mirror of
https://github.com/Insality/druid.git
synced 2025-11-26 19:00:50 +01:00
Update
This commit is contained in:
@@ -12,22 +12,22 @@ local STORE_URL = "https://insality.github.io/core/druid_widget_store.json"
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---Fetch widget data from the remote store
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---@return table|nil, string|nil - Store data or nil, error message or nil
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local function fetch_store_data()
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print("Fetching widget data from:", STORE_URL)
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print("Fetching widget data from:", STORE_URL)
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local response = http.request(STORE_URL, {
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as = "json"
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})
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local response = http.request(STORE_URL, {
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as = "json"
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})
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if response.status ~= 200 then
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return nil, "Failed to fetch store data. HTTP status: " .. response.status
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end
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if response.status ~= 200 then
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return nil, "Failed to fetch store data. HTTP status: " .. response.status
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end
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if not response.body or not response.body.items then
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return nil, "Invalid store data format"
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end
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if not response.body or not response.body.items then
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return nil, "Invalid store data format"
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end
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print("Successfully fetched", #response.body.items, "widgets")
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return response.body, nil
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print("Successfully fetched", #response.body.items, "widgets")
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return response.body, nil
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end
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@@ -37,18 +37,18 @@ end
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---@param tag_filter string - Tag filter value
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---@return table - Filtered list of items
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local function filter_items(items, author_filter, tag_filter)
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local filtered = {}
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local filtered = {}
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for _, item in ipairs(items) do
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local author_match = author_filter == "All Authors" or item.author == author_filter
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local tag_match = tag_filter == "All Categories" or (item.tags and table.concat(item.tags, ","):find(tag_filter))
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for _, item in ipairs(items) do
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local author_match = author_filter == "All Authors" or item.author == author_filter
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local tag_match = tag_filter == "All Categories" or (item.tags and table.concat(item.tags, ","):find(tag_filter))
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if author_match and tag_match then
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table.insert(filtered, item)
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end
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end
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if author_match and tag_match then
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table.insert(filtered, item)
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end
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end
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return filtered
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return filtered
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end
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@@ -58,29 +58,29 @@ end
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---@param on_success function - Success callback
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---@param on_error function - Error callback
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local function handle_install(item, install_folder, on_success, on_error)
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print("Installing widget:", item.id)
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print("Installing widget:", item.id)
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local success, message = installer.install_widget(item, install_folder)
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local success, message = installer.install_widget(item, install_folder)
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if success then
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print("Installation successful:", message)
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on_success(message)
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else
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print("Installation failed:", message)
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on_error(message)
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end
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if success then
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print("Installation successful:", message)
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on_success(message)
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else
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print("Installation failed:", message)
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on_error(message)
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end
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end
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---Handle opening API documentation
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---@param item table - Widget item
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local function handle_open_api(item)
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if item.api then
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print("Opening API documentation:", item.api)
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editor.browse(item.api)
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else
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print("No API documentation available for:", item.id)
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end
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if item.api then
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print("Opening API documentation:", item.api)
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editor.browse(item.api)
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else
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print("No API documentation available for:", item.id)
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end
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end
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@@ -88,152 +88,154 @@ end
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---@param success boolean - Whether installation was successful
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---@param message string - Status message
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local function show_install_status(success, message)
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local dialog_component = editor.ui.component(function()
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return editor.ui.dialog({
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title = success and "Installation Successful" or "Installation Failed",
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content = editor.ui.vertical({
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spacing = editor.ui.SPACING.MEDIUM,
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padding = editor.ui.PADDING.MEDIUM,
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children = {
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editor.ui.label({
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text = message,
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color = success and editor.ui.COLOR.TEXT or editor.ui.COLOR.ERROR,
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alignment = editor.ui.ALIGNMENT.LEFT
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})
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}
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}),
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buttons = {
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editor.ui.dialog_button({
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text = "OK",
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default = true
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})
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}
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})
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end)
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local dialog_component = editor.ui.component(function()
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return editor.ui.dialog({
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title = success and "Installation Successful" or "Installation Failed",
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content = editor.ui.vertical({
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spacing = editor.ui.SPACING.MEDIUM,
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padding = editor.ui.PADDING.MEDIUM,
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children = {
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editor.ui.label({
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text = message,
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color = success and editor.ui.COLOR.TEXT or editor.ui.COLOR.ERROR,
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alignment = editor.ui.ALIGNMENT.LEFT
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})
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}
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}),
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buttons = {
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editor.ui.dialog_button({
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text = "OK",
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default = true
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})
