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https://github.com/Insality/druid.git
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Update annotations: scroll, static_grid, events, druid_instance
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@@ -10,14 +10,14 @@
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-- @alias druid.scroll
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--- On scroll move callback
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-- @tfield druid_event on_scroll(self, position)
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--- On scroll move callback(self, position)
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-- @tfield druid_event on_scroll
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--- On scroll_to function callback(self, target, is_instant)
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-- @tfield druid_event on_scroll_to
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--- On scroll_to_index function callback
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-- @tfield druid_event on_point_scroll(self, index, point)
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--- On scroll_to_index function callback(self, index, point)
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-- @tfield druid_event on_point_scroll
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--- Scroll view node
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-- @tfield node view_node
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@@ -1,26 +1,45 @@
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--- Component to handle placing components by row and columns.
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-- Grid can anchor your elements, get content size and other
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-- @module druid.static_grid
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-- @module StaticGrid
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-- @within BaseComponent
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-- @alias druid.static_grid
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--- Component events
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-- @table Events
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-- @tfield druid_event on_add_item On item add callback
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-- @tfield druid_event on_remove_item On item remove callback
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-- @tfield druid_event on_change_items On item add or remove callback
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-- @tfield druid_event on_clear On grid clear callback
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-- @tfield druid_event on_update_positions On update item positions callback
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--- On item add callback(self, node, index)
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-- @tfield druid_event on_add_item
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--- On item remove callback(self, index)
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-- @tfield druid_event on_remove_item
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--- On item add or remove callback(self, index)
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-- @tfield druid_event on_change_items
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--- On grid clear callback(self)
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-- @tfield druid_event on_clear
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--- On update item positions callback(self)
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-- @tfield druid_event on_update_positions
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--- Parent gui node
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-- @tfield node parent
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--- List of all grid nodes
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-- @tfield node[] nodes
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--- The first index of node in grid
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-- @tfield number first_index
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--- The last index of node in grid
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-- @tfield number last_index
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--- Item anchor
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-- @tfield vector3 anchor
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--- Item size
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-- @tfield vector3 node_size
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--- The size of item content
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-- @tfield vector4 border
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--- Component fields
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-- @table Fields
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-- @tfield node parent Parent gui node
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-- @tfield node[] nodes List of all grid nodes
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-- @tfield number first_index The first index of node in grid
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-- @tfield number last_index The last index of node in grid
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-- @tfield vector3 anchor Item anchor
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-- @tfield vector3 node_size Item size
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-- @tfield vector4 border The size of item content
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local const = require("druid.const")
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local Event = require("druid.event")
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@@ -31,11 +50,11 @@ local StaticGrid = component.create("static_grid", { const.ON_LAYOUT_CHANGE })
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--- Component init function
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-- @function static_grid:init
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-- @tparam StaticGrid self
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-- @tparam node parent The gui node parent, where items will be placed
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-- @tparam node element Element prefab. Need to get it size
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-- @tparam[opt=1] number in_row How many nodes in row can be placed
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function StaticGrid:init(parent, element, in_row)
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function StaticGrid.init(self, parent, element, in_row)
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self.parent = self:get_node(parent)
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self.nodes = {}
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@@ -62,10 +81,10 @@ end
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local _temp_pos = vmath.vector3(0)
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--- Return pos for grid node index
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-- @function static_grid:get_pos
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-- @tparam StaticGrid self
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-- @tparam number index The grid element index
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-- @treturn vector3 Node position
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function StaticGrid:get_pos(index)
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function StaticGrid.get_pos(self, index)
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local row = math.ceil(index / self.in_row) - 1
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local col = (index - row * self.in_row) - 1
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@@ -78,10 +97,10 @@ end
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--- Return index for grid pos
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-- @function static_grid:get_index
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-- @tparam StaticGrid self
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-- @tparam vector3 pos The node position in the grid
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-- @treturn number The node index
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function StaticGrid:get_index(pos)
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function StaticGrid.get_index(self, pos)
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local col = pos.x / self.node_size.x + 1
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local row = -pos.y / self.node_size.y
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@@ -94,10 +113,10 @@ end
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--- Return grid index by node
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-- @function static_grid:get_index_by_node
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-- @tparam StaticGrid self
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-- @tparam node node The gui node in the grid
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-- @treturn number The node index
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function StaticGrid:get_index_by_node(node)
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function StaticGrid.get_index_by_node(self, node)
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for index, grid_node in pairs(self.nodes) do
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if node == grid_node then
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return index
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@@ -108,25 +127,25 @@ function StaticGrid:get_index_by_node(node)
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end
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function StaticGrid:on_layout_change()
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function StaticGrid.on_layout_change(self)
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self:_update(true)
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end
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--- Set grid anchor. Default anchor is equal to anchor of grid parent node
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-- @function static_grid:set_anchor
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-- @tparam StaticGrid self
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-- @tparam vector3 anchor Anchor
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function StaticGrid:set_anchor(anchor)
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function StaticGrid.set_anchor(self, anchor)
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self.anchor = anchor
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self:_update()
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end
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--- Add new item to the grid
