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Update
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@ -10,7 +10,7 @@ local M = {}
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---Get color by string (hex or from palette)
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---@param color_id string Color id from palette or hex color
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---@return vector4
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function M.get_palette_color(color_id)
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function M.get_color(color_id)
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-- Check is it hex: starts with "#" or contains only 3 or 6 hex symbols
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if type(color_id) == "string" then
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if string.sub(color_id, 1, 1) == "#" or string.match(color_id, "^[0-9a-fA-F]+$") then
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@ -45,7 +45,7 @@ end
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---@param color vector4|vector3|string Color in vector4, vector3 or color id from palette
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function M.set_color(gui_node, color)
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if type(color) == "string" then
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color = M.get(color)
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color = M.get_color(color)
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end
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gui.set(gui_node, COLOR_X, color.x)
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@ -111,7 +111,7 @@ local function wrap_widget(widget)
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end
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---Get a binded widget to the current game object.
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---Get a binded widget to the current game object with "go_widget" gui component name.
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--- msg.url(nil, nil, "go_widget") -- current game object
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--- msg.url(nil, object_url, "go_widget") -- other game object
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---@generic T: druid.widget
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@ -23,7 +23,7 @@ end
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function M.get_commands()
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return {
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{
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label = "Assign Layers",
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label = "[Druid] Assign Layers",
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locations = { "Edit" },
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query = { selection = {type = "resource", cardinality = "one"} },
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active = function(opts)
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@ -50,7 +50,7 @@ function M.get_commands()
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},
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{
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label = "Create Druid Widget",
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label = "[Druid] Create Druid Widget",
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locations = { "Edit", "Assets" },
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query = { selection = {type = "resource", cardinality = "one"} },
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active = function(opts)
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