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diff --git a/docs/modules/druid.lang_text.html b/docs/modules/druid.lang_text.html index 80038b0..ba2169c 100644 --- a/docs/modules/druid.lang_text.html +++ b/docs/modules/druid.lang_text.html @@ -240,7 +240,7 @@
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diff --git a/docs/modules/druid_event.html b/docs/modules/druid_event.html index ec448eb..25f3c52 100644 --- a/docs/modules/druid_event.html +++ b/docs/modules/druid_event.html @@ -239,7 +239,7 @@
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diff --git a/docs/modules/druid_instance.html b/docs/modules/druid_instance.html index 40abbe6..d08a246 100644 --- a/docs/modules/druid_instance.html +++ b/docs/modules/druid_instance.html @@ -769,7 +769,7 @@
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diff --git a/docs/topics/01-components.md.html b/docs/topics/01-components.md.html index 2a2afb2..3fdaf17 100644 --- a/docs/topics/01-components.md.html +++ b/docs/topics/01-components.md.html @@ -124,7 +124,8 @@ Where node name is name of node from GUI scene. You can use node_namet trigger if callback is empty -

- If you have stencil on buttons and you don't want trigger them outside of stencil node, you can use button:set_click_zone to restrict button click zone +

- If button have double click event and it is triggered, usual callback will be not invoked +- If you have stencil on buttons and you don't want trigger them outside of stencil node, you can use button:set_click_zone to restrict button click zone - Button can have key trigger to use then by key: button:set_key_trigger - Animation node can be used for example to animate small icon on big panel. Node name of trigger zone will be big panel and animation node will be small icon

@@ -137,7 +138,7 @@ Where node name is name of node from GUI scene. You can use node_nameBasic Druid text component. Text components by default have the text size adjusting.

Setup

-

Create text node with druid: text = druid:new_text(node_name, [initial_value])

+

Create text node with druid: text = druid:new_text(node_name, [initial_value], [is_disable_size_adjust])

Notes

- Text component by default have auto adjust text sizing. Text never will be bigger, than text node size, which you can setup in GUI scene. It can be disabled on component creating by settings argument is_no_adjust to true

@@ -373,7 +374,7 @@ Key is value from druid const: const.SIDE.X (or just "x") or const.SIDE.Y (or ju
generated by LDoc 1.4.6 -Last updated 2020-04-09 22:11:32 +Last updated 2020-04-13 19:36:00
diff --git a/docs/topics/02-creating_custom_components.md.html b/docs/topics/02-creating_custom_components.md.html index 30efb0f..6880c7f 100644 --- a/docs/topics/02-creating_custom_components.md.html +++ b/docs/topics/02-creating_custom_components.md.html @@ -82,7 +82,9 @@

Overview

-

Druid allows you to create your custom components from druid basic components or other custom components

+

Druid allows you to create your custom components from druid basic components or other custom components.

+ +

Every component is the children of Basic Druid component. Read the [basic component API here].(https://insality.github.io/druid/modules/component.html), Methods of basic components you can call via self:{method_name}

@@ -94,7 +96,7 @@ local const = require("druid.const") local component = require("druid.component") -local M = component.create("name_your_component") +local M = component.create("my_component") -- Component constructor function M.init(self, ...) @@ -146,16 +148,22 @@ -

Registering make new function with "new{componentname}". In our example it will be: druid:new_my_component()

+

Registering make new function with "new{componentname}". In our example it will be: druid:new_my_component().

+ +

Or you can create component without registering with druid:create(my_component_module)

As component registered, you can create your component with next code:

 local druid = require("druid.druid")
+local my_component = require("my.amazing.component")
 
 function init(self)
     self.druid = druid.new(self)
+
     local my_component = self.druid:new_my_component(...)
+    -- or --
+ local my_component = self.druid:create(my_component, ...)
 end
 
