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Move components to extended. Make stubs for ready to make it requirable
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312
druid/extended/input.lua
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312
druid/extended/input.lua
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--- Druid input text component.
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-- Carry on user text input
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-- @author Part of code from Britzl gooey input component
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-- @module druid.input
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--- Component events
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-- @table Events
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-- @tfield druid_event on_input_select (self, button_node) On input field select callback
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-- @tfield druid_event on_input_unselect (self, button_node) On input field unselect callback
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-- @tfield druid_event on_input_text (self, input_text) On input field text change callback
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-- @tfield druid_event on_input_empty (self, input_text) On input field text change to empty string callback
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-- @tfield druid_event on_input_full (self, input_text) On input field text change to max length string callback
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-- @tfield druid_event on_input_wrong (self, params, button_instance) On trying user input with not allowed character callback
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--- Component fields
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-- @table Fields
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-- @tfield druid.text text Text component
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-- @tfield druid.button button Button component
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-- @tfield bool is_selected Is current input selected now
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-- @tfield bool is_empty Is current input is empty now
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-- @tfield[opt] number max_length Max length for input text
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-- @tfield[opt] string allowerd_characters Pattern matching for user input
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-- @tfield number keyboard_type Gui keyboard type for input field
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local Event = require("druid.event")
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local const = require("druid.const")
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local component = require("druid.component")
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local utf8 = require("druid.system.utf8")
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local M = component.create("input", { const.ON_INPUT, const.ON_FOCUS_LOST })
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--- Mask text by replacing every character with a mask character
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-- @tparam string text
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-- @tparam string mask
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-- @treturn string Masked text
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local function mask_text(text, mask)
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mask = mask or "*"
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local masked_text = ""
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for uchar in utf8.gmatch(text, ".") do
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masked_text = masked_text .. mask
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end
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return masked_text
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end
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local function select(self)
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gui.reset_keyboard()
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self.marked_value = ""
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if not self.selected then
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self:increase_input_priority()
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self.button:increase_input_priority()
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self.previous_value = self.value
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self.selected = true
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gui.show_keyboard(self.keyboard_type, false)
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self.on_input_select:trigger(self:get_context())
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self.style.on_select(self, self.button.node)
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end
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end
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local function unselect(self)
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gui.reset_keyboard()
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self.marked_value = ""
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if self.selected then
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self:reset_input_priority()
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self.button:reset_input_priority()
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self.selected = false
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gui.hide_keyboard()
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self.on_input_unselect:trigger(self:get_context())
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self.style.on_unselect(self, self.button.node)
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end
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end
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local function clear_and_select(self)
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if self.style.IS_LONGTAP_ERASE then
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self:set_text("")
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end
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select(self)
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end
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--- Component style params.
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-- You can override this component styles params in druid styles table
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-- or create your own style
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-- @table Style
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-- @tfield[opt=false] bool IS_LONGTAP_ERASE Is long tap will erase current input data
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-- @tfield[opt=*] string MASK_DEFAULT_CHAR Default character mask for password input
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-- @tfield function on_select (self, button_node) Callback on input field selecting
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-- @tfield function on_unselect (self, button_node) Callback on input field unselecting
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-- @tfield function on_input_wrong (self, button_node) Callback on wrong user input
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-- @tfield table button_style Custom button style for input node
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function M.on_style_change(self, style)
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self.style = {}
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self.style.IS_LONGTAP_ERASE = style.IS_LONGTAP_ERASE or false
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self.style.MASK_DEFAULT_CHAR = style.MASK_DEFAULT_CHAR or "*"
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self.style.on_select = style.on_select or function(_, button_node) end
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self.style.on_unselect = style.on_unselect or function(_, button_node) end
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self.style.on_input_wrong = style.on_input_wrong or function(_, button_node) end
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self.style.button_style = style.button_style or {
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LONGTAP_TIME = 0.4,
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AUTOHOLD_TRIGGER = 0.8,
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DOUBLETAP_TIME = 0.4
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}
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end
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function M.init(self, click_node, text_node, keyboard_type)
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self.druid = self:get_druid(self)
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self.text = self.druid:new_text(text_node)
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self.selected = false
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self.value = self.text.last_value
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self.previous_value = self.text.last_value
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self.current_value = self.text.last_value
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self.marked_value = ""
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self.is_empty = true
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self.text_width = 0
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self.market_text_width = 0
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self.total_width = 0
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self.max_length = nil
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self.allowed_characters = nil
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self.keyboard_type = keyboard_type or gui.KEYBOARD_TYPE_DEFAULT
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self.button = self.druid:new_button(click_node, select)
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self.button:set_style(self.button_style)
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self.button.on_click_outside:subscribe(unselect)
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self.button.on_long_click:subscribe(clear_and_select)
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self.on_input_select = Event()
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self.on_input_unselect = Event()
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self.on_input_text = Event()
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self.on_input_empty = Event()
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self.on_input_full = Event()
