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https://github.com/Insality/druid.git
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Update grid and scroll documentation
This commit is contained in:
parent
0b1051b5b2
commit
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@ -33,20 +33,20 @@ local SIDE_VECTORS = {
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BOT = vmath.vector3(0, 1, 0),
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BOT = vmath.vector3(0, 1, 0),
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}
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}
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--- Component init function
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--- Component init function
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-- @function dynamic_grid:init
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-- @function dynamic_grid:init
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-- @tparam node parent The gui node parent, where items will be placed
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-- @tparam node parent The gui node parent, where items will be placed
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function DynamicGrid:init(parent, side)
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function DynamicGrid:init(parent, side)
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self.parent = self:get_node(parent)
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self.parent = self:get_node(parent)
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local parent_pivot = gui.get_pivot(self.parent)
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local parent_pivot = gui.get_pivot(self.parent)
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self.pivot = helper.get_pivot_offset(parent_pivot)
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self.pivot = helper.get_pivot_offset(parent_pivot)
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assert(parent_pivot == gui.PIVOT_W or parent_pivot == gui.PIVOT_N, const.ERRORS.GRID_DYNAMIC_ANCHOR)
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assert(parent_pivot == gui.PIVOT_W or parent_pivot == gui.PIVOT_N, const.ERRORS.GRID_DYNAMIC_ANCHOR)
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self.side = (parent_pivot == gui.PIVOT_W and const.SIDE.X or const.SIDE.Y)
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self.side = (parent_pivot == gui.PIVOT_W and const.SIDE.X or const.SIDE.Y)
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self.nodes = {}
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self.nodes = {}
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self.offset = vmath.vector3(0)
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self.border = vmath.vector4(0) -- Current grid content size
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self.border = vmath.vector4(0) -- Current grid content size
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self.on_add_item = Event()
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self.on_add_item = Event()
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@ -59,6 +59,11 @@ function DynamicGrid:init(parent, side)
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end
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end
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function DynamicGrid:on_layout_change()
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self:_update(true)
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end
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--- Return pos for grid node index
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--- Return pos for grid node index
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-- @function dynamic_grid:get_pos
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-- @function dynamic_grid:get_pos
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-- @tparam number index The grid element index
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-- @tparam number index The grid element index
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@ -99,11 +104,6 @@ function DynamicGrid:get_pos(index, node, origin_index)
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end
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end
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function DynamicGrid:on_layout_change()
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self:_update(true)
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end
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--- Set grid items offset, the distance between items
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--- Set grid items offset, the distance between items
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-- @function dynamic_grid:set_offset
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-- @function dynamic_grid:set_offset
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-- @tparam vector3 offset Offset
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-- @tparam vector3 offset Offset
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@ -211,23 +211,6 @@ function DynamicGrid:get_index_by_node(node)
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end
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end
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function DynamicGrid:get_center_position()
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return vmath.vector3(
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(self.border.x + self.border.z)/2,
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(self.border.y + self.border.w)/2,
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0)
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end
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function DynamicGrid:get_zero_offset()
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-- zero offset: center pos - border size * anchor
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return vmath.vector3(
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-((self.border.x + self.border.z)/2 + (self.border.z - self.border.x) * self.pivot.x),
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-((self.border.y + self.border.w)/2 + (self.border.y - self.border.w) * self.pivot.y),
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0)
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end
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--- Return array of all node positions
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--- Return array of all node positions
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-- @function dynamic_grid:get_all_pos
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-- @function dynamic_grid:get_all_pos
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-- @treturn vector3[] All grid node positions
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-- @treturn vector3[] All grid node positions
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@ -263,14 +246,34 @@ function DynamicGrid:clear()
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end
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end
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--- Return the grid nodes table
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function DynamicGrid:_add_node(node, index, origin_index)
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-- @function dynamic_grid:get_nodes
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self.nodes[index] = {
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-- @treturn table<index, node> The grid nodes
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node = node,
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function DynamicGrid:get_nodes()
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pos = self:get_pos(index, node, origin_index),
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return self.nodes
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size = self:_get_node_size(node),
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pivot = const.PIVOTS[gui.get_pivot(node)]
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}
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-- Add new item instantly in new pos
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gui.set_parent(node, self.parent)
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gui.set_position(node, self.nodes[index].pos + self:_get_zero_offset())
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end
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end
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--- Update grid inner state
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-- @function dynamic_grid:_update
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-- @tparam bool is_instant If true, node position update instantly, otherwise with set_position_function callback
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-- @local