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-- @function static_grid:add
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-- @tparam StaticGrid self
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-- @tparam node item Gui node
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-- @tparam[opt] number index The item position. By default add as last item
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function StaticGrid:add(item, index)
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function StaticGrid.add(self, item, index)
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index = index or ((self.last_index or 0) + 1)
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if self.nodes[index] then
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@@ -154,10 +173,10 @@ end
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--- Remove the item from the grid. Note that gui node will be not deleted
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-- @function static_grid:remove
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-- @tparam StaticGrid self
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-- @tparam number index The grid node index to remove
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-- @tparam bool is_shift_nodes If true, will shift nodes left after index
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function StaticGrid:remove(index, is_shift_nodes)
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function StaticGrid.remove(self, index, is_shift_nodes)
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assert(self.nodes[index], "No grid item at given index " .. index)
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self.nodes[index] = nil
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@@ -170,15 +189,15 @@ function StaticGrid:remove(index, is_shift_nodes)
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self:_update()
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self.on_add_item:trigger(self:get_context(), index)
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self.on_remove_item:trigger(self:get_context(), index)
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self.on_change_items:trigger(self:get_context(), index)
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end
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--- Return grid content size
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-- @function static_grid:get_size
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-- @tparam StaticGrid self
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-- @treturn vector3 The grid content size
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function StaticGrid:get_size()
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function StaticGrid.get_size(self)
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return vmath.vector3(
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self.border.z - self.border.x,
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self.border.y - self.border.w,
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@@ -187,9 +206,9 @@ end
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--- Return array of all node positions
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-- @function static_grid:get_all_pos
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-- @tparam StaticGrid self
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-- @treturn vector3[] All grid node positions
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function StaticGrid:get_all_pos()
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function StaticGrid.get_all_pos(self)
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local result = {}
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for i, node in pairs(self.nodes) do
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table.insert(result, gui.get_position(node))
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@@ -201,10 +220,10 @@ end
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--- Change set position function for grid nodes. It will call on
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-- update poses on grid elements. Default: gui.set_position
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-- @function static_grid:set_position_function
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-- @tparam StaticGrid self
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-- @tparam function callback Function on node set position
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-- @treturn druid.static_grid Current grid instance
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function StaticGrid:set_position_function(callback)
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function StaticGrid.set_position_function(self, callback)
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self._set_position_function = callback or gui.set_position
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return self
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@@ -213,9 +232,9 @@ end
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--- Clear grid nodes array. GUI nodes will be not deleted!
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-- If you want to delete GUI nodes, use static_grid.nodes array before grid:clear
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-- @function static_grid:clear
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-- @tparam StaticGrid self
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-- @treturn druid.static_grid Current grid instance
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function StaticGrid:clear()
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function StaticGrid.clear(self)
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self.border.x = 0
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self.border.y = 0
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self.border.w = 0
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@@ -224,16 +243,18 @@ function StaticGrid:clear()
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self.nodes = {}
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self:_update()
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self.on_clear:trigger(self:get_context())
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return self
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end
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--- Return elements offset for correct posing nodes. Correct posing at
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-- parent pivot node (0:0) with adjusting of node sizes and anchoring
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-- @function static_grid:_get_zero_offset
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-- @tparam StaticGrid self
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-- @treturn vector3 The offset vector
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-- @local
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function StaticGrid:_get_zero_offset()
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function StaticGrid._get_zero_offset(self)
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-- zero offset: center pos - border size * anchor
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return vmath.vector3(
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-((self.border.x + self.border.z)/2 + (self.border.z - self.border.x) * self.pivot.x),
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@@ -244,10 +265,10 @@ end
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--- Update grid inner state
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-- @function static_grid:_update
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-- @tparam StaticGrid self
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-- @tparam bool is_instant If true, node position update instantly, otherwise with set_position_function callback
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-- @local
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function StaticGrid:_update(is_instant)
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function StaticGrid._update(self, is_instant)
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self:_update_indexes()
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self:_update_borders()
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self:_update_pos(is_instant)
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@@ -255,9 +276,9 @@ end
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--- Update first and last indexes of grid nodes
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-- @function static_grid:_update_indexes
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-- @tparam StaticGrid self
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-- @local
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function StaticGrid:_update_indexes()
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function StaticGrid._update_indexes(self)
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self.first_index = nil
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self.last_index = nil
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for index in pairs(self.nodes) do
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@@ -271,9 +292,9 @@ end
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--- Update grid content borders, recalculate min and max values
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-- @function static_grid:_update_borders
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-- @tparam StaticGrid self
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-- @local
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function StaticGrid:_update_borders()
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function StaticGrid._update_borders(self)
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if not self.first_index then
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self.border = vmath.vector4(0)
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return
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@@ -300,10 +321,10 @@ end
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--- Update grid nodes position
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-- @function static_grid:_update_indexes
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-- @tparam StaticGrid self
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-- @tparam bool is_instant If true, node position update instantly, otherwise with set_position_function callback
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-- @local
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function StaticGrid:_update_pos(is_instant)
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function StaticGrid._update_pos(self, is_instant)
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local zero_offset = self:_get_zero_offset()
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for i, node in pairs(self.nodes) do
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