Infinity scroll progress

This commit is contained in:
Insality 2020-11-29 23:01:12 +03:00
parent 897d401142
commit 2b5c5bf6fa
2 changed files with 117 additions and 40 deletions

View File

@ -15,17 +15,22 @@ function M:init(data_list, scroll, grid, create_function)
self.grid = grid self.grid = grid
self.scroll:bind_grid(grid) self.scroll:bind_grid(grid)
self.data = data_list --- Current visual elements indexes
self.top_index = 1 self.top_index = 1
self.last_index = 1 self.last_index = 1
self._data = {}
self._data_first_index = false
self._data_last_index = false
self._data_length = 0
self.create_function = create_function self.create_function = create_function
self.nodes = {} self._data_visual = {}
self.components = {}
self:_refresh()
self.scroll.on_scroll:subscribe(self._check_elements, self) self.scroll.on_scroll:subscribe(self._check_elements, self)
self:set_data(data_list)
end end
@ -35,41 +40,72 @@ end
function M:set_data(data_list) function M:set_data(data_list)
self.data = data_list self._data = data_list
self:_update_data_info()
self:_refresh() self:_refresh()
end end
function M:add(data, index) function M:add(data, index, shift_policy)
table.insert(self.data, index, data) index = index or self._data_last_index + 1
self:_refresh() shift_policy = shift_policy or const.SHIFT.RIGHT
if self._data[index] then
if shift_policy == const.SHIFT.RIGHT then
for i = self._data_last_index, index, -1 do
self._data[i + 1] = self._data[i]
end
end
if shift_policy == const.SHIFT.LEFT then
for i = self._data_first_index, index do
self._data[i - 1] = self._data[i]
end
end
end
self._data[index] = data
self:_update_data_info()
self:_check_elements()
end end
function M:remove(index, shift_policy) function M:remove(index, shift_policy)
table.remove(self.data, index) table.remove(self._data, index)
self:_refresh() self:_refresh()
end end
function M:remove_by_data(data, shift_policy)
local index = helper.contains(self._data, data)
if index then
table.remove(self._data, index)
self:_refresh()
end
end
function M:clear() function M:clear()
self.data = {} self._data = {}
self:_refresh() self:_refresh()
end end
function M:get_first_index() function M:get_first_index()
return self.top_index return self._data_first_index
end end
function M:get_last_index() function M:get_last_index()
return self.last_index return self._data_last_index
end
function M:get_length()
return self._data_length
end end
function M:get_index(data) function M:get_index(data)
for index, value in pairs(self.data) do for index, value in pairs(self._data) do
if value == data then if value == data then
return index return index
end end
@ -79,40 +115,41 @@ end
function M:scroll_to_index(index) function M:scroll_to_index(index)
self.top_index = helper.clamp(index, 1, #self.data) self.top_index = helper.clamp(index, 1, #self._data)
self:_refresh() self:_refresh()
self.scroll.on_scroll:trigger(self:get_context(), self) self.scroll.on_scroll:trigger(self:get_context(), self)
end end
function M:_add_at(index) function M:_add_at(index)
if self.nodes[index] then if self._data_visual[index] then
self:_remove_at(index) self:_remove_at(index)
end end
local node, instance = self.create_function(self.data[index], index) local node, instance = self.create_function(self._data[index], index)
self.grid:add(node, index, const.SHIFT.NO_SHIFT) self.grid:add(node, index, const.SHIFT.NO_SHIFT)
self.nodes[index] = node self._data_visual[index] = {
self.components[index] = instance node = node,
component = instance
}
end end
function M:_remove_at(index) function M:_remove_at(index)
self.grid:remove(index, const.SHIFT.NO_SHIFT) self.grid:remove(index, const.SHIFT.NO_SHIFT)
local node = self.nodes[index] local node = self._data_visual[index].node
gui.delete_node(node) gui.delete_node(node)
self.nodes[index] = nil
if self.components[index] then if self._data_visual[index].component then
self.druid:remove(self.components[index]) self.druid:remove(self._data_visual[index].component)
self.components[index] = nil
end end
self._data_visual[index] = nil
end end
function M:_refresh() function M:_refresh()
for index, _ in pairs(self.nodes) do for index, _ in pairs(self._data_visual) do
self:_remove_at(index) self:_remove_at(index)
end end
self:_check_elements() self:_check_elements()
@ -120,8 +157,8 @@ end
function M:_check_elements() function M:_check_elements()
for index, node in pairs(self.nodes) do for index, data in pairs(self._data_visual) do
if self.scroll:is_node_in_view(node) then if self.scroll:is_node_in_view(data.node) then
self.top_index = index self.top_index = index
self.last_index = index self.last_index = index
end end
@ -130,7 +167,7 @@ function M:_check_elements()
self:_check_elements_from(self.top_index - 1, -1) self:_check_elements_from(self.top_index - 1, -1)
self:_check_elements_from(self.top_index, 1) self:_check_elements_from(self.top_index, 1)
for index, node in pairs(self.nodes) do for index, data in pairs(self._data_visual) do
self.top_index = math.min(self.top_index or index, index) self.top_index = math.min(self.top_index or index, index)
self.last_index = math.max(self.last_index or index, index) self.last_index = math.max(self.last_index or index, index)
end end
@ -140,20 +177,20 @@ end
function M:_check_elements_from(index, step) function M:_check_elements_from(index, step)
local is_outside = false local is_outside = false
while not is_outside do while not is_outside do
if not self.data[index] then if not self._data[index] then
break break
end end
if not self.nodes[index] then if not self._data_visual[index] then
self:_add_at(index) self:_add_at(index)
end end
if not self.scroll:is_node_in_view(self.nodes[index]) then if not self.scroll:is_node_in_view(self._data_visual[index].node) then
is_outside = true is_outside = true
-- remove nexts: -- remove nexts:
local remove_index = index + step local remove_index = index + step
while self.nodes[remove_index] do while self._data_visual[remove_index] do
self:_remove_at(remove_index) self:_remove_at(remove_index)
remove_index = remove_index + step remove_index = remove_index + step
end end
@ -164,4 +201,22 @@ function M:_check_elements_from(index, step)
end end
function M:_update_data_info()
self._data_first_index = false
self._data_last_index = false
self._data_length = 0
for index, data in pairs(self._data) do
self._data_first_index = math.min(self._data_first_index or index, index)
self._data_last_index = math.max(self._data_last_index or index, index)
self._data_length = self._data_length + 1
end
if self._data_length == 0 then
self._data_first_index = 1
self._data_last_index = 1
end
end
return M return M