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self.on_input_wrong = Event()
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end
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function M.on_input(self, action_id, action)
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if self.selected then
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local input_text = nil
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if action_id == const.ACTION_TEXT then
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-- ignore return key
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if action.text == "\n" or action.text == "\r" then
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return true
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end
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local hex = string.gsub(action.text,"(.)", function (c)
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return string.format("%02X%s",string.byte(c), "")
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end)
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-- ignore arrow keys
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if not string.match(hex, "EF9C8[0-3]") then
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if not self.allowed_characters or action.text:match(self.allowed_characters) then
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input_text = self.value .. action.text
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if self.max_length then
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input_text = utf8.sub(input_text, 1, self.max_length)
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end
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else
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self.on_input_wrong:trigger(self:get_context(), action.text)
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self.style.on_input_wrong(self, self.button.node)
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end
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self.marked_value = ""
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end
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end
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if action_id == const.ACTION_MARKED_TEXT then
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self.marked_value = action.text or ""
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if self.max_length then
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self.marked_value = utf8.sub(self.marked_value, 1, self.max_length)
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end
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end
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if action_id == const.ACTION_BACKSPACE and (action.pressed or action.repeated) then
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input_text = utf8.sub(self.value, 1, -2)
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end
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if action_id == const.ACTION_ENTER and action.released then
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unselect(self)
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return true
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end
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if action_id == const.ACTION_BACK and action.released then
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unselect(self)
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return true
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end
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if action_id == const.ACTION_ESC and action.released then
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unselect(self)
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return true
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end
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if input_text or #self.marked_value > 0 then
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self:set_text(input_text)
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return true
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end
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end
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return self.selected
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end
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function M.on_focus_lost(self)
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unselect(self)
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end
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function M.on_input_interrupt(self)
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-- unselect(self)
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end
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--- Set text for input field
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-- @function input:set_text
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-- @tparam string input_text The string to apply for input field
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function M.set_text(self, input_text)
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-- Case when update with marked text
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if input_text then
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self.value = input_text
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end
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-- Only update the text if it has changed
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local current_value = self.value .. self.marked_value
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if current_value ~= self.current_value then
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self.current_value = current_value
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-- mask text if password field
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local masked_value, masked_marked_value
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if self.keyboard_type == gui.KEYBOARD_TYPE_PASSWORD then
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local mask_char = self.style.MASK_DEFAULT_CHAR or "*"
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masked_value = mask_text(self.value, mask_char)
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masked_marked_value = mask_text(self.marked_value, mask_char)
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end
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-- text + marked text
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local value = masked_value or self.value
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local marked_value = masked_marked_value or self.marked_value
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self.is_empty = #value == 0 and #marked_value == 0
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local final_text = value .. marked_value
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self.text:set_to(final_text)
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-- measure it
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self.text_width = self.text:get_text_width(value)
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self.marked_text_width = self.text:get_text_width(marked_value)
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self.total_width = self.text_width + self.marked_text_width
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self.on_input_text:trigger(self:get_context(), final_text)
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if #final_text == 0 then
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self.on_input_empty:trigger(self:get_context(), final_text)
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end
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if self.max_length and #final_text == self.max_length then
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self.on_input_full:trigger(self:get_context(), final_text)
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end
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end
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end
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--- Return current input field text
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-- @function input:get_text
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-- @treturn string The current input field text
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function M.get_text(self)
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return self.value .. self.marked_value
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end
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--- Set maximum length for input field.
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-- Pass nil to make input field unliminted (by default)
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-- @function input:set_max_length
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-- @tparam number max_length Maximum length for input text field
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-- @treturn druid.input Current input instance
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function M.set_max_length(self, max_length)
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self.max_length = max_length
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return self
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end
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--- Set allowed charaters for input field.
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-- See: https://defold.com/ref/stable/string/
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-- ex: [%a%d] for alpha and numeric
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-- @function input:set_allowerd_characters
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-- @tparam string characters Regulax exp. for validate user input
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-- @treturn druid.input Current input instance
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function M.set_allowed_characters(self, characters)
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self.allowed_characters = characters
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return self
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end
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--- Reset current input selection and return previous value
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-- @function input:reset_changes
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function M.reset_changes(self)
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self:set_text(self.previous_value)
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unselect(self)
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end
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return M
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