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function DynamicGrid:_update(is_instant)
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self:_update_indexes()
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self:_update_borders()
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self:_update_pos(is_instant)
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end
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--- Update first and last indexes of grid nodes
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-- @function dynamic_grid:_update_indexes
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-- @local
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function DynamicGrid:_update_indexes()
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function DynamicGrid:_update_indexes()
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self.first_index = nil
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self.first_index = nil
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self.last_index = nil
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self.last_index = nil
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@ -284,6 +287,9 @@ function DynamicGrid:_update_indexes()
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end
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end
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--- Update grid content borders, recalculate min and max values
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-- @function dynamic_grid:_update_borders
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-- @local
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function DynamicGrid:_update_borders()
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function DynamicGrid:_update_borders()
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if not self.first_index then
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if not self.first_index then
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self.border = vmath.vector4(0)
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self.border = vmath.vector4(0)
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@ -310,8 +316,12 @@ function DynamicGrid:_update_borders()
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end
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end
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--- Update grid nodes position
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-- @function dynamic_grid:_update_indexes
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-- @tparam bool is_instant If true, node position update instantly, otherwise with set_position_function callback
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-- @local
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function DynamicGrid:_update_pos(is_instant)
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function DynamicGrid:_update_pos(is_instant)
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local offset = self:get_zero_offset()
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local offset = self:_get_zero_offset()
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for index, node in pairs(self.nodes) do
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for index, node in pairs(self.nodes) do
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if is_instant then
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if is_instant then
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@ -325,13 +335,6 @@ function DynamicGrid:_update_pos(is_instant)
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end
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end
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function DynamicGrid:_update(is_instant)
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self:_update_indexes()
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self:_update_borders()
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self:_update_pos(is_instant)
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end
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function DynamicGrid:_get_next_node_pos(origin_node_index, new_node, place_side)
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function DynamicGrid:_get_next_node_pos(origin_node_index, new_node, place_side)
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local node = self.nodes[origin_node_index]
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local node = self.nodes[origin_node_index]
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@ -356,17 +359,12 @@ function DynamicGrid:_get_node_size(node)
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end
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end
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function DynamicGrid:_add_node(node, index, origin_index)
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function DynamicGrid:_get_zero_offset()
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self.nodes[index] = {
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-- zero offset: center pos - border size * anchor
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node = node,
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return vmath.vector3(
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pos = self:get_pos(index, node, origin_index),
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-((self.border.x + self.border.z)/2 + (self.border.z - self.border.x) * self.pivot.x),
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size = self:_get_node_size(node),
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-((self.border.y + self.border.w)/2 + (self.border.y - self.border.w) * self.pivot.y),
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pivot = const.PIVOTS[gui.get_pivot(node)]
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0)
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}
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-- Add new item instantly in new pos
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gui.set_parent(node, self.parent)
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gui.set_position(node, self.nodes[index].pos + self:get_zero_offset())
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end
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end
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@ -327,6 +327,11 @@ end
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--- Bind the grid component (Static or Dynamic) to recalc
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-- scroll size on grid changes
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-- @function scroll:bind_grid
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-- @tparam druid.static_grid|druid.dynamic_grid Druid grid component
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-- @treturn druid.scroll Current scroll instance
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function Scroll:bind_grid(grid)
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function Scroll:bind_grid(grid)
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if self._grid_on_change then
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if self._grid_on_change then
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self._grid_on_change:unsubscribe(self._grid_on_change_callback)
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self._grid_on_change:unsubscribe(self._grid_on_change_callback)
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@ -343,6 +348,7 @@ function Scroll:bind_grid(grid)
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self._grid_on_change_callback = self._grid_on_change:subscribe(function()
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self._grid_on_change_callback = self._grid_on_change:subscribe(function()
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self:set_size(grid:get_size())
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self:set_size(grid:get_size())
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end)
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end)
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self:set_size(grid:get_size())
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return self
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return self
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end
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end
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@ -568,10 +574,6 @@ function Scroll:_update_size()
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self.available_pos = get_border_vector(view_border - content_border)
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self.available_pos = get_border_vector(view_border - content_border)
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self.available_size = get_size_vector(self.available_pos)
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self.available_size = get_size_vector(self.available_pos)
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self.available_pos.x = self.available_pos.x
