,
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playback)
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end
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function M.fly_to(self, node, to_pos, speed, callback, delay, easing)
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easing = easing or gui.EASING_OUTSINE
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delay = delay or 0
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local time = vmath.length(to_pos - gui.get_position(node)) / 100 / speed
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gui.animate(node, gui.PROP_POSITION, to_pos, easing, time, delay,
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function()
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if callback then
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callback(self, node)
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end
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end)
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end
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function M.fly_by_x(self, node, to_x, time, callback, delay, easing, playback)
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playback = playback or gui.PLAYBACK_ONCE_FORWARD
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easing = easing or gui.EASING_OUTSINE
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delay = delay or 0
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gui.animate(node, M.PROP_POS_X, to_x, easing, time, delay,
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function()
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if callback then
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callback(self, node)
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end
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end,
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playback)
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end
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function M.fly_by_y(self, node, to_y, time, callback, delay, easing, playback)
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playback = playback or gui.PLAYBACK_ONCE_FORWARD
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easing = easing or gui.EASING_OUTSINE
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delay = delay or 0
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time = time or 0.25
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gui.animate(node, M.PROP_POS_Y, to_y, easing, time, delay,
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function()
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if callback then
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callback(self, node)
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end
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end,
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playback)
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end
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function M.scale_to(self, node, to, callback, time, delay, easing)
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easing = easing or gui.EASING_INSINE
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time = time or M.SCALE_ANIMATION_TIME
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delay = delay or 0
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time = time or 0.25
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gui.animate(node, PROP_SCALE, to, easing, time, delay,
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function()
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if callback then
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callback(self, node)
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end
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end
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)
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end
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function M.scale(self, node, to, time)
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gui.animate(node, "scale", to, gui.EASING_OUTSINE, time)
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end
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function M.scale_x_from_to(self, node, from, to, callback, time, easing, delay, playback)
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easing = easing or gui.EASING_INSINE
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time = time or M.SCALE_ANIMATION_TIME
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delay = delay or 0
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playback = playback or gui.PLAYBACK_ONCE_FORWARD
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local scale = gui.get_scale(node)
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scale.x = from
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gui.set_scale(node, scale)
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gui.animate(node, PROP_SCALE_X, to, easing, time, delay,
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function()
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if callback then
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callback(self)
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end
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end,
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playback
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)
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end
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function M.scale_y_from_to(self, node, from, to, callback, time, easing, delay, playback)
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easing = easing or gui.EASING_INSINE
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time = time or M.SCALE_ANIMATION_TIME
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delay = delay or 0
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playback = playback or gui.PLAYBACK_ONCE_FORWARD
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local scale = gui.get_scale(node)
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scale.y = from
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gui.set_scale(node, scale)
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gui.animate(node, PROP_SCALE_Y, to, easing, time, delay,
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function()
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if callback then
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callback(self)
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end
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end,
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playback
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)
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end
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return M
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