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}
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})
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end)
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editor.ui.show_dialog(dialog_component({}))
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editor.ui.show_dialog(dialog_component({}))
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end
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---Open the asset store dialog
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function M.open_asset_store()
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print("Opening Druid Asset Store")
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print("Opening Druid Asset Store")
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-- Fetch data synchronously before creating the dialog
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local store_data, fetch_error = fetch_store_data()
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local initial_items = {}
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local initial_loading = false
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local initial_error = nil
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-- Fetch data synchronously before creating the dialog
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local store_data, fetch_error = fetch_store_data()
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local initial_items = {}
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local initial_loading = false
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local initial_error = nil
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if store_data then
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initial_items = store_data.items
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print("Successfully loaded", #initial_items, "widgets")
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else
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initial_error = fetch_error
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print("Failed to load widgets:", fetch_error)
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end
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if store_data then
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initial_items = store_data.items
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print("Successfully loaded", #initial_items, "widgets")
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else
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initial_error = fetch_error
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print("Failed to load widgets:", fetch_error)
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end
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local dialog_component = editor.ui.component(function(props)
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local dialog_component = editor.ui.component(function(props)
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editor.prefs.set("druid.asset_install_folder", "/widget")
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-- State management
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local items, set_items = editor.ui.use_state(initial_items)
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local loading, set_loading = editor.ui.use_state(initial_loading)
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local error_message, set_error_message = editor.ui.use_state(initial_error)
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local install_folder, set_install_folder = editor.ui.use_state(editor.prefs.get("druid.asset_install_folder") or installer.get_default_install_folder())
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local author_filter, set_author_filter = editor.ui.use_state("All Authors")
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local tag_filter, set_tag_filter = editor.ui.use_state("All Categories")
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local install_status, set_install_status = editor.ui.use_state("")
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-- State management
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local items, set_items = editor.ui.use_state(initial_items)
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local loading, set_loading = editor.ui.use_state(initial_loading)
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local error_message, set_error_message = editor.ui.use_state(initial_error)
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local install_folder, set_install_folder = editor.ui.use_state(editor.prefs.get("druid.asset_install_folder") or installer.get_default_install_folder())
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local author_filter, set_author_filter = editor.ui.use_state("All Authors")
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local tag_filter, set_tag_filter = editor.ui.use_state("All Categories")
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local install_status, set_install_status = editor.ui.use_state("")
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-- Filter items
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local filtered_items = editor.ui.use_memo(filter_items, items, author_filter, tag_filter)
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-- Filter items
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local filtered_items = editor.ui.use_memo(filter_items, items, author_filter, tag_filter)
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-- Installation status check function
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local function is_widget_installed(item)
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return installer.is_widget_installed(item, install_folder)
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end
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-- Installation status check function
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local function is_widget_installed(item)
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return installer.is_widget_installed(item, install_folder)
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end
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-- Installation handlers
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local function on_install(item)
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handle_install(item, install_folder,
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function(message)
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set_install_status("Success: " .. message)
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show_install_status(true, message)
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end,
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function(message)
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set_install_status("Error: " .. message)
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show_install_status(false, message)
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end
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)
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end
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-- Installation handlers
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local function on_install(item)
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handle_install(item, install_folder,
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function(message)
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set_install_status("Success: " .. message)
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show_install_status(true, message)
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end,
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function(message)
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set_install_status("Error: " .. message)
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show_install_status(false, message)
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end
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)
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end
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local function on_open_api(item)
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handle_open_api(item)
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end
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local function on_open_api(item)
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handle_open_api(item)
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end
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-- Build UI content
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local content_children = {}
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-- Build UI content
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local content_children = {}
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-- Settings section
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table.insert(content_children, editor.ui.label({
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text = "Installation Folder: " .. install_folder,
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color = editor.ui.COLOR.TEXT
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}))
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-- Settings section
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table.insert(content_children, editor.ui.label({
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spacing = editor.ui.SPACING.MEDIUM,
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text = "Installation Folder: " .. install_folder,
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color = editor.ui.COLOR.TEXT
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}))
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-- Filter section (only show if we have items)
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if #items > 0 then
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table.insert(content_children, editor.ui.label({
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text = "Filters: Author: " .. author_filter .. ", Category: " .. tag_filter,
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color = editor.ui.COLOR.TEXT
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}))
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end
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-- Filter section (only show if we have items)
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if #items > 0 then
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table.insert(content_children, editor.ui.label({
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spacing = editor.ui.SPACING.MEDIUM,
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text = "Filters: Author: " .. author_filter .. ", Category: " .. tag_filter,
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color = editor.ui.COLOR.TEXT
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}))
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end
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-- Main content area
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if loading then
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table.insert(content_children, ui_components.create_loading_indicator("Loading widget store..."))