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self.available_pos.z = self.available_pos.z
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self.available_pos.y = self.available_pos.y
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self.available_pos.w = self.available_pos.w
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self.drag.can_x = self.available_size.x > 0 and self._is_horizontal_scroll
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self.drag.can_x = self.available_size.x > 0 and self._is_horizontal_scroll
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self.drag.can_y = self.available_size.y > 0 and self._is_vertical_scroll
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self.drag.can_y = self.available_size.y > 0 and self._is_vertical_scroll
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@ -601,10 +603,6 @@ function Scroll:_update_size()
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self.available_pos_extra = get_border_vector(view_border - content_border_extra)
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self.available_pos_extra = get_border_vector(view_border - content_border_extra)
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self.available_size_extra = get_size_vector(self.available_pos_extra)
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self.available_size_extra = get_size_vector(self.available_pos_extra)
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self.available_pos_extra.x = self.available_pos_extra.x
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self.available_pos_extra.z = self.available_pos_extra.z
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self.available_pos_extra.y = self.available_pos_extra.y
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self.available_pos_extra.w = self.available_pos_extra.w
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end
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end
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@ -155,7 +155,7 @@ function StaticGrid:add(item, index)
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self:_update_indexes()
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self:_update_indexes()
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self:_update_borders()
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self:_update_borders()
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gui.set_position(item, self:get_pos(index) + self:get_zero_offset())
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gui.set_position(item, self:get_pos(index) + self:_get_zero_offset())
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self:_update_pos()
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self:_update_pos()
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@ -243,7 +243,7 @@ function StaticGrid:clear()
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end
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end
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function StaticGrid:get_zero_offset()
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function StaticGrid:_get_zero_offset()
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-- zero offset: center pos - border size * anchor
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-- zero offset: center pos - border size * anchor
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return vmath.vector3(
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return vmath.vector3(
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-((self.border.x + self.border.z)/2 + (self.border.z - self.border.x) * self.pivot.x),
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-((self.border.x + self.border.z)/2 + (self.border.z - self.border.x) * self.pivot.x),
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@ -253,14 +253,10 @@ function StaticGrid:get_zero_offset()
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end
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end
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--- Return the grid nodes table
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--- Update grid inner state
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-- @function static_grid:get_nodes
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-- @function static_grid:_update
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-- @treturn table<index, node> The grid nodes
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-- @tparam bool is_instant If true, node position update instantly, otherwise with set_position_function callback
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function StaticGrid:get_nodes()
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-- @local
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return self.nodes
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end
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function StaticGrid:_update(is_instant)
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function StaticGrid:_update(is_instant)
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self:_update_indexes()
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self:_update_indexes()
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self:_update_borders()
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self:_update_borders()
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@ -268,6 +264,9 @@ function StaticGrid:_update(is_instant)
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end
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end
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--- Update first and last indexes of grid nodes
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-- @function static_grid:_update_indexes
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-- @local
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function StaticGrid:_update_indexes()
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function StaticGrid:_update_indexes()
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self.first_index = nil
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self.first_index = nil
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self.last_index = nil
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self.last_index = nil
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@ -281,6 +280,9 @@ function StaticGrid:_update_indexes()
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end
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end
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--- Update grid content borders, recalculate min and max values
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-- @function static_grid:_update_borders
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-- @local
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function StaticGrid:_update_borders()
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function StaticGrid:_update_borders()
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if not self.first_index then
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if not self.first_index then
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self.border = vmath.vector4(0)
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self.border = vmath.vector4(0)
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@ -307,8 +309,12 @@ function StaticGrid:_update_borders()
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end
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end
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--- Update grid nodes position
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-- @function static_grid:_update_indexes
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-- @tparam bool is_instant If true, node position update instantly, otherwise with set_position_function callback
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-- @local
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function StaticGrid:_update_pos(is_instant)
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function StaticGrid:_update_pos(is_instant)
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local zero_offset = self:get_zero_offset()
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local zero_offset = self:_get_zero_offset()
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for i, node in pairs(self.nodes) do
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for i, node in pairs(self.nodes) do
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local pos = self:get_pos(i)
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local pos = self:get_pos(i)
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@ -1,5 +1,3 @@
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local druid_const = require("druid.const")
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local M = {}
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local M = {}
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