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Update data list examples
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@@ -1,180 +1,48 @@
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local druid = require("druid.druid")
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local function create_infinity_instance(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab)
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gui.set_enabled(instance["infinity_prefab"], true)
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gui.set_text(instance["infinity_text"], "Record " .. record)
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local function create_function(self, data, index, data_list)
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-- In data list create funtion we made all init stuff for this node
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local nodes = gui.clone_tree(self.prefab)
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local root = nodes["prefab"]
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gui.set_enabled(root, true)
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gui.set_enabled(nodes["checkbox"], data.is_checked)
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gui.set_text(nodes["text"], "Record " .. data.value)
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local button = self.druid:new_button(instance["infinity_prefab"], function()
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print("Infinity click on", record)
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self.infinity_list:add(self.infinity_list:get_length() + 1)
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end)
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button.on_long_click:subscribe(function()
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-- self.infinity_list:remove_by_data(record)
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-- Since we have only 1 component, we can return this one
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-- If we have several components, we should create custom component to
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-- union them all
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local button = self.druid:new_button(root, function()
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data.is_checked = not data.is_checked
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gui.set_enabled(nodes["checkbox"], data.is_checked)
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end)
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button:set_click_zone(data_list.scroll.view_node)
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return instance["infinity_prefab"], button
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end
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local function create_infinity_instance_hor(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab)
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gui.set_enabled(instance["infinity_prefab"], true)
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gui.set_text(instance["infinity_text"], "Record " .. record)
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local button = self.druid:new_button(instance["infinity_prefab"], function()
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print("Infinity click on", record)
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-- self.infinity_list_hor:remove_by_data(record)
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end)
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return instance["infinity_prefab"], button
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end
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local function create_infinity_instance_small(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab_small)
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gui.set_enabled(instance["infinity_prefab_small"], true)
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gui.set_text(instance["infinity_text_3"], record)
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local button = self.druid:new_button(instance["infinity_prefab_small"], function()
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print("Infinity click on", record)
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-- self.infinity_list_small:remove_by_data(record)
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end)
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button:set_click_zone(self.infinity_scroll_3.view_node)
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return instance["infinity_prefab_small"], button
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end
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local function create_infinity_instance_dynamic(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab_dynamic)
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gui.set_enabled(instance["infinity_prefab_dynamic"], true)
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gui.set_text(instance["infinity_text_dynamic"], "Record " .. record)
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gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(200, 60 + index * 3, 0))
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local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
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print("Dynamic click on", record)
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-- self.infinity_list_dynamic:remove_by_data(record)
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end)
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button:set_click_zone(self.infinity_scroll_dynamic.view_node)
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return instance["infinity_prefab_dynamic"], button
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end
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local function create_infinity_instance_dynamic_hor(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab_dynamic)
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gui.set_enabled(instance["infinity_prefab_dynamic"], true)
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gui.set_text(instance["infinity_text_dynamic"], "Record " .. record)
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gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(150 + 2 * index, 60, 0))
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local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
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print("Dynamic click on", record)
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-- self.infinity_list_dynamic_hor:remove_by_data(record)
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end)
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button:set_click_zone(self.infinity_scroll_dynamic_hor.view_node)
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return instance["infinity_prefab_dynamic"], button
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end
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local function setup_infinity_list(self)
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local data = {}
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for i = 1, 50 do
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table.insert(data, i)
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end
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self.infinity_list = self.druid:new_data_list(self.infinity_scroll, self.infinity_grid, function(self, record, index)
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-- function should return gui_node, [druid_component]
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local root, button = create_infinity_instance(self, record, index)
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button:set_click_zone(self.infinity_scroll.view_node)
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return root, button
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end):set_data(data)
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self.infinity_list_hor = self.druid:new_data_list(self.infinity_scroll_hor, self.infinity_grid_hor, function(self, record, index)
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-- function should return gui_node, [druid_component]
