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Update docs
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@@ -1,5 +1,4 @@
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local event = require("event.event")
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local const = require("druid.const")
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local helper = require("druid.helper")
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local component = require("druid.component")
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@@ -7,6 +6,7 @@ local component = require("druid.component")
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---@field SPEED number|nil Progress bas fill rate. More -> faster. Default: 5
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---@field MIN_DELTA number|nil Minimum step to fill progress bar. Default: 0.005
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---The component used to manage a node as a progress bar, changing the size and scale of the node
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---@class druid.progress: druid.component
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---@field node node
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---@field on_change event
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@@ -17,10 +17,10 @@ local M = component.create("progress")
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---@param node string|node Node name or GUI Node itself.
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---@param key string Progress bar direction: const.SIDE.X or const.SIDE.Y
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---@param key string Progress bar direction: "x" or "y"
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---@param init_value number|nil Initial value of progress bar. Default: 1
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function M:init(node, key, init_value)
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assert(key == const.SIDE.X or const.SIDE.Y, "Progress bar key should be 'x' or 'y'")
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assert(key == "x" or key == "y", "Progress bar key should be 'x' or 'y'")
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self.key = key
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self.prop = hash("scale." .. self.key)
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@@ -85,27 +85,37 @@ function M:update(dt)
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end
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---Fill a progress bar and stop progress animation
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---Fill the progress bar
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---@return druid.progress self Current progress instance
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function M:fill()
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self:_set_bar_to(1, true)
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return self
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end
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---Empty a progress bar
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---Empty the progress bar
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---@return druid.progress self Current progress instance
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function M:empty()
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self:_set_bar_to(0, true)
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return self
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end
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---Instant fill progress bar to value
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---@param to number Progress bar value, from 0 to 1
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---@return druid.progress self Current progress instance
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function M:set_to(to)
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to = helper.clamp(to, 0, 1)
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self:_set_bar_to(to)
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return self
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end
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---Return current progress bar value
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---Return the current value of the progress bar
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---@return number value The current value of the progress bar
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function M:get()
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return self.last_value
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end
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@@ -114,15 +124,19 @@ end
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---Set points on progress bar to fire the callback
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---@param steps number[] Array of progress bar values
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---@param callback function Callback on intersect step value
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---@return druid.progress self Current progress instance
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function M:set_steps(steps, callback)
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self.steps = steps
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self.step_callback = callback
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return self
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end
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---Start animation of a progress bar
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---@param to number value between 0..1
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---@param callback function|nil Callback on animation ends
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---@return druid.progress self Current progress instance
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function M:to(to, callback)
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to = helper.clamp(to, 0, 1)
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-- cause of float error
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@@ -135,20 +149,26 @@ function M:to(to, callback)
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callback(self:get_context(), to)
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end
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end
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return self
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end
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---Set progress bar max node size
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---@param max_size vector3 The new node maximum (full) size
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---@return druid.progress Progress
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---@return druid.progress self Current progress instance
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function M:set_max_size(max_size)
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self.max_size[self.key] = max_size[self.key]
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self:set_to(self.last_value)
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return self
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end
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---@private
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---@param from number The start value
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---@param to number The end value
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---@param exactly number|nil The exact value
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function M:_check_steps(from, to, exactly)
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if not self.steps then
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return
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@@ -172,9 +192,10 @@ end
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---@private
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---@param set_to number The value to set the progress bar to
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function M:_set_bar_to(set_to, is_silent)
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local prev_value = self.last_value
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local other_side = self.key == const.SIDE.X and const.SIDE.Y or const.SIDE.X
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local other_side = self.key == "x" and "y" or "x"
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self.last_value = set_to
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local total_width = set_to * self.max_size[self.key]
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@@ -206,8 +227,9 @@ function M:_set_bar_to(set_to, is_silent)
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self.on_change:trigger(self:get_context(), self.last_value)
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end
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end
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return self
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end
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return M
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