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cherry-pick simple-checkbox component
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44
druid/base/checkbox.lua
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44
druid/base/checkbox.lua
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--- Druid checkbox component
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-- @module base.checkbox
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local helper = require("druid.helper")
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local M = {}
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local function state_animate(node, state)
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local target = state and 1 or 0
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gui.animate(node, "color.w", target, gui.EASING_OUTSINE, 0.1)
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end
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function M.set_state(self, state, is_silence)
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if self.state == state then
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return
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end
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self.state = state
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state_animate(self.node, state)
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if not is_silence and self.callback then
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self.callback(self.parent.parent, state)
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end
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end
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-- TODO: pass self as first parameter
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local function on_click(context, self)
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M.set_state(self, not self.state)
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end
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function M.init(self, node, callback, click_node)
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self.node = helper.get_node(node)
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self.click_node = helper.get_node(click_node)
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self.callback = callback
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self.button = self.parent:new_button(self.click_node or self.node, on_click, self)
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M.set_state(self, false, true)
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end
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return M
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@ -15,6 +15,7 @@ M.comps = {
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progress = require("druid.base.progress"),
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progress = require("druid.base.progress"),
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grid = require("druid.base.grid"),
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grid = require("druid.base.grid"),
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scroll = require("druid.base.scroll"),
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scroll = require("druid.base.scroll"),
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checkbox = require("druid.base.checkbox"),
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progress_rich = require("druid.rich.progress_rich"),
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progress_rich = require("druid.rich.progress_rich"),
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}
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}
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