View File

@ -4,23 +4,43 @@
local function create_infinity_instance(self, record, index) local function create_infinity_instance(self, record, index)
local instance = gui.clone_tree(self.infinity_prefab) local instance = gui.clone_tree(self.infinity_prefab)
gui.set_enabled(instance["infinity_prefab"], true) gui.set_enabled(instance["infinity_prefab"], true)
gui.set_text(instance["infinity_text"], "Record " .. index) gui.set_text(instance["infinity_text"], "Record " .. record)
local button = self.druid:new_button(instance["infinity_prefab"], function() local button = self.druid:new_button(instance["infinity_prefab"], function()
print("Infinity click on", index) print("Infinity click on", record)
self.infinity_list:add(self.infinity_list:get_length() + 1)
end)
button.on_long_click:subscribe(function()
self.infinity_list:remove_by_data(record)
end) end)
return instance["infinity_prefab"], button return instance["infinity_prefab"], button
end end
local function create_infinity_instance_hor(self, record, index)
local instance = gui.clone_tree(self.infinity_prefab)
gui.set_enabled(instance["infinity_prefab"], true)
gui.set_text(instance["infinity_text"], "Record " .. record)
local button = self.druid:new_button(instance["infinity_prefab"], function()
print("Infinity click on", record)
self.infinity_list_hor:remove_by_data(record)
end)
return instance["infinity_prefab"], button
end
local function create_infinity_instance_small(self, record, index) local function create_infinity_instance_small(self, record, index)
local instance = gui.clone_tree(self.infinity_prefab_small) local instance = gui.clone_tree(self.infinity_prefab_small)
gui.set_enabled(instance["infinity_prefab_small"], true) gui.set_enabled(instance["infinity_prefab_small"], true)
gui.set_text(instance["infinity_text_3"], index) gui.set_text(instance["infinity_text_3"], record)
local button = self.druid:new_button(instance["infinity_prefab_small"], function() local button = self.druid:new_button(instance["infinity_prefab_small"], function()
print("Infinity click on", index) print("Infinity click on", record)
self.infinity_list_small:remove_by_data(record)
end) end)
button:set_click_zone(self.infinity_scroll_3.view_node) button:set_click_zone(self.infinity_scroll_3.view_node)
@ -31,11 +51,12 @@ end
local function create_infinity_instance_dynamic(self, record, index) local function create_infinity_instance_dynamic(self, record, index)
local instance = gui.clone_tree(self.infinity_prefab_dynamic) local instance = gui.clone_tree(self.infinity_prefab_dynamic)
gui.set_enabled(instance["infinity_prefab_dynamic"], true) gui.set_enabled(instance["infinity_prefab_dynamic"], true)
gui.set_text(instance["infinity_text_dynamic"], "Record " .. index) gui.set_text(instance["infinity_text_dynamic"], "Record " .. record)
gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(200, 60 + index * 3, 0)) gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(200, 60 + index * 3, 0))
local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function() local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
print("Dynamic click on", index) print("Dynamic click on", record)
self.infinity_list_dynamic:remove_by_data(record)
end) end)
button:set_click_zone(self.infinity_scroll_dynamic.view_node) button:set_click_zone(self.infinity_scroll_dynamic.view_node)
@ -46,11 +67,12 @@ end
local function create_infinity_instance_dynamic_hor(self, record, index) local function create_infinity_instance_dynamic_hor(self, record, index)
local instance = gui.clone_tree(self.infinity_prefab_dynamic) local instance = gui.clone_tree(self.infinity_prefab_dynamic)
gui.set_enabled(instance["infinity_prefab_dynamic"], true) gui.set_enabled(instance["infinity_prefab_dynamic"], true)
gui.set_text(instance["infinity_text_dynamic"], "Record " .. index) gui.set_text(instance["infinity_text_dynamic"], "Record " .. record)
gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(150 + 2 * index, 60, 0)) gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(150 + 2 * index, 60, 0))
local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function() local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
print("Dynamic click on", index) print("Dynamic click on", record)
self.infinity_list_dynamic_hor:remove_by_data(record)
end) end)
button:set_click_zone(self.infinity_scroll_dynamic_hor.view_node) button:set_click_zone(self.infinity_scroll_dynamic_hor.view_node)
@ -73,7 +95,7 @@ local function setup_infinity_list(self)
self.infinity_list_hor = self.druid:new_infinity_list(data, self.infinity_scroll_hor, self.infinity_grid_hor, function(record, index) self.infinity_list_hor = self.druid:new_infinity_list(data, self.infinity_scroll_hor, self.infinity_grid_hor, function(record, index)
-- function should return gui_node, [druid_component] -- function should return gui_node, [druid_component]
local root, button = create_infinity_instance(self, record, index) local root, button = create_infinity_instance_hor(self, record, index)
button:set_click_zone(self.infinity_scroll_hor.view_node) button:set_click_zone(self.infinity_scroll_hor.view_node)
return root, button return root, button
end) end)