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elseif error_message then
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table.insert(content_children, ui_components.create_error_message(error_message))
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elseif #filtered_items == 0 then
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table.insert(content_children, editor.ui.label({
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text = "No widgets found matching the current filters.",
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color = editor.ui.COLOR.HINT,
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alignment = editor.ui.ALIGNMENT.CENTER
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}))
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else
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table.insert(content_children, ui_components.create_widget_list(
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filtered_items, is_widget_installed, on_install, on_open_api
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))
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end
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-- Main content area
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if loading then
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table.insert(content_children, ui_components.create_loading_indicator("Loading widget store..."))
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elseif error_message then
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table.insert(content_children, ui_components.create_error_message(error_message))
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elseif #filtered_items == 0 then
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table.insert(content_children, editor.ui.label({
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text = "No widgets found matching the current filters.",
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color = editor.ui.COLOR.HINT,
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alignment = editor.ui.ALIGNMENT.CENTER
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}))
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else
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table.insert(content_children, ui_components.create_widget_list(
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filtered_items, is_widget_installed, on_install, on_open_api
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))
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end
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-- Install status message
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if install_status ~= "" then
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table.insert(content_children, editor.ui.label({
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text = install_status,
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color = install_status:find("Success") and editor.ui.COLOR.TEXT or editor.ui.COLOR.ERROR,
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alignment = editor.ui.ALIGNMENT.CENTER
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}))
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end
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-- Install status message
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if install_status ~= "" then
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table.insert(content_children, editor.ui.label({
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text = install_status,
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color = install_status:find("Success") and editor.ui.COLOR.TEXT or editor.ui.COLOR.ERROR,
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alignment = editor.ui.ALIGNMENT.CENTER
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}))
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end
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return editor.ui.dialog({
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title = "Druid Asset Store",
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content = editor.ui.vertical({
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spacing = editor.ui.SPACING.MEDIUM,
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padding = editor.ui.PADDING.MEDIUM,
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children = content_children
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}),
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buttons = {
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editor.ui.dialog_button({
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text = "Close",
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cancel = true
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})
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}
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})
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end)
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return editor.ui.dialog({
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title = "Druid Asset Store",
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content = editor.ui.vertical({
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spacing = editor.ui.SPACING.SMALL,
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padding = editor.ui.PADDING.NONE,
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children = content_children
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}),
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buttons = {
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editor.ui.dialog_button({
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text = "Close",
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cancel = true
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})
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}
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})
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end)
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local result = editor.ui.show_dialog(dialog_component({}))
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local result = editor.ui.show_dialog(dialog_component({}))
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-- Save the install folder preference (this will be handled by the state management in the dialog)
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-- Save the install folder preference (this will be handled by the state management in the dialog)
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return result
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return result
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end
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@@ -184,12 +184,16 @@ function M.create_widget_item(item, is_installed, on_install, on_open_api)
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text = item.title or item.id,
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color = editor.ui.COLOR.TEXT
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}),
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editor.ui.label({
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text = version_text .. " • ",
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color = editor.ui.COLOR.HINT
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}),
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editor.ui.label({
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text = "by " .. (item.author or "Unknown"),
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color = editor.ui.COLOR.HINT
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}),
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editor.ui.label({
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text = version_text .. " • " .. size_text,
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text = " • " .. size_text,
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color = editor.ui.COLOR.HINT
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}),
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}
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@@ -262,9 +266,10 @@ function M.create_widget_list(items, is_installed_func, on_install, on_open_api)
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end
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end
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return editor.ui.vertical({
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spacing = editor.ui.SPACING.SMALL,
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children = widget_items
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return editor.ui.scroll({
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content = editor.ui.vertical({
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children = widget_items
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})
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})
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end
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Block a user