@@ -225,7 +233,7 @@ There is next interests in druid:
generated by LDoc 1.4.6 -Last updated 2020-04-09 22:11:32 +Last updated 2020-04-13 19:36:00
diff --git a/docs/topics/03-styles.md.html b/docs/topics/03-styles.md.html index 259f54d..d632be3 100644 --- a/docs/topics/03-styles.md.html +++ b/docs/topics/03-styles.md.html @@ -138,7 +138,7 @@
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diff --git a/docs/topics/04-druid_assets.md.html b/docs/topics/04-druid_assets.md.html index 85d8667..3d87441 100644 --- a/docs/topics/04-druid_assets.md.html +++ b/docs/topics/04-druid_assets.md.html @@ -89,7 +89,7 @@
generated by LDoc 1.4.6 -Last updated 2020-04-09 22:11:32 +Last updated 2020-04-13 19:36:00
diff --git a/docs/topics/05-examples.md.html b/docs/topics/05-examples.md.html index ba040e2..5531e13 100644 --- a/docs/topics/05-examples.md.html +++ b/docs/topics/05-examples.md.html @@ -87,7 +87,7 @@
generated by LDoc 1.4.6 -Last updated 2020-04-09 22:11:32 +Last updated 2020-04-13 19:36:00
diff --git a/docs/topics/README.md.html b/docs/topics/README.md.html index 02732fa..197a296 100644 --- a/docs/topics/README.md.html +++ b/docs/topics/README.md.html @@ -41,7 +41,6 @@
  • Examples
  • Documentation
  • Games powered by Druid
  • -
  • Future plans
  • License
  • Issues and suggestions
  • @@ -156,19 +155,19 @@

    Full info see on components.md

    @@ -294,19 +293,6 @@ https://insality.github.io/druid/

    Will fill later

    -

    -

    Future plans

    - - - -

    License

    @@ -328,7 +314,7 @@ https://insality.github.io/druid/

    generated by LDoc 1.4.6 -Last updated 2020-04-09 22:11:32 +Last updated 2020-04-13 19:36:00
    diff --git a/docs_md/01-components.md b/docs_md/01-components.md index 28e427e..25aafcb 100644 --- a/docs_md/01-components.md +++ b/docs_md/01-components.md @@ -25,6 +25,7 @@ Where node name is name of node from GUI scene. You can use `node_name` as input - **on_long_click** - callback on long button tap, don't trigger if callback is empty - **on_hold_click** - hold callback, before long_click trigger, don't trigger if callback is empty - **on_double_click** - different callback, if tap button 2+ in row, don't trigger if callback is empty +- If button have double click event and it is triggered, usual callback will be not invoked - If you have stencil on buttons and you don't want trigger them outside of stencil node, you can use `button:set_click_zone` to restrict button click zone - Button can have key trigger to use then by key: `button:set_key_trigger` - Animation node can be used for example to animate small icon on big panel. Node name of trigger zone will be `big panel` and animation node will be `small icon` @@ -37,7 +38,7 @@ Where node name is name of node from GUI scene. You can use `node_name` as input Basic Druid text component. Text components by default have the text size adjusting. ### Setup -Create text node with druid: `text = druid:new_text(node_name, [initial_value])` +Create text node with druid: `text = druid:new_text(node_name, [initial_value], [is_disable_size_adjust])` ### Notes - Text component by default have auto adjust text sizing. Text never will be bigger, than text node size, which you can setup in GUI scene. It can be disabled on component creating by settings argument `is_no_adjust` to _true_ diff --git a/docs_md/02-creating_custom_components.md b/docs_md/02-creating_custom_components.md index 0b05e9e..f163c5c 100644 --- a/docs_md/02-creating_custom_components.md +++ b/docs_md/02-creating_custom_components.md @@ -2,7 +2,9 @@ ## Overview -Druid allows you to create your custom components from druid basic components or other custom components. Read the [basic component API here].(https://insality.github.io/druid/modules/component.html) +Druid allows you to create your custom components from druid basic components or other custom components. + +Every component is the children of Basic Druid component. Read the [basic component API here].(https://insality.github.io/druid/modules/component.html), Methods of basic components you can call via self:{method_name} ## Custom components @@ -12,7 +14,7 @@ Basic custom component template looks like this: local const = require("druid.const") local component = require("druid.component") -local M = component.create("name_your_component") +local M = component.create("my_component") -- Component constructor function M.init(self, ...) @@ -61,15 +63,21 @@ function init(self) end ``` -Registering make new function with "new_{component_name}". In our example it will be: `druid:new_my_component()` +Registering make new function with "new_{component_name}". In our example it will be: `druid:new_my_component()`. + +Or you can create component without registering with `druid:create(my_component_module)` As component registered, you can create your component with next code: ```lua local druid = require("druid.druid") +local my_component = require("my.amazing.component") function init(self) self.druid = druid.new(self) + local my_component = self.druid:new_my_component(...) + -- or -- + local my_component = self.druid:create(my_component, ...) end ```