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Update properties API docs
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# druid.widget.property_input API
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> at /druid/widget/properties_panel/properties/property_input.lua
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## Functions
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- [init](#init)
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- [set_text_property](#set_text_property)
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- [set_text_value](#set_text_value)
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- [on_change](#on_change)
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## Fields
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- [root](#root)
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- [container](#container)
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- [text_name](#text_name)
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- [button](#button)
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- [druid](#druid)
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- [selected](#selected)
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- [rich_input](#rich_input)
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### init
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---
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```lua
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property_input:init()
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```
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### set_text_property
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---
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```lua
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property_input:set_text_property(text)
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```
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- **Parameters:**
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- `text` *(string)*:
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- **Returns:**
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- `` *(druid.widget.property_input)*:
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### set_text_value
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---
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```lua
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property_input:set_text_value(text)
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```
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- **Parameters:**
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- `text` *(string|number)*:
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- **Returns:**
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- `` *(druid.widget.property_input)*:
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### on_change
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---
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```lua
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property_input:on_change(callback, [callback_context])
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```
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- **Parameters:**
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- `callback` *(fun(self: druid.widget.property_input, text: string))*:
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- `[callback_context]` *(any)*:
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## Fields
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<a name="root"></a>
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- **root** (_node_)
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<a name="container"></a>
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- **container** (_druid.container_): Druid component to manage the size and positions with other containers relations to create a adaptable layouts.
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<a name="text_name"></a>
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- **text_name** (_druid.text_): Basic Druid text component. Text components by default have the text size adjusting.
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<a name="button"></a>
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- **button** (_druid.button_): Basic Druid input component. Handle input on node and provide different callbacks on touch events.
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<a name="druid"></a>
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- **druid** (_druid.instance_): The Druid Factory used to create components
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<a name="selected"></a>
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- **selected** (_node_)
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<a name="rich_input"></a>
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- **rich_input** (_druid.rich_input_): The component that handles a rich text input field, it's a wrapper around the druid.input component
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