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local root, button = create_infinity_instance_hor(self, record, index)
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button:set_click_zone(self.infinity_scroll_hor.view_node)
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return root, button
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end):set_data(data)
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-- scroll to some index
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-- local pos = self.infinity_grid:get_pos(25)
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-- self.infinity_scroll:scroll_to(pos, true)
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timer.delay(1, false, function()
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-- self.infinity_list:scroll_to_index(25)
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end)
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self.infinity_list_small = self.druid:new_data_list(self.infinity_scroll_3, self.infinity_grid_3, function(self, record, index)
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-- function should return gui_node, [druid_component]
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return create_infinity_instance_small(self, record, index)
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end):set_data(data)
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self.infinity_list_dynamic = self.druid:new_data_list(self.infinity_scroll_dynamic, self.infinity_grid_dynamic, function(self, record, index)
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-- function should return gui_node, [druid_component]
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return create_infinity_instance_dynamic(self, record, index)
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end):set_data(data)
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timer.delay(1, false, function()
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-- self.infinity_list_dynamic:scroll_to_index(25)
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end)
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self.infinity_list_dynamic_hor = self.druid:new_data_list(self.infinity_scroll_dynamic_hor, self.infinity_grid_dynamic_hor, function(self, record, index)
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-- function should return gui_node, [druid_component]
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return create_infinity_instance_dynamic_hor(self, record, index)
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end):set_data(data)
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end
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local function toggle_stencil(self)
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self._is_stencil = not self._is_stencil
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local mode = self._is_stencil and gui.CLIPPING_MODE_STENCIL or gui.CLIPPING_MODE_NONE
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gui.set_clipping_mode(self.infinity_scroll.view_node, mode)
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gui.set_clipping_mode(self.infinity_scroll_hor.view_node, mode)
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gui.set_clipping_mode(self.infinity_scroll_3.view_node, mode)
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gui.set_clipping_mode(self.infinity_scroll_dynamic.view_node, mode)
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gui.set_clipping_mode(self.infinity_scroll_dynamic_hor.view_node, mode)
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-- We should return in this function root node and optionally - Druid component
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return root, button
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end
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function init(self)
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self.druid = druid.new(self)
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self.druid:new_scroll("root", "infinity_page_content")
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self.infinity_prefab = gui.get_node("infinity_prefab")
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self.infinity_prefab_small = gui.get_node("infinity_prefab_small")
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self.infinity_prefab_dynamic = gui.get_node("infinity_prefab_dynamic")
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gui.set_enabled(self.infinity_prefab, false)
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gui.set_enabled(self.infinity_prefab_small, false)
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gui.set_enabled(self.infinity_prefab_dynamic, false)
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self.prefab = gui.get_node("prefab")
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gui.set_enabled(self.prefab, false)
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self.infinity_scroll = self.druid:new_scroll("infinity_scroll_stencil", "infinity_scroll_content")
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:set_horizontal_scroll(false)
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self.infinity_grid = self.druid:new_static_grid("infinity_scroll_content", "infinity_prefab", 1)
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local data = {}
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self.infinity_scroll_hor = self.druid:new_scroll("infinity_scroll_stencil_hor", "infinity_scroll_content_hor")
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:set_vertical_scroll(false)
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self.infinity_grid_hor = self.druid:new_static_grid("infinity_scroll_content_hor", "infinity_prefab", 999)
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for i = 1, 999 do
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table.insert(data, {
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is_checked = false,
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value = i
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})
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end
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self.infinity_scroll_3 = self.druid:new_scroll("infinity_scroll_3_stencil", "infinity_scroll_3_content")
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:set_horizontal_scroll(false)
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self.infinity_grid_3 = self.druid:new_static_grid("infinity_scroll_3_content", "infinity_prefab_small", 3)
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self.infinity_scroll_dynamic = self.druid:new_scroll("infinity_scroll_stencil_dynamic", "infinity_scroll_content_dynamic")
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:set_horizontal_scroll(false)
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self.infinity_grid_dynamic = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic")
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self.infinity_scroll_dynamic_hor = self.druid:new_scroll("infinity_scroll_stencil_dynamic_hor", "infinity_scroll_content_dynamic_hor")
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:set_vertical_scroll(false)
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self.infinity_grid_dynamic_hor = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic_hor")
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self._is_stencil = true
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self.druid:new_button("button_toggle_stencil/button", toggle_stencil)
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setup_infinity_list(self)
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self.scroll = self.druid:new_scroll("data_list_view", "data_list_content")
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self.scroll:set_horizontal_scroll(false)
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self.grid = self.druid:new_static_grid("data_list_content", "prefab", 1)
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self.data_list = self.druid:new_data_list(self.scroll, self.grid, create_function)
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self.data_list:set_data(data)
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end
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